Rituals 101
Working Together To Make Magic Happen
What Is A Ritual?
How Do You Perform Rituals, part 1
How Do You Perform Rituals, part 2
Aether Channeling
Ritual Power
Overcharging
Ritual Fatigue
Ritual Lists
The Lists
Sorceries
Curses
Divination
Example: Circle Of Reconstruction (part 1)
Example: Circle Of Reconstruction (part 2)
Example: O-Del’s Ironbound Focus (part 1)
Example: O-Del’s Ironbound Focus (part 2)
So What Can Rituals DO?!
To Bargain Within The Nexus
You can only perform this ritual within Veilguard. It automatically fails if attempted on the material plane.
You conjure the following resources: 2 units of Dragonbone, 2 units of Felweyr, 2 units of Arachne Silk, 2 units of Gryphon Feathers, and 4 units of Heartswood.
A character can only perform or participate in the performance of this ritual once per event.
The beings who dwell within the Primal Wilds may become more interested in your affairs after you perform this ritual, for good or ill.
So What Can Rituals DO?!
Dreams Glimmer Within The Earth
You target one Enterprise with this ritual, the owner of which must be present for the entire performance of the ritual.
This ritual can only target a Mine.
The target Enterprise gains +8 Levels.
The effects of this ritual last until the end of the next Round of Downtime or another Enterprise Sorcery is placed on the target (whichever comes first).
You can overcharge this ritual; for every +18 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target.
So What Can Rituals DO?!
Anselt’s Bounteous Hearth
The cost of this ritual is tripled if it is performed outside of Veilguard.
You must hold a feast or potluck after this ritual is performed and before the end of the current event; if you do, and nobody dies in the process, one character who helped coordinate or prepare the feast (or a target chosen by the ritualists as the guest of honor at the feast) gains +6 Levels to their Enterprise for the next Round of Downtime, or +8 if the feast served food to at least 40 people.
The leader of this ritual must report the target(s) who gain this boon to Wheelhouse once the feast has been concluded. After a target is chosen to receive this boon, the effects of this ritual last until the end of the next Round of Downtime or another Enterprise Sorcery is placed on the target (whichever comes first).
You can overcharge this ritual; for every +8 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target. Any additional targets must be chosen from amongst those who helped coordinate or prepare the feast.
Prismatic effect: If the mages performing this ritual have amongst their number mastery of both the Vallarian and Druathan Prismatica ritual lists, the bonus Levels to the targeted Enterprises are increased by +2.
So What Can Rituals DO?!
Burn Brightly As The Sun
You target one character with this ritual, who must be present for the entire performance of the ritual.
This ritual can only target a character with the Mystic or Arcanist Abilities.
The size of the target’s Mana Pool is increased by +2.
The target’s maximum Hit Points are increased by +2.
The effects of this ritual last until the end of the event or another Personal Sorcery is placed on the target (whichever comes first).
So What Can Rituals DO?!
Majesty Of Flowing Steel
You target one character with this ritual, who must be present for the entire performance of the ritual.
This ritual can only target a character with the Warrior Ability.
The target gains the Armsmaster Ability.
The effects of this ritual last until the next sunrise or another Personal Sorcery is placed on the target (whichever comes first).
You can overcharge this ritual; for every +2 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target.
So What Can Rituals DO?!
Somber Shroud Of Creeping Dread
You target one character with this ritual, who must be present for the entire performance of the ritual.
This ritual can only target a character with one of the Mystic or Arcanist Abilities.
The target can cast the Repulsing Curse Spell as if they knew it.
One time per day the target can cast the Repulsing Curse Spell without spending any resources.
The effects of this ritual last until the end of the event or another Personal Sorcery is placed on the target (whichever comes first).
You can overcharge this ritual; for every +8 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target.
So What Can Rituals DO?!
Abyssal Blade Of The Graveknight
You target one character with this ritual, who must be present for the entire performance of the ritual.
This ritual can only target a character with the Warrior Ability.
The target gains the ability to spend 2 Valor when they strike an enemy with a Light or Medium Weapon to call Weakness on their target.
The effects of this ritual last until the end of the event or another Personal Sorcery is placed on the target (whichever comes first).
You can overcharge this ritual; for every +8 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target.
So What Can Rituals DO?!
Deathly Peal Of The Shepherd’s Bell
You target one character with this ritual, who must be present for the entire performance of the ritual.
This ritual can only target a character with one of the Mystic or Arcanist Abilities who knows how to cast the Turn Evil Spell.
Once before the end of the event, the target can call out “By My Voice, Mass Turn” to inflict the Turn Call effect on any enemies who can hear their voice. The Turn effect is centered on the target, if there is any kind of effect based on the location of the person making the Call relative to its target(s).
