Friday 3rd June 2022
9am Colorado time
4pm UK time
Differentiating instruction
There are many different instructional approaches and different views about which is best.
How do you decide what to use for your different students?
How do you differentiate and scaffold the learning?
Computer Science Student-Centered Instructional Continuum
Introductions
Jane Waite, CS Education Research,
Queen Mary University of London
On twitter @janewaite #CSEdResearchBookClub &
Facebook CAS Research Working Group
Now at Raspberry Pi Foundation Senior Research Scientist jane.waite@raspberrypifoundation.org
Christine Liebe, Ph.D., Colorado School of Mines
cliebe@mines.edu
Postdoctoral Fellow, CS Education Research
C-START: https://cstart.mines.edu/
National Science Foundation grant CNS
#1543231
Christine Liebe, Ph.D.
Jane Waite
A bit about me…
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CS-SCIC slides :
If you want to run the same session with your local chapter
Questions and ideas for improvement of the session
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If you have a question - pop it in here and we will answer either as we go along or at the end.
Objectives of this session
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Let’s go TEAM!
Please add your thoughts/links/resources in our “class notes” as we examine each CS-SCIC instructional category.
Crowdsourcing methods of Differentiation
Your name | Most scaffolded | | | | | | | Least scaffolded |
Gwynn | 3 | 13 | 15a | 7 | 5 | 9 | 1 | 11 |
Debby | 13 | 11 | 15a | 7 | 9 | 5 | 1 | 3 |
Lindy | 11 | 13 | 3 | 5 | 7 | 1 | 9 | 15a |
Michelle | 3 | 5 | 1 | 7 | 9 | 15a | 13 | 11 |
Erin | 5 | 15a | 7 | 1 | 3 | 13 | 9 | 11 |
Sarah | 5 | 3 | 15a | 1 | 7 | 13 | 9 | 11 |
Pick a row and change to your name (can be a pseudonym) , and add the numbers of the activities in the table from most scaffolded to least.
Group A
Change this code (remix) with help cards.
1
Copy this code (online or paper based).
3
Unplugged activity which explains how variables work
Activity and Teacher explains
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Code annotation
(teacher provides example)
7
Students in pairs support each others as explore different types of loops in scratch
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Tinkering (no goal, no constraints)
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Read this code predict what will it do (code is the scaffold)
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Writing pseudocode for teacher directed project
15 a
| Most scaffolded | | | | | | | Least scaffolded |
Randy | | | | 4 | 6 | 14 | 10 | |
Tara | 2 | 10 | 8 | 16 | 6 | 14 | 12 | 4 |
Jeff S | 2 | 8 | 6 | 12 | 16 | 14 | 4 | 10 |
Wendy | 16 | 2 | 12 | 6 | 4 | 8 | 10 | 14 |
Kim | 2 | 16 | 4 | 6 | 10 | 8 | 12 | 14 |
Jen | 2 | 16 | 4 | 8 | 6 | 12 | 10 | 14 |
Pick a row and change to your name, and add the numbers of the activities in the table from most scaffolded to least.
Group B
Teacher modelling coding
Live coding
2
Fix this buggy code, students help each other
4
Write this code for this design, help cards available
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Design and make a program (teacher specified goal, help cards and class example)
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Students independently research about binary using internet
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Explore these 3 commands. What do they do?
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Design and make a program (open goal no example, no support)
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Watch a video explaining about a concept.
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| Most scaffolded | | | | | | | Least scaffolded |
Jane | | | | | | | | |
Tracy | 3 | 5 | 7 | 15 | 1 | | 9 | 11 |
Dillon | 3 | 5 | 15 | 7 | 13 | 1 | 9 | 11 |
Bill | 5 | 3 | 15 | 1 | 7 | 9 | 13 | 11 |
Penny | 15 | 1 | 7 | 5 | 3 | 9 | 13 | 11 |
| 5 | 3 | 7 | 15 | 1 | 9 | 13 | 11 |
Pick a row and change to your name (can be a pseudonym) , and add the numbers of the activities in the table from most scaffolded to least.
Group A
Change this code (remix) with help cards.
1
Copy this code (online or paper based).
