DDM Part 4
4/23/18
Example Creature
Mini #: 011
Name on Base: Su-Monster
Creature Name: Su-Monster
Rarity: C Size: M
Cost: 16 Level: 5
Alignment: Evil
Factions: Wild
Keywords: Psionic, Beast
AC: 20
Fort: 18
Reflex: 18
Will: 18
Speed: 6
HP: 45
Blood: 20
ATTACKS
[MB] Claws: +12 vs. AC; 15 damage.
[ ] [C] Mental Scream: (blast 3) +12 vs. Will; 15 psychic damage.
POWERS
Forestwalk: Ignores the extra cost for entering forest terrain.
[ ] Pack Defender: Immediate action, use when an enemy within 3 squares targets a Beast ally: This creature moves up to its speed, then makes a [BM] attack vs. that enemy.
Team 1
Dwarf-Bard
Mini #: 011
Name on Base: Dwarf-Bard
Creature Name: Dwarf-Bard
Rarity: C Size: M
Cost: 30 Level: 8
Alignment: Good
Factions: Wild
Keywords: Dwarf, Bard
AC: 24
Fort: 20
Reflex: 20
Will: 20
Speed: 5
HP: 55
Blood: 20
ATTACKS
[MB] Guitar Smash: +10 vs. AC; 10 damage
POWERS
War Ballad: (Aura 4) Allies within aura have +1 AC.
[] Joyful Tune: Allies within 5 squares heal 5 HP.
Storm Giant
ATTACKS
[M] Thundering Slash: (reach 3) +20 vs AC; 15 + 10 thunder damage.
[R] Thunderbolt: (range 10, nearest) +17 vs. Reflex; 20 thunder damage AND push target up to 1 square.
POWERS
Reach 2; Resist 25 Lightning; Resist 25 Thunder
Towering: Can occupy statue terrain. Can move into squares occupied by medium or smaller enemies.
Death Blast: Use when this creature is destroyed. Adjacent enemies take 20 thunder damage.
Mini #: 044
Name on Base: Storm Giant
Creature Name: Storm Giant
Rarity: R Size: Huge
Cost: 89 Level: 15
Alignment: Neutral
Factions: Borderlands, Wild
Keywords: Giant, Thunder
AC: 28
Fort: 27
Reflex: 27
Will: 27
Speed: F6
HP: 100
Blood: 50
Mini #: 045B
Name on Base: Tentacle
Creature Name: Tentacle
Rarity: Uncommon Size: L
Cost: 7 Level: 3
Alignment: Neutral
Factions: Wild
Keywords: Aquatic, Beast
AC: 17
Fort: 17
Reflex: 20
Will: 10
Speed: 0
HP: 25
Blood: 10
ATTACKS
[MB] Grab: +15 vs. REF; 10 damage.
Exercise: Minor action, only if this creature hit with a Grab attack this turn: Choose one:
[M] Throw: +10 vs. REF; push target 2 squares.
[M] Constrict: +10 vs. REF; Ongoing 5 damage AND Stunned (save ends both).
[] [M] Wrecking Ball: +10 vs. REF; Enemy within 2 squares of this creature receive 10 damage and target receives 15 damage.
POWERS
Immune force movement effects
[] [] Swim: Teleport this creature up to 10 squares in water.
Open waters: Begin off map, use during setup: Place this creature in any body of water. This creature cannot be placed out of water.
Aasimar Paladin (Corrin Offenholley)
Mini #: 039A
Name on Base: Aasimar Paladin
Creature Name: Aasimar Paladin
Rarity: Rare Size: M
Cost: 69 Level: 14
Alignment: Good
Factions: Civilization
Keywords: Good, divine, Aasimar
AC: 24
Fort: 22
Reflex: 22
Will: 25
Speed: 6F
HP: 100
Blood: 50
ATTACKS
[MB]Holy blade: +14 vs. AC; 10+10 radiant damage.
[MS] Reckoning: Perform one basic attack for each exaltation on this creature.
POWERS
Strength in numbers 2: Your warband’s creature limit is increased by 2.
Exalted: Any other member of your warband may use their attack action to add 1 exaltation to this creature until the end of the round (Max 7). This creature has +1 AC, +1 Attack and +1 DEF for each exaltation on it.
