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Changes to the mission manager role in contested and congested environments��29th ICCRTS, Track 4, paper 063�September 2024

Rune Stensrud, Sigmund Valaker and Per A. Langeland(*)

The Norwegian Defence Research Establishment, Kjeller, Norway

* PhD student

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Outline of presentation

  • Background
    • Mission manager often holds the responsibility coordinating critical defence elements
    • Challenge: mission manager in different place and time as the subordinates

  • Theory
    • Nuancing C2 agility theory
    • Coordination theory

  • Case

  • Method:
    • Development of plays

  • Discussion

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Background and research question

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Challenge

    • Nuancing C2 agility theory
    • Mission command not detailing ways of coordinating

Research question:

    • What characterize plays that could ensure coordination when the mission manager is in a different place and/or time than his forces?

We suggest ways in which plays will alleviate critical barriers to future C2.

A tactical collaboration case and potentials for experiment designs.

Implications for theory, further research and practical implications.

Direct access not possible due to a lack of communications (deliberate radio silence or due to opponent).

Compression of levels may not provide a quick enough turn around.

Autonomy successful completion of the mission but at the cost of a direct control.

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Theory

  • Mission manager role and barriers to traditional C2
    • considerations of the decision-making and the communication

  • Delegation may provide efficiency, as suggested by Simon, but it may lead to wrong decisions and to detrimental consequences to coordinated action (Lanaj et al., 2013)
    • How to achieve robust C2 and C2 agility at the same time as ensuring coordination?

  • Coordination theory – a dilemma between viewing coordination work
    • as planned standardized actions, versus
    • the lived reality of what participants do when infrastructure breaks down (Fenema, Kumar & Pentland, 2009)

  • Cybernetics, organization theory and dynamc decision making includes the study of feedback, and derived concepts.
    • the need for requisite variety in C2 (Ashby, 1956)

  • Plays that have the required resolution to handle external and internal dynamics and complexity
    • Beyond seeing standardization as only relevant in stable conditions (Wagner, 2023)
    • Plays that support the required complexity and dynamics

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Endeavor Space

(STO-TR-SAS-143, Fig.2-14)

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Framework

Pre-scripted plays

  • That mitigate asynchrounous distributed interaction with mission manager
  • Codify plays/set of plays for delegation options

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Traditional C2

C2 Agility theory

Pre-scripted-Plays

C2

Mission command (utilising new technology)

Delegation of decision rights

No

Yes

Traditional C2

C2 Agility theory

Plays

C2

Mission command (utilising new technology)

Delegation of decision rights

No

Yes

Time-place matrix

Same time

Different time

Same place

Face-to-face interaction

Asynchronous interaction

Different place

Synchronous distributed interaction

Asynchronous distributed interaction

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USE CASE

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Use Case: Defending critical infrastructure

  • Air and navy teams with a mission of jointly striking a target fast approaching critical infrastructure
  • The air entities are able to use their sensors to detect a target
  • Naval entities can be used to strike the target
  • Opponent anti-access area denial (A2AD) capability suggest that the mission is facing a fleeting congested and contested environment
  • Restrictions to their communication and the need to use stealthy modes in order to succeed
    • Mission manager temporarily not available to enact coordination functions

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Photo credit: The Norwegian Armed Forces

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Case: Transfer of Tactical Control (TACON)

  • Air-sea mission (ICCRTS 2020 og 2021)

  • «A mission commander is responsible for leading and coordinating various aspects of a mission, often in military or aerospace contexts..»

  • Challenges (different place and time) - what the C2 system needs to do (delegation decisions), as well as some more detailed questions pertaining to implementation, how this could be done

  • Example: Use Case, Analysis

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Selected mission:

# 17

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Selected mission:

# 17

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Selected mission:

# 17

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Selected mission:

# 17

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Selected mission:

# 17

1.

2.

3.

4.

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Selected mission:

# 17

Mission # 1, 2, 3…n

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Example of possible plays within an air-sea mission

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Play type

Authority

JHQ

Naval HQ

Air HQ

Fighter Jet

Naval vessel

Networked

Centralized

X

X Holds authority

X

X

X

Semi-autonomous Sub-tactical defence elements

Decentralized and centralized

X

X Holds authority

X

(X) In execution, silent parts of the time. May hold (partial) authority during silent periods.

X

Autonomous

Sub-tactical defence elements

Decentralized

X

X

X

(X) Only coms in planning. Holds (limited) authority in execution.