3
Unplugged activity which explains how variables work
Activity and Teacher explains
5
Code annotation
(teacher provides example)
7
Students in pairs support each others as explore different types of loops in scratch
9
Tinkering (no goal, no constraints)
11
Read this code predict what will it do (code is the scaffold)
13
Writing pseudocode for teacher directed project
15 a
Terri
| Most scaffolded | | | | | | | Least scaffolded |
Michelle | 2 | 16 | 10 | 6 | 12 | 8 | 4 | 14 |
Kathy | 2 | 6 | 8 | 4 | 12 | 16 | 10 | 14 |
Jessica | 2 | 8 | 6 | 4 | 12 | 16 | 10 | 14 |
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Pick a row and change to your name, and add the numbers of the activities in the table from most scaffolded to least.
Group B
Teacher modelling coding
Live coding
2
Fix this buggy code, students help each other
4
Write this code for this design, help cards available
6
Design and make a program (teacher specified goal, help cards and class example)
8
Students independently research about binary using internet
10
Explore these 3 commands. What do they do?
12
Design and make a program (open goal no example, no support)
14
Watch a video explaining about a concept.
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If you finish
Add further activities, where would they
fit?
Most scaffolded | | | | | | | Least scaffolded |
Field Trip
Pre-Built Tutorials
Develop a few lines of code with description
Do a project with your own idea using a template
“Follow-the-leader” type unplugged games
Group A
Project with goals, design up to student
Modify an existing project
Add further activities, where would they
fit?
Most scaffolded | | | | | | | Least scaffolded |
“Follow-the-leader” type unplugged games
Group B
Coding exercises where concept is first demonstrated by teacher
CS-SCIC - Computer Science Student Centred Instructional Curriculum
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Copy code
Shared coding
Targeted tasks
Project based
Inquiry based
Tinkering
Time ----------->
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What would your continuum graph look like?
A pedagogy pattern.
Example 1
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Copy code
Shared coding
Targeted tasks
Project based
Inquiry based
Tinkering
Time ----------->
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What would your continuum graph look like?
A pedagogy pattern.
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Example 2
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Copy code
Shared coding
Targeted tasks
Project based
Inquiry based
Tinkering
Time ----------->
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PRIMM perhaps?
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Create
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Use
Modify
Copy code
Shared coding
Targeted tasks
Project based
Inquiry based
Tinkering
Time ----------->
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PRIMM perhaps?
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Make
PRIM
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Predict Run Investigate Modify Make
Sentance and Waite (2017)
Forms/ mechanisms of differentiating
Different
Resources (and experiences)
Other support
More knowledgeable other (Vygotsky, 1978)
Tools, language, symbols (Vygotsky, 1978)
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1 Usually use
3 Never use
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2 Occasionally use
Copy Code | Shared Coding | Targeted Tasks | Project- based | Inquiry- based | Tinkering |
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Other forms of differentiation
Combine project & tinkering so that they do their own topic within a project
Language - different support
Based on student interests
Pair programming
Not putting them in a box at the beginning of the year. Allow students to evolve and change interests throughout the year
Flipped classroom,
In the field learning
I let students tell me how they want to modify the task at hand. Sometimes students say “could I change it to this?
How do you adjust differentiation over time?
Resources (and experiences)
Other support
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Which of these would you like a bit more explanation about?
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PRIMM
(a sequence of learning activities including targeted tasks)
Predict Run Investigate Modify Make
Code Reading
Levels of Abstraction
Block Model
Use Modify Make
Adapted from Sentance and Waite (2017)
PRIMM- Predict
Straight away quickly read the code … summarise what you think the purpose of the code is (guess if not sure don’t worry).
I think the purpose of the code is…
(Please add to the chat window but don’t send until I say so!!)
The drawing will be a shape
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PRIMM- Predict
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I think the purpose of the code is...to draw a shape with coloured sides that change I think it. I am not sure if there will be 10 shapes or 6 shapes. Or what shape it will be.
PRIMM- Predict
Straight away quickly read the code … summarise what you think the purpose of the code is (guess if not sure don’t worry).
I think the purpose of the code is…
Presentation/ Activity
2. Trace the code, for each line ..
(verbally in pairs)
The first block will ….
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PRIMM- Predict
This first block will ..start the program when the user clicks the flag
This block will stop the pen drawing (maybe in case of rerunning?)