Fire Giant Dreadnought
Mini #: 030
Name on Base: Fire Giant Dreadnought
Creature Name: Fire Giant Dreadnought
Rarity: U Size: H
Cost: 48 Level: 11
Alignment: Lawful Evil
Factions: Wild
Keywords: Giant, Fire
AC: 22
Fort: 23
Reflex: 16
Will: 19
Speed: 6
HP: 95
Blood: 48
ATTACKS
[MB] Fireshield: +13 vs. AC; 25 damage, ongoing 5 fire (save ends)
[M] Double Shield: Make two MB attacks.
[R] Rock: (range 20) +13 vs. Reflex, 30 damage
POWERS
Immune Fire
[ ] Shield Charge: Replaces attack action: This creature moves up to 6 squares in a straight line, and is able to move through any creature smaller than Huge for the duration of the move. The first time it enters a creature’s space during the move, it makes an MB attack against the creature, with +10 damage. The creature is pushed to the end of the Fire Giant Dreadnought’s movement.
Team 2
Gazer
Mini #: 04
Name on Base: Gazer
Creature Name: Gazer
Rarity: C Size: S
Cost: 12 Level: 4
Alignment: Evil
Factions: Civilization, Underdark, Borderlands
Keywords: Beholder
AC: 17
Fort: 17
Reflex: 17
Will: 18
Speed: F6
HP: 30
Blood: 15
ATTACKS
[RB] Eye Rays: (range 10, can target allies) Roll 2d20 (reroll duplicates) to determine attacks.
Make 1 attack for each result.
1-5: Dazing Ray +9 vs. Will; Dazed.
6-10: Fear Ray: +9 vs Will: Slowed.
11-15: Frost Ray: +9 vs. AC: 10 cold damage.
16-20: Telekinetic Ray: +9 vs. Fort: Slide target up to 2 squares.
POWERS
Aggressive Bully: +1 to attacks against enemies of a lower level or swarms.
[ ]Familiar: Use at set up: Choose an Arcane ally that has not been chosen by another creature with the Familiar power. Until end of battle, that Arcane ally may use its own space or this creature’s space when checking line of sight to targets and when determining if the target has ranged cover.
Nilbog
Mini #: 015
Name on Base: Nilbog
Creature Name: Nilbog
Rarity: C Size: S
Cost: 26 Level: 6
Alignment: Neutral
Factions: Wild, Borderlands
Keywords: Goblin
AC: 20
Fort: 19
Reflex: 19
Will: 19
Speed: 6
HP: 40
Blood: 20
ATTACKS
[MB] Fool’s Scepter: +12 vs. AC; 5 damage.
[RB] Vicious Mockery: (range 5) +10 vs. Will; 5 psychic damage and -2 to attacks (save ends).
POWERS
Jester’s Aura: Use after this creature is targeted by an attack: Make a follow up attack as a free action; +14 vs. Will, Stunned until end of turn. (That creature loses the attack.)
Gracious Host: Not affected by healing from allies.
Nilbogism: When this creature is destroyed, you may destroy another Small goblin instead. Place this creature in the destroyed goblin’s space at full health and no conditions.
Reversal of Fortune: [] when damaged by an attack: Reduce the base damage from that attack to 0 and this creature heals 5 HP. Recharge at start of round.
Death Dog
Mini #: 09
Name on Base: Death Dog
Creature Name: Death Dog
Rarity: C Size: M
Cost: 70 Level: 25
Alignment: Evil
Factions: Underdark
Keywords: Beast, Dog, Wolf,
Unique, Champion
CR: 3
ATTACKS:
[MB] Claw Slash: +20 vs AC: 10 damage.
{Below powers are only usable once Bloodied.}
[M] Double Bite: Make 2 attack rolls (+17 vs AC). If both rolls are successful, deal 55 damage and refresh this ability. (Double Bite can be activated infinitely throughout a game provided both dice rolls are successful each time. When one of the dice rolls fail, Double Bite cannot be used again that game.) {does not benefit from the Bloodlust power’s +30 damage modifier.}
[C] Full-Moon Howl: (blast 3) +15 vs AC: 30 damage AND Dazed {does not benefit from the Bloodlust power’s +30 damage modifier.}
POWERS:
Bloodlust: While Bloodied, +30 damage.
The Hunt Begins!: When a creature damages this creature enough to make it Bloodied for the first time, Death Dog gains one free attack action against it.
Wolfpack: Wolf creatures in your warband have +2 speed.
AC: 18
Fort: 18
Reflex: 18
Will: 18
Speed: 8
HP: 85
Blood: 65
Human Bard
AC: 21
Fort: 22
Reflex: 23
Will: 25
Speed: 7
HP: 60
Blood: 25
ATTACKS
[M] Chain: +15 vs. AC; 15 damage.
