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Quarters Presentation

Carnegie Mellon University

Entertainment Technology

Spring 2022

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PROJECT

TEAM

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ROLES

WEI CHENG (JIMMY) CHEN

MARÍA LAURA MIRABELLI

CHANG (IVY) LIU

XIAOYING MENG

YU (ERIC) ZHU

Programmer

UX Designer

Co-Producer

UI Designer

Artist

Artist

Co-Producer

Programmer

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CLIENT

MuseumLab (Children’s Museum of Pittsburgh)

  • Their team created an exhibit for the Center for Aviation Technology and Training at Hosanna House
  • Hosanna House’s purpose is “to produce a generation of children prepared for the successful transition into grade school and beyond.”

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CONSIDERATIONS

SPACE

AUDIENCE

Hosanna House (Pittsburgh)

Elementary school students

Middle school students

High school students**

School visits facilitated by educators (teachers)

**Possibly

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PROJECT GOALS

TEACH

INSPIRE

IMMERSE

COMPLEMENT

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Show basics of science, engineering, and technology in aviation

Spark students’ interest towards careers in aviation

Use augmented reality for interactivity with virtual elements

Fit experience into existing exhibit’s design and goal

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CREATE

EXPERIENCE GOALS

DREAM

APPLY

Consider aviation as a future opportunity

Acquire knowledge by creating something

Use knowledge to achieve a goal

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IDEA

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PART 1

Find virtual components around exhibition space

Each component is located near real artifacts or illustrations of the component

Each component is animated and has information

Components are used to assemble airplane

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PART 2

Use assembled airplane to achieve flight

Possibility:

Help pilot (inside airplane) by taking on different role (ex. control tower)

Possibilities:

Take off and landing?

Maneuvers?

Lift, Weight, Thrust, Drag?

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TECH

App developed with Unity ARFoundation or ARENA

Localization done with markers or beacons (ALPS)

Tablets as devices (purchased for project and provided to students / educators by Hosanna House)

VS

VS

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RISKS & HELP

Scope - Should we aim to create a project with 2 parts?

Audience - How can we cater to a broad audience?

How can we balance information (education) and engagement (fun) without gamifying the experience?

Any other suggestions or feedback?

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THANK

YOU!

https://projects.etc.cmu.edu/ar-viation/

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