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Purpose of the document: Accompanying documentation for the level

Game Platform: PC

Game engine: Unity

The level is based on a modified controller by XYZ school

Person of Сontact: Natalia Stepanova

Version 0.1 от 10.08.2022

Parkour City

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Gameplay:

Genre: action-adventure from the first person with elements of parkour

Purpose of the game: The player needs to deliver a package from starting point A to point B (finish), moving across the roofs of the city using elements of parkour and sometimes engaging in a shootout with opponents.

Play area

The scale is 150x150m.

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Capsule metrics:

Standing height - 1.8 m

Squat height - 1.2 m

Diameter - 0.4 m

Controls: Keyboard and Mouse

Basic movement mechanics:

Walk - "WASD"

Run - "WASD" + "Shift"

Jump - "Space"

Slide: - "Ctrl"

Basic combat mechanics:

"RMB" - aiming with character slowing down - "WASD" - walking in aiming mode

"LMB" (hold / press once) – shot

Add. mechanics: "F" – moving along the zipline

Restriction!

!When descending on the zipline, you can not shoot. The player is automatically unhooked from the rope

Camera – controlled by mouse.

First-person mode.

When aiming: The camera zooms in, the sight focuses on the center of the screen.

In a squat: the camera goes down

Camera

Character

Control

3 С

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Level scheme

Starting point

Exit point from the location

0

-1

-2

0

+2

-1

-3

-1

-2

-3

+2

+3

The main path of the player

Level bits (tension elements - relaxation/pressure)

The bits on the level line up in a certain rhythm, thereby stitching the entire level into a single stream.

Zero is considered to be the point of the report.

-3 is the maximum tension, and +3 is the maximum relaxation.

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Level structure:

Starting point

indoor spaces

outdoor spaces

Exit point from the location

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Outdoor spaces:

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Indoor spaces:

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Combat zones:

Combat zones

Starting point

Exit point from the location

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Passage and movement metrics:

Minimum door

Slide:

2,75

1,75

1,5

1,5

Passage. Minimum distance to the wall.

Minimum window frame

2,5

Ramps:

> 45°

Comfortable passage

20° – long way

30° - short way

30°- 45° - buffer zone

> 45° - used for rolling on inclined surfaces

30°

20°

3,4

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Metrics of jumps and pull-ups:

Buffer

zone

0,6-1,3

1,3-2,5

2,5-3

3-5

Pull-up

Jump

Wall

5

* Identical surface heights

Jump from a place*:

Take-off jump*:

2.0

5,5

5,5-8

8 <

Drop without damage - 8m

Deadly fall of 18m.

6.0

1,0м

7.0

2,0м

3,0м

8.0

Take-off jump:

Buffer

zone

Буферная зона

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