Purpose of the document: Accompanying documentation for the level
Game Platform: PC
Game engine: Unity
The level is based on a modified controller by XYZ school
Person of Сontact: Natalia Stepanova
Version 0.1 от 10.08.2022
Parkour City
Gameplay:
Genre: action-adventure from the first person with elements of parkour
Purpose of the game: The player needs to deliver a package from starting point A to point B (finish), moving across the roofs of the city using elements of parkour and sometimes engaging in a shootout with opponents.
Play area
The scale is 150x150m.
Capsule metrics:
Standing height - 1.8 m
Squat height - 1.2 m
Diameter - 0.4 m
Controls: Keyboard and Mouse
Basic movement mechanics:
Walk - "WASD"
Run - "WASD" + "Shift"
Jump - "Space"
Slide: - "Ctrl"
Basic combat mechanics:
"RMB" - aiming with character slowing down - "WASD" - walking in aiming mode
"LMB" (hold / press once) – shot
Add. mechanics: "F" – moving along the zipline
Restriction!
!When descending on the zipline, you can not shoot. The player is automatically unhooked from the rope
Camera – controlled by mouse.
First-person mode.
When aiming: The camera zooms in, the sight focuses on the center of the screen.
In a squat: the camera goes down
Camera
Character
Control
3 С
Level scheme
Starting point
Exit point from the location
0
-1
-2
0
+2
-1
-3
-1
-2
-3
+2
+3
The main path of the player
Level bits (tension elements - relaxation/pressure)
The bits on the level line up in a certain rhythm, thereby stitching the entire level into a single stream.
Zero is considered to be the point of the report.
-3 is the maximum tension, and +3 is the maximum relaxation.
Level structure:
Starting point
indoor spaces
outdoor spaces
Exit point from the location
Outdoor spaces:
Indoor spaces:
Combat zones:
Combat zones
Starting point
Exit point from the location
Passage and movement metrics:
Minimum door
Slide:
2,75
1,75
1,5
1,5
Passage. Minimum distance to the wall.
Minimum window frame
2,5
Ramps:
> 45°
Comfortable passage
20° – long way
30° - short way
30°- 45° - buffer zone
> 45° - used for rolling on inclined surfaces
30°
20°
3,4
Metrics of jumps and pull-ups:
Buffer
zone
0,6-1,3
1,3-2,5
2,5-3
3-5
Pull-up
Jump
Wall
5
* Identical surface heights
Jump from a place*:
Take-off jump*:
2.0
5,5
5,5-8
8 <
Drop without damage - 8m
Deadly fall of 18m.
6.0
1,0м
7.0
2,0м
3,0м
8.0
Take-off jump:
Buffer
zone
Буферная зона
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