[R] Soothing Voice: (Burst 5,Enemies only) +10 vs DEF;(Will) 10 damage. Until end of round, effected creatures cannot make opportunity attacks and lose 1 speed until end of round.
POWERS
[q]Song of Alacrity: Allied creatures within 5 squares of this creature gain 1 speed until end of round.
Countersong: Enemy champions within 5 squares of this creature cannot use champion powers.
Mini #: 19A&B
Name on Base: Human Bard
Creature Name: Human Bard
Rarity: Uncommon Size:M
Cost: 45 Level: 12
Alignment: Good
Factions: Civilization
Keywords: Human, Arcane
Undead scholar
Mini #: 011
Name on Base: Undead Scholar
Creature Name: Undead Scholar
Rarity: Rare Size: S
Cost: 54 Level: 10
Alignment: Neutral
Factions: Underdark
Keywords: undead
AC: 26
Fort: 24
Reflex: 24
Will: 24
Speed: 4
HP: 70
Blood: 35
ATTACKS
[M] Knife:+19 vs. AC; 20 damage.
[M] Possess Associate +17 vs. DEF; 15 damage on hit, opponent is possessed for one turn
POWERS
[ ][ ]Possess: Affected creature is stunned
Undead Bolstered: +2 Attack and +5 Damage while adjacent to an Undead ally.
[ ] [ ]Really hard to kill: Use when this creature would be reduced to 0 HP. Roll 1d20; on a roll of 6+, this creature has 5 HP instead of being destroyed.
Team 3
Mezzoloth Spearfiend
Mini #: 013
Name on Base: Mezzoloth
Creature Name: Mezzoloth Spearfiend
Rarity: C Size: M
Cost: 13 Level: 3
Alignment: Evil
Factions: Underdark
Keywords: Martial, Demon
AC: 20
Fort: 16
Reflex: 16
Will: 16
Speed: 6
HP: 45
Blood: 15
ATTACKS
[MB] Trident Strike: +10 vs. AC; 15 damage.
[ ] [M] Impaling Flurry: Make two [MB] attacks. Refresh after this creature deals damage with an opportunity attack.
POWERS
Resist 5 Acid
Sam Fioretti
Astral Gnome Wizard
Mini #: 11A & 11B
Name on Base: Gnome Wizard, Invisible Gnome Wizard
Creature Name: Astral Gnome Wizard
Rarity: C, UR Size: S
Cost: 40 Level: 11
Alignment: Neutral
Factions: Civilization
Keywords: Psionic, Gnome
AC: 20
Fort: 18
Reflex: 18
Will: 21
Speed: 5
HP: 50
Blood: 25
ATTACKS
[MB] Cosmic Blast: +14 vs. AC; 10 + 15 psychic damage.
POWERS
Astral Projection: Replaces movement action. Summon an Astral Projection up to 5 spaces away from Astral Gnome Wizard. Astral Projection behaves the same as Astral Gnome WIzard, but cannot move more than 10 spaces away from Astral Gnome Wizard. While Astral Projection is active, Astral Gnome Wizard is unable to move. If an enemy successfully attacks Astral Projection, Astral Gnome Wizard takes half of the damage taken, rounded up.
Recall Projection: Astral Projection is removed from the battlefield.
[]Disengage: Replaces movement action. If an enemy would be able to make an opportunity attack when you move, shift up to 3 spaces. Recharges after every Recall Projection.
Ulitharid Noble
Mini #: 037
Name on Base: Ulitharid
Creature Name: Ulitharid Noble
Rarity: R Size: M
Cost: 86 Level: 16
Alignment: Evil
Factions: Underdark
Keywords: Mind Flayer, Psionic
AC: 26
Fort: 26
Reflex: 26
Will: 32
Speed: 6
HP: 80
Blood: 40
ATTACKS
[MB] Quarterstaff: +19 vs. AC; 20 damage.
[ ] [C] Mind Blast: (blast 5) +17 vs. Will; 20 psychic damage AND stunned, 10 psychic damage on miss. Recharge when this creature destroys another creature.
[R] Mental Poison: (sight) +17 vs. Reflex; 10 damage AND 5 ongoing psychic damage.
[ ] [ ] [RB] Brainfire: (range 10, burst 1) +17 vs. Will; 20 psychic damage AND stunned.
POWERS
[ ] Dominate: Use when this creature stuns another creature. That creature takes an immediate attack action as if dominated.
