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Kitty Guo, Roland Tang, Yubei Tang

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Game Prototype

  • Frog (Player) is safe if it’s on a lilypad
  • But the frog is too heavy for the lilypads so it must jump to a new one before it sinks
  • Gain points by zapping flies with its tongue

Elements of Gamefeel:

  • Music to help narration
  • Flies jitter, which add to sense of urgency
  • Lilypads fade as it sinks, also adds to urgency

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Gameplay + Sketch

  • Press mouse to launch tongue
  • A/D for rotating left and right
  • Spacebar to jump

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Final Game

  • Elements of gameplay are:
    • Sound effects when lilypad is sinking
    • Flies jittering/replication
    • Tongue launch

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Gamefeel element:

Used Levy flight (right) rather than Brownian motion to reproduce spawning of flies

More realistic biological model of how flies move

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