Matthew B. Caffrey Jr.
Future Warfare Analysis Team
Plans & Programs Directorate
Air Force Research Laboratory
The Evolution of the Future
or
The Future Ain’t What It Used To Be
24 June 2010
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Disclaimer
The following views are those of the author and do not necessarily reflect those of the the Air Force Research Lab, USAF, or the US Government.
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Why Care
For warned is for armed (Back to the Future II)
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Why listen to me?
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Let’s start with an event that was a mystery, even after it happened.
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The Fall of France 1940
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Americans In 1940 Felt Much More
Empathy And Fear
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Division Equivalents� - �In Theater May 1940
Germany Allies
Division Eqiv 137.5 158.5
Ratio 1 1.15
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Weapon Systems� –� In Theater May 1940
Germany Allies %
Tanks 3,227 4,017 0.80
Combat Aircraft 2,740 2,087 1.31
A/T Guns 12,830 8,882 1.44
AA Guns 8,700 5,203 1.67
Field Guns 15,969 9,727 1.64
Heavy Guns 2,900 4,635 0.63
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Tank Comparisons
Pz Kpfw II
CHAR S-35
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Aircraft Comparisons
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Germany’s�Two Wars With France
World War I World War II
French Allies UK, Belgium UK, Belgium,
Holland
German # 11 million 2 1/2 M
Gr KIA 2 million 44 thousand
Duration 50 months 2 months
Outcome Defeat Victory
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1950s
From Science Fiction to Futurist
Wargaming – Hitting Sabbath Holes In One
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Dupuy��Late1970s
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Mini Ball -- Maxi Impact
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Civil War Casualties�Equivalent to Today's Population
1860 population 32 M - casualties 714,000
2006 population 300 M - casualties 6.700,000
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The Innovation Cycle
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MARSHAL
1980s
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Military Technical Revolution
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Impacts of Absolute and Relative MTR Position
Friendly
Enemy
Pre-MTR
Immature
Mature
Pre-MTR
Both at norm
F below norm
E above norm
F very low
E very high
Immature
E below norm
F above norm
Both above
norm
F below norm
E above norm
Mature
E very low
F very high
E below norm
F above norm
Both at norm
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The Battle of Agincourt
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The Battle of Agincourt
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The Battle of Agincourt
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The Battle of Agincourt
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The Battle of Agincourt
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The Battle of Agincourt
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Castle
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Adapting Castle
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Ditch
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Ft McHenry
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Liberty �Island
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December 7, 1941
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Early Carrier Operations
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The Light Carrier Shoho Prior To Sinking
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Why Do Nations Fall Behind in MTRs?
Caffrey
Early 1990s
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The Cycle �History to Application
History
Theory
Doctrine
Strategy
Execution
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The History to Application Cycle
History
Theory
Doctrine
Strategy
Execution
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The “Unique” Fallacy
History
Theory
Doctrine
Strategy
Execution
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1918; UK World Leader in Tank, Technology, Tactics & Organization
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Doctrine is Force Structure
Great
Britain
Tank
Battalions
Cavalry
Regiments
1918
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1920
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Horse Flesh vs Blitzkrieg
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The Price of Folly
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The “End of History” Fallacy
History
Theory
Doctrine
Strategy
Execution
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Senior Partner in Victory
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Prepared to Fight WWI Better
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The Price of Folly
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Germany Gets It Right
History
Theory
Doctrine
Strategy
Execution
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History
Theory
Doctrine
Strategy
Wargame
Germany Gets It Right
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Relative MTR Maturity
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Relative MTR Maturity
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German Land OB - 1944
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Ratio of Divisions: 2.5 : 1
Germany
USSR
US
UK
CW
Other
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Impacts of MTRs
- both high casualty rates - American Civil War
- casualty rates return to norm - War in Pacific
- side ahead low / side behind high - Fall of France
- casualty rates return to norm - Late WWII in Europe
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The Cycle �History to Application
History
Theory
Doctrine
Strategy
Execution
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Revolutions In Military Affairs�Late 1990s��Concept Driven
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The USMC Gets It Right
History
Theory
Doctrine
Strategy
Wargame
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MTR
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RMA
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MTR vs RMA�Technology vs Concept
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MTR & RMA �Common Traits
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MTRs & RMAs
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The RMA
Late 1990s
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The RMA
Late 1990s
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RMA
Early 2000s
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Transformation
Early 2000s
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Advantages of the Term�Transformation
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Toward Transformation� in the National Interest
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The New Futurists��Mid 2000
Not all trends are created equal
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Applying Boyd’s OODA Loop
Late 2000s
Orient
Observe
Decide
Act
OODA Loop
To understand why wargames are so helpful it is necessary to understand OODA Loops.
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Observe
Orient
Decide
Act
OODA
Loop
Boyd predicted, and experience confirms, with experience OODA Loops get tighter and decisions get more effective
Boyd’s OODA Loop
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Independent Confirmation
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Why Is Wargaming So Effective?
Observe
Orient
Decide
Act
Friendly
Not necessarily.
As we go through our OODA Loop…
Decide
Orient
Adversary
Observe
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Why Is Wargaming So Effective?
Observe
Orient
Decide
Act
Friendly
…Our Adversaries go through their OODA Loop, their OODA Loops get tighter and decisions get more effective just as ours do
Decide
Orient
Observe
Adversary
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Why Is Wargaming So Effective?
Observe
Orient
Decide
Wargame
Blue
Wargames allow their users to improve their decisions and their decision makers without a similar improvement taking place in the enemy
Decide
Orient
Red
Observe
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Why Is Wargaming So Effective?
Observe
Orient
Decide
Both the Blue and Red players improve get tighter and decisions g�Blue’s real adversary is unaffected. So…
Decide
Orient
Observe
Wargame
Blue
Red
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Why Is Wargaming So Effective?
Observe
Orient
Decide
Act
Friendly
When we do engage our adversary our OODA Loop is shorter and more effective – their’s is unchanged
Decide
Orient
Observe
Adversary
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The Caffrey Cycle �History to Application
History
Theory
Doctrine
Strategy
Execution
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The Caffrey Cycle �History to Application
History
Theory
Doctrine
Strategy
Wargame
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