Kraken Priest
Mini #: 012
Name on Base: Mislabeled as Tridrone
Creature Name: Kraken Priest
Rarity: C Size: M
Cost: 25 Level: 7
Alignment: Evil
Factions: Underdark
Keywords: Psionic, Cultist
AC: 20
Fort: 17
Reflex: 15
Will: 14
Speed: 5
HP: 40
Blood: 25
ATTACKS
[MB] Body Slam: +12 vs. AC; 10 damage.
[R] Tentacle Strike: (Range 3) +14 vs. Will or AC; 10 psychic damage. Player can choose whether it’s vs. Will or AC. When successfully hit, decrease target’s Will by 5.
POWERS
[ ] [ ] Sacrifice: Directly deal 5 damage to a unit within 1 block. If target died, all units of underdark faction within 4 blocks from the dead unit increase 5 attack for this round, units of other faction within 4 blocks from the dead unit decrease 5 damage for this round.
Recharge Whispers of Old Great Ones when succeed.
[ ] Whispers of Old Great Ones: Increase 15 damage of a player’s unit within 6 block for this turn.
Get recharged when successfully sacrifice a unit.
Team 4
Fire Giant Dreadnaught
Mini #: 030
Name on Base / creature name: Fire Giant Dreadnaught
Rarity: U Size: H
Cost: 60 Level: 15
Alignment: Neutral
Factions: Borderlands / Civilization
Keywords: Giant • Fire
AC: 30
Fort: 29
Reflex: 25
Will: 25
Speed: 6
HP: 120
Blood: 60
ATTACKS
[MB] Shield Bash: +20 vs. AC; 15 damage + 5 fire damage AND push target 1 square.
[ ] Bulldoze: (blast 3) +15 vs. reflex; 25 damage AND push target to a square adjacent to blast area AND this creature moves into center of blast area.
On a miss: 10 fire damage AND push target to a square adjacent to blast area AND this creature moves into center of blast area.
Recharge when first bloodied.
POWERS
Resist 30 fire
Powerful Charge: +10 damage on Charge Attacks AND push target 1 extra square
[ ][ ] Stunning Defense: use at any time: This creature has Resist 30 All AND is stunned until start of its next turn. Recharge when first bloodied.
[ ] Meat Shield: Use when an adjacent ally is hit: This creature takes that hit instead. Recharge when an adjacent ally is destroyed.
Bard of Nimbral
Mini #: 19A&B
Name on Base: Human Bard
Creature Name: Bard of Nimbral
Rarity: Uncommon Size: M
Cost: 40 Level: 10
Alignment: Good
Factions: Civilization
Keywords: Human, Arcane, Bard
AC: 21
Fort: 21
Reflex: 21
Will: 23
Speed: 7
HP: 55
Blood: 25
ATTACKS
[M] Flail: +15 vs. AC; 15 damage.
[ ][C]{Burst 1} Flail Spin: +13 vs. Ref; 20 damage.
POWERS
[ ]Scathing Insult: Minor Action: An enemy within 5 squares is Confused (save ends). Recharge when first bloodied.
[ ][ ]Inspiring Tune: Minor Action: Until end of round, this creature has (Aura 1) All allies in aura have +5 attack.
Aasimar Paladin
Mini #: 039B
Name on Base: Aasimar Paladin
Creature Name: Aasimar Paladin
Rarity: Rare(Variant) Size: M
Cost: 38 Level: 9
Alignment: Good
Factions: Blue
AC: 25
Fort: 24
Reflex: 23
Will: 23
Speed: F6
HP: 60
Blood: 30
ATTACKS
[MB]Holy Sword: +16 vs. AC; 10 Damage +5 Fire Damage + 15 Damage vs Evil
[M]Flaming Sword: +14 vs. Fort; 10 Damage + 5 Ongoing Fire Damage (Save Ends)
POWERS
Flight
Duel Wield: If melee attack misses attack can be rolled for again
Assistive Vision: (Aura 3) Woods within aura do not block line of sight
Magmin
AC: 10 Attacks: Basic Attack: Singe: + 10 vs AC; 5
Fort: 10 ongoing fire damage (save ends)
Ref: 10 [] [] [] Incinerate: +10 vs Fortitude; 10
Will: 10 ongoing fire damage (save
Speed: 6 ends)
Hp: 20 5 points
Team 5
Mini #: 4
Name on Base: Gazer ATTACKS
[M]Tentacles: auto hit 5 damage and slows
Creature Name:Slug Fairy [R] Dazing Gaze: (nearest): +8 vs Will; Dazed (save
ends)
POWERS
Rarity: C Size: S
Cost: 5 Level: 1
Alignment:
Factions: Wild
Keywords: Flying
AC: 12
Fort: 10
Reflex: 10
Will: 14
Speed: 5
HP: 20
Blood: 10
Aasimar Paladin
Mini #: 39A
Name on Base: Aasimar Paladin
Creature Name: Aasimar Paladin
Rarity: Rare Size: M
Cost: 35 Level: 10
Alignment: Neutral
Factions: Civilization and Borderlands
Keywords: Aasimar, Divine
AC: 24
Fort: 22
Reflex: 23
Will: 23
Speed: F6
HP: 60
Blood: 30
ATTACKS
[MB] Sharpened Blades: +15 vs. AC; 15 damage.