This block will move the “pen” somewhere - but I don’t know where
This block changes the pen to thicker or thinner I don’t know what 3 means
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This block will clear the screen
I don’t know what this block is for
This block changes the pen colour I don’t know what 45 means
Now the pen is down and ready to draw
Repeat 10 times (an outside loop) - draw 10 hexagons?
Repeat 6 times - ooo draw a hexagon
This block changes the pen colour by 5 - maybe makes it darker?
Draw a short line of 50 step then turn 60 degrees
No idea what this 40 steps and turn do
2. Trace the code, for each line ..
(verbally in pairs)
The first block will ….
Start program
RUN
PRIMM - investigate
Presentation
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Q1a) This program uses repetition.
There are two repeats in the program.
Can you find them and draw around them?
Q1 b) Do you know what these types of loops are called?
Q1 c) We are going to refer to the loops as the outer loop
and the inner loop. Can you label these on the program?
Q1 d) How many times does the inner loop repeat?
Q1 e) What shape does the inner loop draw?
Q1 f) How many times does the outer loop repeat?
PRIMM - investigate
Presentation
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Finding PRIMM - resources
PRIMM
(a sequence of learning activities including targeted tasks)
Predict Run Investigate Modify Make
Code Reading
Levels of Abstraction
Block Model
Use Modify Make
Adapted from Sentance and Waite (2017)
Objectives of this session
A
A
A
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R
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Share your take-aways in the chat!
Questions/Answers
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Coming soon….
Assessing CS-SCIC instructional categories!
References (Jane)
Armoni, M. (2013). On Teaching Abstraction in Computer Science to Novices. Journal of Computers in Mathematics and Science Teaching, 32(3), 265–284.
Clear, T. (2012). The hermeneutics of program comprehension: a ’holey quilt’ theory. ACM Inroads, 3(2), 6–7.
Cutts, Q., Esper, S., Fecho, M., Foster, S. R., & Simon, B. (2012). The abstraction transition taxonomy: developing desired learning outcomes through the lens of situated cognition. Proceedings of the 9th Annual International Conference on International Computing Education Research (pp. 63–70). ACM.
Garneli, V., Giannakos, M. N., & Chorianopoulos, K. (2015). Computing education in K-12 schools: A review of the literature. Global Engineering Education Conference (EDUCON), 2015 IEEE (pp. 543–551). IEEE.
Grover, Pea, & Cooper. (2015). Designing for deeper learning in a blended computer science course for middle school students. Computer Science Education, 25(2), 199–237.
Grover, S., & Basu, S. (2017). Measuring Student Learning in Introductory Block-Based Programming: Examining Misconceptions of Loops, Variables, and Boolean Logic. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (pp. 267–272). ACM.
Hansen, A., Hansen, E., Dwyer, H., Harlow, D., & Franklin, D. (2016). Differentiating for Diversity: Using Universal Design for Learning in Elementary Computer Science Education. Proceedings of the 47th ACM Technical Symposium on Computing Science Education (pp. 376–381). ACM.
Izu, C.,Schulte, C., Aggarwal, A., Cutts, C., Duran, R., Gutica, M., Heinemann, B., Kraemer, E., Lonati, M., Mirolo, C., and Weeda, R. 2019. Fostering Program Comprehension in Novice Programmers - Learning Activities and Learning Trajectories. In Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education (ITiCSE-WGR ’19). Association for Computing Machinery, New York, NY, USA, 27–52. DOI:https://doi.org/10.1145/3344429.3372501
Kafai, Y.B. & Burke, Q., 2015. Constructionist gaming: Understanding the benefits of making games for learning. Educational psychologist, 50(4), pp.313–334.
Lee, I., Martin, F., Denner, J., Coulter, B., Allan, W., Erickson, J., Malyn-Smith, J., et al. (2011). Computational thinking for youth in practice. ACM Inroads, 2(1), 32–37.
Laurillard, D. (2013). Teaching as a design science: Building pedagogical patterns for learning and technology. Routledge.
Perrenet, J., & Kaasenbrood, E. (2006). Levels of abstraction in students’ understanding of the concept of algorithm: the qualitative perspective. ACM SIGCSE Bulletin, 38(3), 270–274.
