2D Rotations�
Deriving the rotation matrix
Say we have a point (x1,y1) and we want to find the 2×2 transformation matrix that will rotate it (anticlockwise) around the origin by an angle θ to a new point, (x2,y2).
Properties of rotation matrices
Determinant = 1
Rotation X Rotation = Rotation
Experiment
3D Rotations�
Right Hand Grip Rule�
Rotating about the Z axis
3D Rotations�
Rotating about the other axes��
Rotating anywhere in space