[M] Spin Attack: Make two [MB] attacks.
POWERS
Resistant to radiant damage.
[ ] The Greater Good: Use at start of this creature's turn: Deal 10 damage to an ally within 3 square to gain +10 HP.
[ ] [ ] By Your Side: Immediate action. Use when an enemy within 4 squares attacks a Human ally. That attack misses.
Natural Enemies: +5 Damage against Tieflings
Maligash, the Impulsive
Mini # 20B
Name on Base: Dragonborn Fighter
Creature Name: Maligash, Impulsive Mercenary
Rarity: R Size: Medium
Cost: 80 Level: 14
Alignment: Neutral
Faction(s):Wild and borderlands
Keywords: Dragonborn, fighter, unique
AC: 28
Fort: 30
Ref: 29
Will: 30
Speed: 7
Hp: 120
Blood: 60
Attacks
{B}{M}-strong slash: +18 vs AC; 15 damage
{M}-Bisecting Slash: +18 vs AC; 25 damage
[][] {M} Slash of the Hated Mercenary: You may only use this attack if there are no allies within 5 spaces of Maligash, the Impulsive. +19 vs AC; 30 slashing damage OR kill a bloodied character that is point cost 50 or lower
Powers
Annoying Mercenary: (Aura 5) Allies in aura have -4 AC
Neogi Master
Mini #: 036
Name on Base: Neogi Master
Creature Name: Neogi Master
Rarity: R Size: M
Cost: 96 Level: 16
Alignment: Evil
Factions: Underdark
Keywords: Neogi, Aberrant
AC: 27
Fort: 29
Reflex: 30
Will: 32
Speed: 7
HP: 90
Blood: 45
ATTACKS
{MB} Claws: +22 vs. AC; 20 damage.
{M} Bite: +17 vs. AC; 20 damage and 10 ongoing poison damage (save ends).
[q] [q] {C} Arms of Hadar: (burst 1, enemies only) +21 vs Will; 25 damage.
POWERS
Multiattack: Attack action: Make 1 bite attack and 1 claw attack.
Team 6
NAMELESS ONE
Mini #: 040
Name on Base: NAMELESS ONE
Creature Name: NAMELESS ONE
Rarity: R Size: M
Cost: 150 Level: 20
Alignment: Neutral
Factions: Civilization
Keywords: ♦ Undying •Immortal • Unique
AC: 30
Fort: 30
Reflex: 30
Will: 30
Speed: 6
HP: 65
Blood: 40
ART BY ALEXANDER BIRYUKOV
ATTACKS
[MB] Entropic Blade: (class fighter) + 20 vs AC; 20 damage.
[RB] Bolts of Whistling Doom: (class thief) (range 6) + 20 vs AC; 15 damage.
[ ] [ ] [ ][C] Pacify: (class mage, blast 5) + 18 vs Will; Dazed (save ends).
POWERS
[ ] [ ] [ ] Healing hands: (class priest) Minor action: 1 ally adjacent to Nameless One heals 20HP.
[ ] Raise dead: Attack action: Resurrect ally within 5 squares if destroyed.
Regeneration 20: Minor action, once per turn: Heal 20HP.
Immortal: When Nameless One is destroyed, resurrect in starting area with full health, all attacks/powers are refreshed.
Personality change: If destroyed and resurrected, switch class. May not use previous class or attacks/powers of any other class.
Winged Kobold
Mini #: 014
Name on Base: Winged Kobold
Creature Name: Winged Kobold
Rarity: U Size: S
Cost: 29 Level: 7
Alignment: Evil
Factions: Borderlands
Keywords: Kobold
AC: 22
Fort: 18
Reflex: 21
Will: 19
Speed: F6
HP: 50
Blood: 25
ATTACKS
[MB] Inspired Attack: +11 vs. AC, +1 Attack for each Kobold ally within 4 squares, 15 damage.
