Presentation By
Michael Maslowski
Redesigning
Systems, Mechanics, and interaction loops
Interaction loop
Enters Level
Level Action
Exit Level
Bastion Hub
Level Action
Exploration
Fights
Objective
Escape
Currency
Enemies
HP
XP
Story
Skills
Items
Currency
XP
HP
HP
XP
Enemies
Currency
Cores
Bastion Hub
Bastion Hub
Items
Currency
Upgrades
Currency
Items
Cores
Buildings
Story
Level Selection
Game Mechanics
Timed
mechanics
Combat mechanics
movement mechanics
Ui, Visual Language, Design principles
Ui
Visual Language
Design Principles
Immersion and engagement
Narrator
- Responsive narration
- Ever present Character
- Perspective storytelling
Dynamic World
unique Environments
Soundtrack
What to improve
Health Bar
Abilities
Items