Defeating Asymmetric Adversaries�through�Joint Campaign Forecasting
Col Matthew B. Caffrey Jr
Senior Reservist
Information Directorate
AF Research Laboratory
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I n t e g r i t y - S e r v i c e - E x c e l l e n c e
The Paradox
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My Thesis
Just as Second Generation War Games, used to plan battles, helped the US achieve dominance in conventional warfare, so Third Generation War Games, used to forecast joint campaigns, can help us achieve dominance of asymmetric warfare.
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Overview
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Reality
Simulation
Model
Sim Game
Wargame
Proportional Representation
Over Time
Multi Sided
Armed Conflict
What is a War Game?
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3rd Generation - system on system
2nd Generation - force on force
1st Generation - mind on mind
STRATEGY
ATTRITION
EFFECTS
What Are War Game Generations?
Background
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Prepare Strategist
Background
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Prepare Strategist
Prepare Strategy
Background
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Prepare Strategist
Prepare Strategy
Execute Strategy
Background
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Prepare Strategist
Prepare Strategy
Execute Strategy
1st Gen Wargame
Background
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Prepare Strategist
Prepare Strategy
Execute Strategy
1st Gen Wargame
2nd Gen Wargame
Background
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Prepare Strategist
Prepare Strategy
Execute Strategy
1st Gen Wargame
2nd Gen Wargame
Background
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Prepare Strategist
Prepare Strategy
Execute Strategy
1st Gen Wargame
2nd Gen Wargame
3rd Gen Wargame
Background
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Prepare Strategist
Prepare Strategy
Execute Strategy
1st Gen Wargame
2nd Gen Wargame
3rd Gen Wargame
Transformation
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Elements of 3rd Generation War Games
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Retains the two sidedness of the 1st,
the attrition of the 2nd and adds
Treatment
of Time
Physical
System
Effects
Human
Factors
Elements of 3rd Generation War Games
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Harmony
between
real and
modeled
systems
Real combatants function
as systems made up of
internal systems
Models must depict
all combatants as
systems of systems
Design Principle
System Effects
Systems
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Leadership
Transformation
Transportation
Resources
Forces
Adapted by Col Caffrey from
Col Warden’s Five Rings Model
Col Caffrey’s Definitions
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Col Caffrey’s Definitions
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Inputs
Capital
Outputs
Capital
Inputs
Outputs
System Effects Implementation in 3G WG
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Inputs on Hand
Capital Goods
Outputs on Hand
Inputs
Outputs
AI Node
Defenses
System Effects Implementation in 3G WG
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Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
System Effects Implementation in 3G WG
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Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
System Effects Implementation in 3G WG
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Harmony
between
real and
modeled
human
impacts
Real Human capability
(training, experience)
should influence effectiveness
Human decision criteria
(doctrine, culture)
should be reflected in AI
Design Principle
Human Factors
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Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Building the AI Node & Decision Rules
Doctrine,
Effectiveness
Cultural Norms,
Acceptability
Logistics,
Feasibility
Modeling How They Think
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Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Training Level
All men may be created equal, but they don´t stay that way
Cohesion
Health, Fatigue
Modeling Who They Are
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Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Inputs on Hand
Capital Goods
Outputs on Hand
AI Node
Defenses
Modeling The Impact of Comm/
AI Reacting To Only What it Knows
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Harmony
between
real and
modeled
time
Turn Cycle
Simulation Duration
Event Duration
Decision Cycle
Design Principle
Time
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Col Boyd’s
vision of
how
decisions
work
Observe
Orient
Decide
Act
Boyd’s Decision Loop
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Hours to
Days
Seconds
to Hours
Weeks to
Months
Nested Decision Loops
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AI /
Human Toggle
AI /
Human Toggle
AI Control
Nested Decision Loops
Implementation in 3G WG
Shrinking Warfighter’s �Decision Loop
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Fast to learn & execute interfaces
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Expeditionary
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How Hard Will it be to Create a� 3rd Generation Wargame?
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Armor in WWI May be a �Good Analogy
Tank - More Integration Than Invention
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Wargaming Today
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Strategic
Operational
Tactical
“Seconds to Hours”
Engineering and Engagement Models
“Hours to Days”
Mission Level Models
“Months to Years”
Conflict Level
Attrition-Based Models
Problem
“Days to Months”
Campaign Level Models
Existing Models
By
Duration Depicted
Contribution
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Strategic
Operational
Tactical
3GWG Effort
Joint Campaign Forecasting
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Joint Campaign Forecasting��Analogy
When using an aircraft’s inertial navigation system the intended route would be input before takeoff. During the flight the navigator would accomplish periodic “fixes” establishing the craft’s actual location through sighting on a star or landmark. The crafts estimated position would then be updated with the actual position. The inertial system would then update the estimated time of arrival, and in some systems the estimated fuel remaining at destination.
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Joint Campaign Forecasting��The Process
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Elements of Joint Campaign Forecasting
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The Pay Off
US, allied, and friendly states enjoy a decisive “decision superiority” over conventional and asymmetric adversaries through the use of improved wargames employed both new and long accepted ways.
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The Road Ahead
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Questions?
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Back Up Slides
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Why Wargame At All?
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“This is not (exactly) the enemy we wargamed against.”
Lt Gen William Wallace
Commanding Gen V Corps
Operation Iraqi Freedom
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3rd Gen WG – As Much Integration as Invention
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Background
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