Changes to the mission manager role in contested and congested environments��29th ICCRTS, Track 4, paper 063�September 2024
Rune Stensrud, Sigmund Valaker and Per A. Langeland(*)
The Norwegian Defence Research Establishment, Kjeller, Norway
* PhD student
Outline of presentation
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Background and research question
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Challenge
Research question:
We suggest ways in which plays will alleviate critical barriers to future C2.
A tactical collaboration case and potentials for experiment designs.
Implications for theory, further research and practical implications.
Direct access not possible due to a lack of communications (deliberate radio silence or due to opponent).
Compression of levels may not provide a quick enough turn around.
Autonomy successful completion of the mission but at the cost of a direct control.
Theory
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Endeavor Space
(STO-TR-SAS-143, Fig.2-14)
Framework
Pre-scripted plays
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Traditional C2
C2 Agility theory
Pre-scripted-Plays
C2
Mission command (utilising new technology)
Delegation of decision rights | |
No | Yes |
Traditional C2
C2 Agility theory
Plays
C2
Mission command (utilising new technology)
Delegation of decision rights | |
No | Yes |
Time-place matrix | Same time | Different time |
Same place | Face-to-face interaction | Asynchronous interaction |
Different place | Synchronous distributed interaction | Asynchronous distributed interaction |
USE CASE
Use Case: Defending critical infrastructure
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Photo credit: The Norwegian Armed Forces
Case: Transfer of Tactical Control (TACON)
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Selected mission:
# 17
Selected mission:
# 17
Selected mission:
# 17
Selected mission:
# 17
Selected mission:
# 17
1.
2.
3.
4.
Selected mission:
# 17
Mission # 1, 2, 3…n
Example of possible plays within an air-sea mission
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Play type | Authority | JHQ | Naval HQ | Air HQ | Fighter Jet | Naval vessel |
Networked | Centralized | X | X Holds authority | X | X | X |
Semi-autonomous Sub-tactical defence elements | Decentralized and centralized | X | X Holds authority | X | (X) In execution, silent parts of the time. May hold (partial) authority during silent periods. | X |
Autonomous Sub-tactical defence elements | Decentralized | X | X | X | (X) Only coms in planning. Holds (limited) authority in execution. | (X) Only coms in planning. Holds (limited) authority in execution |
Various plays, dynamic selection of options for Defence Elements (DEs),
X denote communication bidirectionally
Detailed explanation air-sea plays
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Discussion
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Conclusion
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Questions and Comments
End of presentation
References
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Development of plays
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Development of plays
Identify and prioritize
proposals of plays
Plan play
development
Carry out play
development
Decide
implementation
Lead and manage the development of operational plays
Support systems and methods
Identify and prioritize proposals of plays
Identify
proposals of plays
Prioritize
play proposals
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Identify and prioritize proposals of plays
Identify
proposals of plays
Prioritize among proposals of plays
Describe play proposals �(top-down)
Describe play proposals (bottom-up)
Research
Questions
(MQL)
play proposals
Increased operational utility
Feasibility / practicability
Implementation of a play
Realization of a play
Cost
Uncertainty
Cost
Morality/ethics/legality
Measure of Effectiveness (MOE) 1
MOE 2
MOE 3
MOE n
Decide planning of play development
Decide further planning
Stop
Further
planning
Military experiences
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Plan play development
Define objectives
Choice of method and activities
Calculate resources
Prepare play development plan
Objective
play proposal
Choice of method
Method
ressources
Decide implemen-tation
Plan
Stop
Implement
Decide implementation
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Implement and develop plays
Method 1
Method 2
Method 3
Method n
Tools/ methodological basis /frame work
decision
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Implement and develop plays
Method 1
Method 2
Method 3
Method n
Tools/ methodological basis /frame work
Decide
Play develop-ment
plan
One iteration using method x
More than one iteration using method x, y and z
Revision of plays development plan
Decision
Recommended not realized
Recommended realized
Design considerations
Design considerations of plays/playbooks (states, conditions)
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Modes of operation
Attributes | 4b Manual mode | 4a Primary automation mode | 3 Alternate automation mode | 2 Contingency automation mode | 1 Emergency fully auto-mated node |
References |
Situation domain | Simple | Simple (asymptotic stable) (**) | Complicated | Complex(*) | Chaotic | Snowdon & Boone (2007) (**)Nyquist(1932) *Perrow (1984) |
Type of control | Open loop | Feedback control (world state reported to controller) | Feedforward control (estimated world state) | Feedback & feedforward control | Feedback & feedforward, with a goal generator by ethics* | Conant & Ashby (1970) *Ashby (2020) |
Input management | Actuation | Target | Prediction | Reflexive & predictive (goal-driven) | Reflexive, predictive,& adaptive (goal-generation by intrinsic values*) – AI/ML) | Moffat (2014); *Maslow(1969) |
Output management | Command (promulgation) | Control | Reflexive (plan-based) | Command & control (goal-driven) | Adaptive command,& control (goal-generation by intrinsic values*) | Conant & Ashby (1970) Ashby (2020) *Maslow (1969) |
Language and leadership | Semiosis <enact< | Syntactic <transfer< | Syntactic <Predictive transfer< | Semantic <translate< | Pragmatic <transform< | Carlile (2004) |
Reason for Action | Do the things | Do things right | Do planned things right | Do right things | Greater good* | *Maslow (1969) |
Performance driven by | Skills | Rules | Information (intel) | Knowledge(*) | Intrinsic values** | Rasmussen (1983) *Stacey (2003) **Maslow (1969) |
Decision-making | Act* | Decide* | Orient* | Observe* | Sense | *Boyd (1976, 1995) |