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Main results and conclusions

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Aim

  • Reduce work load of standard interventions for teachers:
    • Tools for empathizing, compare materials, explore user profiles, discover possible uses of a product, explore impact on sustainability
    • Come up with balanced solutions
  • Stimulate entrepreneurship

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Platform

  • Co-creation planet metaphor:
  • Continents = phases
  • Countries = concepts
  • Cities = tools

Students follow path

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Courses

��NUMBER OF COURSES�2020-21

UGent  1

NKUA 1

UNIWA 2

Fall 2021-22

UGent 1

IUE 2

ESITH 1

AEGEAN 1

UNIWA 2

Spring 2021-22

UGent 2

UNIWA 1

LUT 1

NKUA 1�

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Entrepreneurial behaviour

  • Business games
  • Psychological ownership:
    • Which activities and courses are there?
    • Career plans and intentions?
    • What does the university offer?
    • Ecosystem: incubator activities, company interaction
  • Training

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Games created

  • Themes: Education, business, textiles
  • By: teachers, students
  • Level: play, create, mod
  • Link to ChoiCo games created can be found here

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Training materials objectives

    • Stimulate external members to be involved in teaching and practice
    • Motivate more external partners to participate
    • Stimulate collaboration between academic and industry partners to solve real problems
    • Familiarize the teachers with the design thinking methodology and help them to implement the games in their courses
    • Familiarize students with the culture of co-creation and Design Thinking Methodology Help students to understand the ChoiCo games
    • Encourage students to play and create their own ChoiCo games, or to modify existing games
    • Improve student’s social ability as a team member which cause to reinforce their first life experiences and strengthen their enthusiasm through having desirable educating options
    • Provide students with a pleasurable experience in the interactive education procedure

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Training materials contents

Contents

    • Supporting material for lecturers and students that will use the planet
    • how to play, design and modify the ChoiCo games
    • how to set up courses and engage students in the co-creation projects
  • Media
    • Tutorials
    • Videos
    • Games
  • Language: primarily English language, some items are also available in Greek

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Best praxis book

  • The book: Co-creation Paradigm in Education
  • Roadmap, best praxis and applications in textile engineering

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Lessons learned

  • User friendliness
  • Training
  • Various levels of use
  • Quality assurance of games?
  • Collaboration with industry works
  • Create ecosystem
  • Realistic expectations
  • It’s all about the people