Sentance, S. & Waite, J., (2017) PRIMM: Exploring pedagogical approaches for teaching text-based programming in school. In Proceedings of the 12th Workshop on Primary and Secondary Computing Education. ACM, pp. 113–114. DOI: 10.1145/3137065.3137084
Schulte, C. (2008). Block Model: an educational model of program comprehension as a tool for a scholarly approach to teaching. Proceedings of the Fourth international Workshop on Computing Education Research (pp. 149–160). ACM.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Massachusetts: Harvard University Press.
Waite, J., (2017) Pedagogy in teaching Computer Science in schools: A Literature Review. (After The Reboot: computing education in UK Schools). The Royal Society. Available at: https://royalsociety.org/-/media/policy/projects/computing-education/literature-review-pedagogy-in-teaching.pdf
Waite, J., Curzon, P., Marsh, W. & Sentance. S. (2016) Abstraction and common classroom activities, In WiPSCE ’16: Proceedings of the 11th Workshop in Primary and Secondary Computing Education, pp112-113, October, ACM. DOI: 10.1145/2978249.2978272
Waite, J., Curzon, P., Sentance, S., Marsh, W. & Hawden-Bennett, A. (2018) Abstraction in action: K-5 teachers’ uses of levels of abstraction, particularly the design level, in teaching programming, International Journal of Computer Science Education in Schools. 2(1): 14-40. January. DOI: 10.21585/ijcses.v2i1.23
Waite, J., (2018) A continuum of scaffolding: from copying code to tinkering. Available at: https://blogs.kcl.ac.uk/cser/2018/01/05/a-continuum-of-scaffolding/.
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References (Christine)
Ames, M. G. (2019). The charisma machine: The life, death, and legacy of One Laptop per Child. MIT Press.
Bers, M.U., Flannery, L.P., Kazakoff, E.R, & Sullivan, A. (2014) Computational thinking and tinkering: Exploration of an early childhood robotics curriculum, Computers & Education, 72, 145-157.
Dochshanov, A., & Tramonti, M. (2018, March). Re-making Classroom Borders with TINKERING Approach. In Conference proceedings (p. 150). libreriauniversitaria. it Edizioni.
Fessakis, G., Komis, V., Mavroudi, E., & Prantsoudi, S. (2018). Exploring the scope and the conceptualization of computational thinking at the K-12 classroom level curriculum. In Computational Thinking in the STEM Disciplines (pp. 181-212). Springer, Cham.
Fuller, U., Johnson, C. G., Ahoniemi, T., Cukierman, D., Hernán-Losada, I., Jackova, J., ... & Thompson, E. (2007). Developing a computer science-specific learning taxonomy. ACM SIGCSE Bulletin, 39(4), 152-170.
Papert, S. (1980). Mindstorms: Computers, children, and powerful ideas. NY: Basic Books.
Schwartz, A. (2016). Unlocking The Clubhouse Women In Computing. Computing, 1, 4.
Vygotsky, L. S. (2012). Thought and language. MIT press.
Xie, B., Loksa, D., Nelson, G. L., Davidson, M. J., Dong, D., Kwik, H., ... & Ko, A. J. (2019). A theory of instruction for introductory programming skills. Computer Science Education, 29(2-3), 205-253.
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Things to change/do
Hi Christine - On Sunday we can run through and decide whether we need to add in Laurillard or LOA levels - I have
At the end of the slides - so not in the main slides
I did have Learning types and LOA in the main bit - but it was getting toooo complicated I thought and we would run out of time ----
Copy Code
Presentation slide
9
Shared Coding
22b
13
Targeted tasks
Predict what this code will do
Follow these unplugged instructions
Match this design to the code
Add subgoal labels to this code
Fix this buggy code
Plant three bugs for your friends to find
Explore these three commands
Parsons Problems e.g. Runestone
Project-based learning
PBL - when, with whom, how often, why???
PBL: https://microbit.org/get-started/user-guide/python/
Elementary: Python and micro:bits
MS: Python and micro:bits
HS: Python and micro:bits
Inquiry-based learning
Scenario Elementary: How does the turtle get to the end of the maze?
Children’s questions:
Scenario MS: How can the code make the soccer ball roll down the field?
Student Questions:
Scenario HS: How do pressing the keys on the keyboard turn into letters on the screen?
Questions about?????
Tinkering
Tethys + Tufts DevTech
Tinkering Continuum
Creating background knowledge
Developing innovations