INTERACTIVE SIMULATIONS TO MAKE SAMPLING MAKE SENSE
Sebahat Gok
Northwestern University &
Indiana University
Rob Goldstone
Indiana University
Designing Pedagogical Simulations with Human Perception in Mind
Cats
Dogs
Pet Owned
Neuroticism
>1
1
Ensemble Perception
Designing Pedagogical Simulations with Human Perception in Mind
Cats
Dogs
Pet Owned
Neuroticism
>1
1
Ensemble Perception
A Typical Sampling Simulation
OnlineStatBook.com
Our Sampling Simulation
Concept | Visualization |
A population distribution is made up of individuals | Stacks of individually colored, animal tokens |
Variable of interest | A visual dimension (number of stripes) belonging to each token |
Random sampling | Randomly selected tokens are highlighted and dropped down |
Individual versus aggregate characterizations | Shift from animal to rectangular tokens |
Mean of sample | Animation of tokens converging to their center of gravity |
Variability of sampling distribution decreases as sample size increases | Sequential comparisons of 3 sample sizes |
Larger sample sizes permit stronger inferences | Movable hands show probability of a value in both distributions |
Population distribution ≠ Sampling distribution | Sampling distribution tokens are gray. Alignment of two distributions |
Conceptual-Perceptual Alignments
Review Work
SAMPLER, Netlogo
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Rossman & Chance Apps
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Tinkerplots
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Empirical Work
Iteration 1 (2021)
Iteration 2 (2022)
Iteration 3 (2023)
Iteration 4 (2024)
Empirical Work (Iteration 1)
The simulation hurt students’ ‘good’ intuitions about the law of large numbers.
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People assume if things are perceptually similar, they are conceptually similar, too.
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Empirical Work (Iteration 3)
Predict-test-explain
Prediction scores
Student drawings
Empirical Work (Iteration 4)
A third “Concreteness Fading condition” added
A desirable difficulty?