1 of 19

Presentation By

Michael Maslowski

Redesigning

2 of 19

Systems, Mechanics, and interaction loops

3 of 19

Interaction loop

Enters Level

Level Action

Exit Level

Bastion Hub

4 of 19

Level Action

Exploration

Fights

Objective

Escape

Currency

Enemies

HP

XP

Story

Skills

Items

Currency

XP

HP

HP

XP

Enemies

Currency

Cores

5 of 19

Bastion Hub

Bastion Hub

Items

Currency

Upgrades

Currency

Items

Cores

Buildings

Story

Level Selection

6 of 19

Game Mechanics

Timed

mechanics

Combat mechanics

movement mechanics

  • Charged shot
  • Perfect releases deal more damage
  • Perfect Shielding reflect damage
  • Shielding prevents damage and stuns enemies
  • Skills that players can equip and customize
  • Rolling can evade damage
  • Moving platforms, launchpads, teleporters

7 of 19

Ui, Visual Language, Design principles

8 of 19

Ui

9 of 19

Visual Language

10 of 19

Design Principles

11 of 19

Immersion and engagement

12 of 19

Narrator

- Responsive narration

- Ever present Character

- Perspective storytelling

13 of 19

Dynamic World

14 of 19

unique Environments

15 of 19

Soundtrack

16 of 19

What to improve

17 of 19

Health Bar

18 of 19

Abilities

19 of 19

Items