POWERS
Shifty: Minor action: Shift 1 square.
Strength in Numbers 1: Your Warband’s creature limit is increased by 1.
Champion 1 []
CP1: Use when this creature hits a target granting it combat advantage: +5 damage for each Kobold ally within 2 squares of this creature.
Quadrone Archer
Mini #: 018
Name on Base: Quadrone
Creature Name: Quadrone
Rarity: Un Size: M
Cost: 34 Level: 10
Alignment: Neutral
Factions: Civilized
Keywords: Construct, Modron
AC: 23
Fort: 20
Reflex: 21
Will: 20
Speed: F6
HP: 55
Blood: 25
ATTACKS
[MB] Fist: +14 vs. AC; 5 damage.
[RB] Shortbow: (sight) +16 vs. AC; 5 damage.
[S] Multi attack: Make up to 2 fist attacks, or up to 4 Shortbow attacks.
POWERS
Blindsight: Ignores conceal and hide; treats invisible creatures as visible.
Axiomatic Mind: Cannot be dominated
Hierarchical Mind III: Tridrone allies have +4 attack.
Disintegration: No enemy may activate an power based on this creatures destruction.
Team 7
Swarming Skeleton
Mini #: 00
Name on Base: Swarming Skeleton
Creature Name: Swarming Skeleton
Rarity: Uncommon Size: Small
Cost: 15 Level: 5
Alignment: Evil
Factions: Borderlands/Underdark
Keywords: Skeleton
AC: 12
Fort: 8
Reflex: 8
Will: 5
Speed: 7
HP: 25
Blood: 10
ATTACKS
[MB] Lunging Strike: (reach 2) +5 vs. AC; 10 damage.
POWERS;
[ ] Regenerative Swarm: Use during setup: Roll a d20.
On 10-20, place a new Swarming Skeleton
in your start area. It is now in your
warband.
Swarming Skeleton (Final Version)
Mini #: 00
Name on Base: Swarming Skeleton
Creature Name: Swarming Skeleton
Rarity: Uncommon Size: Small
Cost: 15 Level: 5
Alignment: Evil
Factions: Borderlands/Underdark
Keywords: Skeleton
AC: 14
Fort: 8
Reflex: 8
Will: 6
Speed: 6
HP: 25
Blood: 12
ATTACKS
[MB] Lunging Strike: (reach 2) +10 vs. AC; 10 damage.
POWERS;
[ ] Regenerative Swarm: Roll a d20.
On 10-20, place a new Swarming Skeleton
in your start area. It is now in your
warband.
Mini #: 00
Name on Base:
Creature Name: Rot-Vine Flower
Rarity: R Size: L
Cost: 25 Level: 8
Alignment: Neutral
Factions: Borderlands/Underdark
Keywords: Plant
AC: 23
Def: 23
Ref: 21
Will: 23
Speed: 0
HP: 70
Blood: 35
ATTACKS
Melee Attack
Bite: + 13 vs AC; 15 Damage + 10 Poison Damage
ABILITIES
Wandering Monster: Sets up in a random victory area
Part of the Whole: If you have a Rot-Vine Swarm creature in your warband, your creature limit is increased by 1.
Rooted: Cannot move or be moved
POWERS
Root Pull [] []: Minor action: Place a Rot-Vine Swarm ally, and any enemy that occupies the same square, adjacent to this creature. RECHARGE when an enemy creature is destroyed within 3 squares.
Rot-Vine Flower
Mini #: 00
Name on Base:
Creature Name: Rot-Vine Swarm
Rarity: C Size: M
Cost: 9 Level: 5
Alignment: Neutral
Factions: Borderlands/Underdark
Keywords: Plant, Swarm
AC: 17
Def: 15
Ref: 21
Will: 15
Speed: 7
HP: 30
Blood: 15
ATTACKS
Melee Attack
Constrict: - Automatic Hit; 5 damage
ABILITIES
Burrowing
Wandering Monster. Sets up adjacent to a Rot-Vine Flower you control
Formless: Half damage from {melee} and {ranged} attacks
Infest: Can enter and occupy squares occupied by non swarm creatures
Reach 0: This creature’s {melee} attacks can only target enemies in its space
POWERS
Root Grab []: Use if adjacent to a Rot-Vine Flower you control Enemy is stunned until end of round RECHARGE when an enemy unit dies within 3 tiles of a Rot-Vine Flower ally
Rot-Vine Swarm