It is highly recommended that the target inform the Referees and Wheelhouse team of which Skirmish or Battle they intend to use this ability in, so that they can have a chance to brief the opposing side and let them know to expect the call and respond appropriately to it.
The effects of this ritual last until the target uses the granted ability, the end of the event, or another Personal Sorcery is placed on the target (whichever comes first).
So What Can Rituals DO?!
Meteor Strike
You target one of the casters of this ritual when you cast it. Once within the next 30 minutes, that character can call “Meteor,” throwing a large projectile (i.e. a dodgeball) that explodes on impact. This effect fades immediately if the target passes through the Godscore Gate.
The projectile immediately drops any humanoid creature it directly hits to 0 Hit Points, and any humanoid creatures within 2 yards of its impact point are knocked to the ground as if by a Crush effect and take 1 Hit Point of damage. Non-humanoid creatures affected may take more or less damage, depending on what they are. Shields and weapons do not stop the effect of the projectile if they are hit.
You can overcharge this ritual; for every +6 additional Ritual Power you use when you perform the ritual, it affects +1 additional target. All additional targets must be chosen from among the casters of the ritual.
So What Can Rituals DO?!
Mirthful Fae Malice
Only a character of Fae Lineage (Spring Fae, Summer Fae, Autumn Fae, Winter Fae) can perform this ritual.
You place a minor Curse upon someone, chosen from the following possible roleplaying effects:
Each additional +3 Ritual Power you spend when casting this ritual increases the number of characters you can Curse with it by +1.
Unlike most Curses, this one can be applied to a character multiple times; each new application of the Curse must have a different effect on the target, chosen from the list above. You can only apply this Curse to a given character once per casting of the ritual, however.
A character can remove this Curse from themselves by spending 15 minutes inside an area of holy ground created by the Hallow ritual.
So What Can Rituals DO?!
O-Del’s Ironbound Focus
You target one character with this ritual, who must be present for the entire performance of the ritual.
This ritual can only target a character who has the Enchanter ability.
The target can craft an item they know the formula for overnight. The item crafted while under the effects of this ritual has charges remaining as if it were crafted during the previous Round of Downtime.
A character can only benefit from either this ritual or Anvil, Forge, And Grindstone once per event.
The effects of this ritual last until the end of the event, another Personal Sorcery is placed on the target, or they successfully craft an item overnight (whichever comes first).
You can overcharge this ritual; for every +12 additional Ritual Power you use when you perform the ritual, it can affect +1 additional target.
So What Can Rituals DO?!
Harmonious Chorus Of Order
Choose a city, town, village, or other settlement or population center. You can choose to target a specific region within a settlement, such as a district or quarter, if the settlement is of a sufficiently large size.
You learn up to three pieces of information that are not commonly known about the chosen target, either it’s history or any interesting current events taking place within it.
You can instead choose to learn a detailed overview of what is commonly known about the target, though this may overlap with information that is obtainable elsewhere through less-magical means.
The information you gain from this ritual will take the form of dream visions shared by all participants in the ritual, delivered over the next few months (i.e. during the next Round of Downtime). If you specify what kind of information you are seeking during the ritual there is a higher likelihood of receiving it, though doing so does tend to reduce the number of pieces of information you receive.
So What Can Rituals DO?!
Misano’s Cunning Vision
Choose an enemy force that you know will be involved in a conflict (i.e. a battle or skirmish) during the current event.
You gain a summary of that force, it’s capabilities and weaknesses, and any known objectives it has for the coming conflict.
This information may not be immediately available when you register the ritual with Wheelhouse; if you know before an event that you will be performing this ritual targeting a specific force, you are encouraged to inform the Wheelhouse team beforehand in order to give them time to write a proper summary for you to receive during the event.
So What Can Rituals DO?!
Zur’s Whispering Birds
Choose an NPC character or organization.
You learn up to three pieces of information about the chosen target, in the form of overheard conversations or spied-upon events that occur over the next Round of Downtime.
The information you gain from this ritual will take the form of dream visions shared by all participants in the ritual, delivered over the next few months (i.e. during the next Round of Downtime). If you specify what kind of information you are seeking during the ritual there is a higher likelihood of receiving it, though doing so does tend to reduce the number of pieces of information you receive.
So What Can Rituals DO?!
Selenir’s Guiding Star
You target one character with this ritual, who must be present for the entire performance of the ritual.
You petition Selenir, the Saint of Exploration, to aid the target in finding a new path towards their goal. After you register this ritual with Wheelhouse, one of the following things will happen:
The target may specify which of the three options they would prefer when you register the ritual, but is not guaranteed to receive their preferred outcome. If the target has some specific interest that they would like the result of the ritual to focus on, please include that information when you register this ritual with Wheelhouse.
Recap
Fin