Quarters Presentation
Carnegie Mellon University
Entertainment Technology
Spring 2022
PROJECT
TEAM
ROLES
WEI CHENG (JIMMY) CHEN
MARÍA LAURA MIRABELLI
CHANG (IVY) LIU
XIAOYING MENG
YU (ERIC) ZHU
Programmer
UX Designer
Co-Producer
UI Designer
Artist
Artist
Co-Producer
Programmer
CLIENT
MuseumLab (Children’s Museum of Pittsburgh)
CONSIDERATIONS
SPACE
AUDIENCE
Hosanna House (Pittsburgh)
Elementary school students
Middle school students
High school students**
School visits facilitated by educators (teachers)
**Possibly
01
02
PROJECT GOALS
TEACH
INSPIRE
IMMERSE
COMPLEMENT
01
02
03
04
Show basics of science, engineering, and technology in aviation
Spark students’ interest towards careers in aviation
Use augmented reality for interactivity with virtual elements
Fit experience into existing exhibit’s design and goal
CREATE
EXPERIENCE GOALS
DREAM
APPLY
Consider aviation as a future opportunity
Acquire knowledge by creating something
Use knowledge to achieve a goal
03
02
01
IDEA
PART 1
Find virtual components around exhibition space
Each component is located near real artifacts or illustrations of the component
Each component is animated and has information
Components are used to assemble airplane
PART 2
Use assembled airplane to achieve flight
Possibility:
Help pilot (inside airplane) by taking on different role (ex. control tower)
Possibilities:
Take off and landing?
Maneuvers?
Lift, Weight, Thrust, Drag?
TECH
App developed with Unity ARFoundation or ARENA
Localization done with markers or beacons (ALPS)
Tablets as devices (purchased for project and provided to students / educators by Hosanna House)
VS
VS
RISKS & HELP
Scope - Should we aim to create a project with 2 parts?
Audience - How can we cater to a broad audience?
How can we balance information (education) and engagement (fun) without gamifying the experience?
Any other suggestions or feedback?