(X) Only coms in planning. Holds (limited) authority in execution

  • Considering escalation control
  • Built on the characteristic and requirements of each team
  • Require shared plays

Various plays, dynamic selection of options for Defence Elements (DEs),

X denote communication bidirectionally

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Detailed explanation air-sea plays

  • Autonomous mode:
    • One or more of the DEs are in silent running throughout the whole planning and/or execution
    • Given the lack of communication between the type of entities may need to operate in different sectors and deconflict
    • As a consequence, (limited) authority may be split between types of DEs

  • Networked mode:
    • Bidirectional communication among all DEs during the planning and/or execution
  • Semi-autonomous mode:
    • Selected DEs in silent running parts of the duration of the planning and/or execution
    • Pre-scripted timeline when DEs are expected to be silent
    • Handover-takeover procedures to ensure known status of the DE when going in and out of silent mode

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Discussion

  • We build on O’Neill et al. (2024b) codifying system response along timeframes:
    • (1) a pre-programmed set of plays, and
    • (2) a reflexive set of plays operating in the opposite time direction anchored in a future goal

  • We also make this fit better with human factors (Wickens et al.,2021) and decision-makers' capacity switching between direct and indirect command options
    • This can be done in several ways, we are only detailing some generic features of the plays

  • Plays C2 Approach (O'Neill et al,2024c,p.2) can satisfy responsiveness in tactical timeframes, when humans (human-in-the-loop) require additional decision support mechanisms (O'Neill et al., 2024b, p. 3)
    • The need for coordination may be handled by a certain type of plays
    • Further research can examine best and least suited plays in different contexts

  • Self-synchronization i.e., synchronization which emerges from the local interactions of the military units or forces, not imposed from outside (Moffat, 2014, p. 239)
    • Such synchronization may require detailed shared plays, triggers for plays and agreed timelines

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Conclusion

  • Plays can be a way of ensuring persistent leadership

  • In particular in the high dynamic high dependency situations
    • Where mission commander is in a different place and time

  • Developing plays may need to take into account:
    • Requirements of the different teams
    • Developing shared understanding

  • General plays can be designed given general criteria:
    • However, tailoring plays to the specific circumstances may be needed

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Questions and Comments

End of presentation

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References

  • Alberts, D., Johansson, B. J. E., & Eikelboom, A. (2024). Agile Multi-Domain C2 of Socio-Technical Organizations in Complex Endeavors Operating in a Contested Cyberspace Environment (Technical Report No. STO-TR-SAS-143; pp. 1–250). https://scienceconnect.sto.nato.int/files/1027908.Ashby, W. Ross. (1956). An introduction to cybernetics. J. Wiley. https://doi.org/10.5962/bhl.title.5851
  • Ellis, C. A., Gibbs, S. J., & Rein, G. (1991). Groupware: some issues and experiences. Communications of the ACM, 34(1), 39–58. https://doi.org/10.1145/99977.99987
  • van Fenema, Paul C. and Kumar, Kuldeep and Pentland, Brian, Paradigm Shifts in Coordination Theory (February 25, 2009). Available at SSRN: https://ssrn.com/abstract=1349026
  • Kalloniatis, A., Kwok, H., Oxenham, M., & Unewisse, M. (2020). One ring to rule them all, and through the headquarters bind them: Ai, emergence, and the planning-execution-evaluation continuum in a fifth generation headquarters,. 25, 1–22.

  • Langeland, P. A. (2024). Need to distinguish between first and second order cybernetics: Excessive regulation affects safety and health (pp. 1–21).
  • Lanaj, Klodiana, John R. Hollenbeck, Daniel R. Ilgen, Christopher M. Barnes and Stephen J. Harmon. “The double-edged sword of decentralized planning in multiteam systems.” Academy of Management Journal 56 (2013): 735-757.
  • Moffat, J. (2014). Complex Adaptiv Information Networks for Defence. In Network topology in command and control: organization, operation, and evolution (pp. 216–240). Information Science Reference.

  • O’Neill, J., & Kingston, G. (2024a). C2 Harmonisation Arrangements for Entities with Heterogeneous C2 Approaches. C2 for Complex Enterprises, p.1-11. 29th-iccrts
  • O’Neill, J., & Kingston, G. (2024b). Examining C2 Manouevre Agility Responsiveness Requirement. C2 for Complex Enterprises, p.1-6. 29th-iccrts
  • O’Neill, J., & Kingston, G. (2024c). Plays C2: How to Achieve Network-Centric Warfare with Limited Information Distribution. C2 for Complex Enterprises, p.1-7. 29th-iccrts

