Wargaming�&�The Evolution of Warfare
Matthew B. Caffrey Jr.
Chief, Wargame Development and Education
Air Force Research Laboratory
AFRL 06-0056
Distribution A: Approved for Public Release; Distribution Unlimited
Disclaimer
The views expressed in this briefing are those of the speaker and do not necessarily represent the views of the Air Force Research Laboratory or the United States Air Force.
My Bio
Overview
What is a Wargame
Reality
Simulation
Model
Simulation Game
Wargame
Proportional Representation
Over Time
Multiple Sides
Armed Conflict
Elements of all Wargames
White
Red
Blue
WG
The Enduring Role of Wargaming
Observe
Orient
Decide
Act
OODA Loop
The Enduring Role of Wargaming
Observe
Orient
Decide
Wargame
Federal Budget
Process
OSD
Svs
JCS
Comb.Cdr
NSS
I
INITIATION
II
CONCEPT
DEVELOPMENT
III
PLAN
DEVELOPMENT
IV
PLAN
REVIEW
V
SUPPORT
PLANS
JOPES
CPG
JSCP
PDMs
BESs
PBDs
PLANNING
BUDGETING
PPBS
President’s
Budget
FYDP
DPG
CPA
CPR
JPD
JSR
Annual
Report
CPR
CPA
JV 20xx
NMS
JSCP
JPD
JSPS
JQRR
IPLs
POMs
PROGRAMMING
NSC System
Policy
Decisions
DP
CAP
CRS
JROC
JWCA
QDR
Defense Planning Systems
ACRONYM�SOUP
Defense Planning Systems
Strategic Planning
National Strategy
Ops Planning
Theater Strategy
Force Planning
“National ATO”
Defense Planning Systems
Strategic Planning
National Strategy
Ops Planning
Theater Strategy
Force Planning
“National ATO”
Contingency Wargaming
Title 10 Wargaming
Pol/Mil Wargaming
Evolving Needs/Opportunities
“Decision Superiority” may by our last option for victory
Diversifying Threats
Global Opportunities
These are Global trends others will take advantage of if we do or not
US Options for Victory
“Decision Superiority” may by our last option for victory
Principle Attributes�
Knowledgeable Practitioners/Users
Assessing Relative Confidence
Factors That Influence Wargaming’s Accuracy
Factor More Accurate Less Accurate
Executions Many Few
Factors Physical Sci Social Sci
Scope Detailed Comprehensive
Level Tactical Strategic
Adversary Symmetric Asymmetric
Doctrinaire / Centralized Decentralized
Technology Old New
Strategy Attrition Effects
Expeditionary/Networked
Time Efficient/ Responsive
Fast to learn, mod, execute – for duration
Comprehensive/Anticipatory
Achieving the Vision
Where It Ant Broke
Strategic
Operational
Tactical
Where It Ain’t Broke
Battles Campaigns Wars
Attrition – Logistics – DIME
Where It Is
Battles Campaigns Wars
Attrition – Logistics – DIME
Where It Ain’t Broke
Strategic
Operational
Tactical
3GWG Benefits
Beyond Doing Old Things Better
New* Uses of Wargaming
* For the military
Breaking The Paradigm
Wargame 1 Contractor 1 | | Wargame 2 Contractor 2 | |
Interface | | Interface | |
Adjudication | | Adjudication | |
Data Base Software | | Data Base Software | |
Data | | Data | |
Breaking The Paradigm
Wargame 1 | | Wargame 2 | |
Interface | | Interface | Contractor 1 |
Adjudication | | Adjudication | Contractor 2 |
Data Base Software | | Data Base Software | Contractor 3 |
Existing Data | | Existing �Data | |
Retains the two sidedness of the 1st,
the attrition of the 2nd and adds
Treatment
of Time
Physical
System
Effects
Human
Factors
3rd Generation Wargame
Harmony
between
real and
modeled
systems
Real combatants function
as systems made up of
internal systems
Models must depict
all combatants as
systems of systems
Design Principle
Systems
Leadership
Transformation
Transportation
Resources
Forces
Adapted by Col Caffrey from
Col Warden’s Five Rings Model
Col Caffrey’s Definitions
Col Caffrey’s Definitions
Inputs
Capital
Outputs
Capital
Inputs
Outputs
System Effects Implementation in 3G WG
Inputs on Hand
Capital Goods
Outputs on Hand
Inputs
Outputs
AI Node
Defenses
System Effects Implementation in 3G WG
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
System Effects Implementation in 3G WG
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
System Effects Implementation in 3G WG
Human Factors
Immediate & Cascading
Harmony
between
real and
modeled
human
impacts
Real Human capability
(training, experience)
should influence effectiveness
Human decision criteria
(doctrine, culture)
should be reflected in AI
Design Principle
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Building the AI Node & Decision Rules
Doctrine,
Effectiveness
Cultural Norms,
Acceptability
Logistics,
Feasibility
Modeling How They Think
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Training Level
All men may be created equal, but they don´t stay that way
Cohesion
Health, Fatigue
Modeling Who They Are
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Modeling The Impact of Comm/
AI Reacting To Only What it Knows
Time
Specifically the Explicit Modeling of
Decision Loops at all Levels
Harmony
between
real and
modeled
time
Turn Cycle
Simulation Duration
Event Duration
Decision Cycle
Design Principle
Col Boyd’s
vision of
how
decisions
work
Observe
Orient
Decide
Act
Boyd’s Decision Loop
Hours to
Days
Seconds
to Hours
Weeks to
Months
Nested Decision Loops
AI /
Human Toggle
AI /
Human Toggle
AI Control
Nested Decision Loops
Implementation in 3G WG
Conclusion
Better wargames are our last best hope to win our nations wars; faster, with fewer casualties, and at a lower cost – making more likely the highest form of victory – a just and lasting peace.
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