Secondary Level Slideshow
SECONDARY LEVEL
LESSON 1�Understanding & Describing �QUEST Characters
UNIT 2
Unit 2: Creating Characters �& Settings
Let’s Discuss…Characters
“My favorite character is… and they are…”
Unit 2, Lesson 1
CHARACTER 1 VIDEO
Unit 2, Lesson 1
Let’s Recap…
Unit 2, Lesson 1
Use the character’s physical pose, facial expression and clothing as clues to help you make decisions about the character’s personality!
Unit 2, Lesson 1
CHARACTER 1 IMAGE
Let’s Discuss…
“Main characters are…”
“Secondary characters are…”
Unit 2, Lesson 1
Let’s Discuss…
Main character: the most important character in a story, we meet them at the beginning, and we stay with them until the end of the story
Secondary character: less important than the main character, they can appear and disappear at different points in the story
Unit 2, Lesson 1
Secondary Characters
Unit 2, Lesson 1
Secondary Characters
“One secondary character I know is… He/she is…”
Unit 2, Lesson 1
Let’s Discuss…
Learning about fictional (invented) characters helps us think about what kind of person we want (or don’t want) to become.
Unit 2, Lesson 1
LESSON 2�Creating Original
Characters
UNIT 2
Let’s Discuss…
Who can describe what a character is?
“A character is…”
Unit 2, Lesson 2
WHAT MAKES A GOOD CHARACTER? VIDEO
Unit 2, Lesson 2
Let’s Recap…
Unit 2, Lesson 2
Let’s Discuss…
�“Manga is a style of art that…”
Unit 2, Lesson 3
DRAWING A MANGA CHARACTER TUTORIAL VIDEO
Unit 2, Lesson 2
Let’s Discuss…
Unit 2, Lesson 2
COMIC�BOOK
Team Monster Character
In your teams, design a monster character.
Unit 2, Lesson 2
LESSON 3�Settings & Mood
UNIT 2
Let’s Discuss…
“A setting is…”
Unit 2, Lesson 3
Let’s Discuss…
When we talk about the mood of a story, we’re referring to the feeling that the story gives you. Another way to describe mood is atmosphere.
When you walk into a place, it has an atmosphere that makes you feel a certain way. The mood and setting of a story are usually closely linked.
Unit 2, Lesson 3
SETTING 1 VIDEO
Unit 2, Lesson 3
Let’s Recap…
Unit 2, Lesson 3
Mysterious
Creepy/Scary
Humorous/Funny
Describing Settings
Sensory Details: Details (sights, sounds, smells, tastes, textures) that describe a story’s setting. Sensory details can help give a particular feeling or mood to the story. A spooky setting, for example, will make a story scary.
Unit 2, Lesson 3
Can you think of some settings and sensory details to match these moods?
INSERT SETTING 1 IMAGE
Setting Image 1
Let’s Discuss…
Unit 2, Lesson 3
LESSON 4�Creating an Original Setting Part 1
UNIT 2
Biomes
There are six main biomes on Earth (and in QUEST):
forest, grassland, freshwater, marine, desert, and tundra.
Unit 2, Lesson 4
Biomes
Use a computer/device to research your team’s biome!
Unit 2, Lesson 4
Share what you learned about your biome…
“I would/would not like to live in this biome because…”
Unit 2, Lesson 4
WHAT MAKES A GOOD SETTING? VIDEO
Unit 2, Lesson 4
Choose one specific setting (such as a lake, a building, a mountain, etc.) from within your team’s biome.
Each person on a team should pick a setting and begin to fill out the Creating a Setting (p. 30) page.
You will draw your setting in the next lesson.
Unit 2, Lesson 4
Creating Your Setting
Let’s Discuss…
“Sensory details help to make a setting feel…”
“I would choose… as the setting for an adventure story because…”
Unit 2, Lesson 4
Let’s Recap…
“The setting is important because…”
“We can describe a setting using _______ details.”
Unit 2, Lesson 4
Optional Practice
Setting 2 Video
Unit 2, Lesson 4
Optional Practice: Setting 2�
Unit 2, Lesson 4
LESSON 5
Creating an Original Setting
Part 2
UNIT 3
Let’s Discuss…
“Sensory details are… We use sensory details to �describe settings because they…”
Unit 2, Lesson 5
Let’s Discuss…
“One example of a story mood is…”
“I think QUEST has a … mood because…”
“One setting I can remember from a movie/TV show is… �It was interesting because…”
Unit 2, Lesson 5
DRAWING A PLACE VIDEO
Unit 2, Lesson 5
Settings & Story Moods
Your side quest storyline branches off from the main QUEST storyline, like a hidden level in a video game.
Your side quest will begin with your team’s main character discovering or being transported to your team’s setting, then having an encounter with your secondary character and, finally, discovering a challenge they have to solve/win.
The setting your team chooses today will establish the mood of your side quest. Here are some examples of story moods:
Spooky, Chaotic/Random, Mysterious, Funny, Silly, Joyful, Hopeful
Unit 2, Lesson 5
Side Quest Development
After you choose ONE setting in your team, fill out the bottom half of your Side Quest Development (p. 31) sheet, filling in all the parts that relate to your episode’s main setting.
Unit 2, Lesson 5
LESSON 6�Challenge, Reflection & Journaling
UNIT 2
JOURNAL PROMPT
Team Challenge: Setting Details
Match the setting details with the correct story mood!
Unit 2, Lesson 6
Main Characters
Your main character will be a stand-in or avatar for your player, �just as the student characters in QUEST represent the real students playing the game.
To choose your team’s main character, look back at each of the Character Sheets you completed so far, either individually or together.
Keep in mind whether your favorite character might be better as a main character or a secondary character. You’ll choose your team’s secondary character later on when you write your encounter!
Unit 2, Lesson 6
Main Characters
Things to consider:
Unit 2, Lesson 6
Collective Decision-Making
Unit 2, Lesson 6
Let’s Discuss…
Did you know…research studies show that creative writing and drawing can increase self-esteem (confidence).
Unit 2, Lesson 6
Journaling
Unit 2, Lesson 6
JOURNAL PROMPT
“How does your environment change the way you act? For example, do you behave differently when you’re at home with your family compared to at school? Is there a place where you feel most like yourself? Describe it.”
Bonus Team Challenge (Optional)
Setting Detectives
Unit 2, Lesson 6
Optional Argumentative Essay
What can we learn from reading fiction – if anything?
Unit 2, Lesson 6