  • Stensrud, R., Mikkelsen, B., & Valaker, S. (2020). 5th generation fighter aircraft and future command and control: A note on some possible changes. 25th ICCRTS.
  • Stensrud, R., Valaker, S., Haugen, R., & Mikkelsen, B. (2021). Possible consequences for command and control of shifting coordination form: Navigating the murky waters of adverse situations and complex missions. International command and control research and technology symposium.
  • Valaker, S., & Stensrud, R. (2020). The influence of harmonization levels on multi-domain operations effectiveness: The moderating roles of organizational environment and command and control variety. International Command Control and Technology Symposium. https://www.academia.edu/45184131/The_influence_of_harmonization_levels_on_multi_domain_operations_effectiveness_The_moderating_roles_of_organizational_environment_and_command_and_control_variety
  • Valaker, S., Lofquist, E. A., Yanakiev, Y., & Kost, D. (2016). The Influence of Predeployment Training on Coordination in Multinational Headquarters: The Moderating Role of Organizational Obstacles to Information Sharing. Military Psychology, 28(6), 390–405. https://doi.org/10.1037/mil0000123
  • Valaker, S., Stensrud, R., Jenssen, A.-C., Åsen, W., Nyaas, A. R. M., & Andersen, T. (2022). Shifting between coordination forms: The role of competencies and organizational structure. 27th ICCRTS Topic 3, Submission #6, 1–25.

  • Wickens, C. D., & Carswell, C. M. (2021). INFORMATION PROCESSING. In G. Salvendy & W. Karwowski (Eds.), HANDBOOK OF HUMAN FACTORS AND ERGONOMICS (1st ed., pp. 114–158). Wiley. https://doi.org/10.1002/9781119636113.ch5

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Development of plays

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Development of plays

Identify and prioritize

proposals of plays

Plan play

development

Carry out play

development

Decide

implementation

Lead and manage the development of operational plays

Support systems and methods

Identify and prioritize proposals of plays

Identify

proposals of plays

Prioritize

play proposals

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Identify and prioritize proposals of plays

Identify

proposals of plays

Prioritize among proposals of plays

Describe play proposals �(top-down)

Describe play proposals (bottom-up)

Research

Questions

(MQL)

play proposals

Increased operational utility

Feasibility / practicability

Implementation of a play

Realization of a play

Cost

Uncertainty

Cost

Morality/ethics/legality

Measure of Effectiveness (MOE) 1

MOE 2

MOE 3

MOE n

Decide planning of play development

Decide further planning

Stop

Further

planning

Military experiences

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Plan play development

Define objectives

Choice of method and activities

Calculate resources

Prepare play development plan

Objective

play proposal

Choice of method

Method

  • Identify activities
  • Calculate needed

ressources

Decide implemen-tation

Plan

Stop

Implement

Decide implementation

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Implement and develop plays

Method 1

Method 2

Method 3

Method n

Tools/ methodological basis /frame work

decision

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Implement and develop plays

Method 1

Method 2

Method 3

Method n

Tools/ methodological basis /frame work

Decide

Play develop-ment

plan

One iteration using method x

More than one iteration using method x, y and z

Revision of plays development plan

Decision

Recommended not realized

Recommended realized

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Design considerations

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Design considerations of plays/playbooks (states, conditions)

  • Example: When the mission manager is not in same place and different time, the forces (tactically) initiate playbooks according to different C2 modalities – we will need a Plays C2 approach adjusted to a set of modes: PACE (primary, alternate, contingency, emergency).

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Modes of operation

 

Attributes

4b

Manual mode

4a

Primary automation mode

3

Alternate automation mode

2

Contingency automation mode

1

Emergency fully auto-mated node

 

 

References

Situation domain

Simple

Simple (asymptotic stable) (**)

Complicated

Complex(*)

Chaotic

Snowdon & Boone (2007)

(**)Nyquist(1932) *Perrow (1984)

Type of control

Open loop

Feedback control (world state reported to controller)

Feedforward control (estimated world state)

Feedback & feedforward control

Feedback & feedforward, with a goal generator by ethics*

Conant & Ashby (1970)

*Ashby (2020)

Input management

Actuation

Target

Prediction

Reflexive & predictive (goal-driven)

Reflexive, predictive,& adaptive (goal-generation by intrinsic values*) – AI/ML)

Moffat (2014);

*Maslow(1969)

Output management

Command (promulgation)

Control

Reflexive (plan-based)

Command & control (goal-driven)

Adaptive command,& control (goal-generation by intrinsic values*)

Conant & Ashby (1970)

Ashby (2020)

*Maslow (1969)

Language and leadership

Semiosis <enact<

Syntactic

<transfer<

Syntactic

<Predictive transfer<

Semantic <translate<

Pragmatic <transform<

Carlile (2004)

Reason for Action

Do the things

Do things right

Do planned things right

Do right things

Greater good*

*Maslow (1969)

Performance driven by

Skills

Rules

Information (intel)

Knowledge(*)

Intrinsic values**

Rasmussen (1983)

*Stacey (2003)

**Maslow (1969)

Decision-making

Act*

Decide*

Orient*

Observe*

Sense

*Boyd (1976, 1995)