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DDM Part 4

4/23/18

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Example Creature

Mini #: 011

Name on Base: Su-Monster

Creature Name: Su-Monster

Rarity: C Size: M

Cost: 16 Level: 5

Alignment: Evil

Factions: Wild

Keywords: Psionic, Beast

AC: 20

Fort: 18

Reflex: 18

Will: 18

Speed: 6

HP: 45

Blood: 20

ATTACKS

[MB] Claws: +12 vs. AC; 15 damage.

[ ] [C] Mental Scream: (blast 3) +12 vs. Will; 15 psychic damage.

POWERS

Forestwalk: Ignores the extra cost for entering forest terrain.

[ ] Pack Defender: Immediate action, use when an enemy within 3 squares targets a Beast ally: This creature moves up to its speed, then makes a [BM] attack vs. that enemy.

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Team 1

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Dwarf-Bard

Mini #: 011

Name on Base: Dwarf-Bard

Creature Name: Dwarf-Bard

Rarity: C Size: M

Cost: 30 Level: 8

Alignment: Good

Factions: Wild

Keywords: Dwarf, Bard

AC: 24

Fort: 20

Reflex: 20

Will: 20

Speed: 5

HP: 55

Blood: 20

ATTACKS

[MB] Guitar Smash: +10 vs. AC; 10 damage

POWERS

War Ballad: (Aura 4) Allies within aura have +1 AC.

[] Joyful Tune: Allies within 5 squares heal 5 HP.

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Storm Giant

ATTACKS

[M] Thundering Slash: (reach 3) +20 vs AC; 15 + 10 thunder damage.

[R] Thunderbolt: (range 10, nearest) +17 vs. Reflex; 20 thunder damage AND push target up to 1 square.

POWERS

Reach 2; Resist 25 Lightning; Resist 25 Thunder

Towering: Can occupy statue terrain. Can move into squares occupied by medium or smaller enemies.

Death Blast: Use when this creature is destroyed. Adjacent enemies take 20 thunder damage.

Mini #: 044

Name on Base: Storm Giant

Creature Name: Storm Giant

Rarity: R Size: Huge

Cost: 89 Level: 15

Alignment: Neutral

Factions: Borderlands, Wild

Keywords: Giant, Thunder

AC: 28

Fort: 27

Reflex: 27

Will: 27

Speed: F6

HP: 100

Blood: 50

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Mini #: 045B

Name on Base: Tentacle

Creature Name: Tentacle

Rarity: Uncommon Size: L

Cost: 7 Level: 3

Alignment: Neutral

Factions: Wild

Keywords: Aquatic, Beast

AC: 17

Fort: 17

Reflex: 20

Will: 10

Speed: 0

HP: 25

Blood: 10

ATTACKS

[MB] Grab: +15 vs. REF; 10 damage.

Exercise: Minor action, only if this creature hit with a Grab attack this turn: Choose one:

[M] Throw: +10 vs. REF; push target 2 squares.

[M] Constrict: +10 vs. REF; Ongoing 5 damage AND Stunned (save ends both).

[] [M] Wrecking Ball: +10 vs. REF; Enemy within 2 squares of this creature receive 10 damage and target receives 15 damage.

POWERS

Immune force movement effects

[] [] Swim: Teleport this creature up to 10 squares in water.

Open waters: Begin off map, use during setup: Place this creature in any body of water. This creature cannot be placed out of water.

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Aasimar Paladin (Corrin Offenholley)

Mini #: 039A

Name on Base: Aasimar Paladin

Creature Name: Aasimar Paladin

Rarity: Rare Size: M

Cost: 69 Level: 14

Alignment: Good

Factions: Civilization

Keywords: Good, divine, Aasimar

AC: 24

Fort: 22

Reflex: 22

Will: 25

Speed: 6F

HP: 100

Blood: 50

ATTACKS

[MB]Holy blade: +14 vs. AC; 10+10 radiant damage.

[MS] Reckoning: Perform one basic attack for each exaltation on this creature.

POWERS

Strength in numbers 2: Your warband’s creature limit is increased by 2.

Exalted: Any other member of your warband may use their attack action to add 1 exaltation to this creature until the end of the round (Max 7). This creature has +1 AC, +1 Attack and +1 DEF for each exaltation on it.

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Fire Giant Dreadnought

Mini #: 030

Name on Base: Fire Giant Dreadnought

Creature Name: Fire Giant Dreadnought

Rarity: U Size: H

Cost: 48 Level: 11

Alignment: Lawful Evil

Factions: Wild

Keywords: Giant, Fire

AC: 22

Fort: 23

Reflex: 16

Will: 19

Speed: 6

HP: 95

Blood: 48

ATTACKS

[MB] Fireshield: +13 vs. AC; 25 damage, ongoing 5 fire (save ends)

[M] Double Shield: Make two MB attacks.

[R] Rock: (range 20) +13 vs. Reflex, 30 damage

POWERS

Immune Fire

[ ] Shield Charge: Replaces attack action: This creature moves up to 6 squares in a straight line, and is able to move through any creature smaller than Huge for the duration of the move. The first time it enters a creature’s space during the move, it makes an MB attack against the creature, with +10 damage. The creature is pushed to the end of the Fire Giant Dreadnought’s movement.

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Team 2

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Gazer

Mini #: 04

Name on Base: Gazer

Creature Name: Gazer

Rarity: C Size: S

Cost: 12 Level: 4

Alignment: Evil

Factions: Civilization, Underdark, Borderlands

Keywords: Beholder

AC: 17

Fort: 17

Reflex: 17

Will: 18

Speed: F6

HP: 30

Blood: 15

ATTACKS

[RB] Eye Rays: (range 10, can target allies) Roll 2d20 (reroll duplicates) to determine attacks.

Make 1 attack for each result.

1-5: Dazing Ray +9 vs. Will; Dazed.

6-10: Fear Ray: +9 vs Will: Slowed.

11-15: Frost Ray: +9 vs. AC: 10 cold damage.

16-20: Telekinetic Ray: +9 vs. Fort: Slide target up to 2 squares.

POWERS

Aggressive Bully: +1 to attacks against enemies of a lower level or swarms.

[ ]Familiar: Use at set up: Choose an Arcane ally that has not been chosen by another creature with the Familiar power. Until end of battle, that Arcane ally may use its own space or this creature’s space when checking line of sight to targets and when determining if the target has ranged cover.

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Nilbog

Mini #: 015

Name on Base: Nilbog

Creature Name: Nilbog

Rarity: C Size: S

Cost: 26 Level: 6

Alignment: Neutral

Factions: Wild, Borderlands

Keywords: Goblin

AC: 20

Fort: 19

Reflex: 19

Will: 19

Speed: 6

HP: 40

Blood: 20

ATTACKS

[MB] Fool’s Scepter: +12 vs. AC; 5 damage.

[RB] Vicious Mockery: (range 5) +10 vs. Will; 5 psychic damage and -2 to attacks (save ends).

POWERS

Jester’s Aura: Use after this creature is targeted by an attack: Make a follow up attack as a free action; +14 vs. Will, Stunned until end of turn. (That creature loses the attack.)

Gracious Host: Not affected by healing from allies.

Nilbogism: When this creature is destroyed, you may destroy another Small goblin instead. Place this creature in the destroyed goblin’s space at full health and no conditions.

Reversal of Fortune: [] when damaged by an attack: Reduce the base damage from that attack to 0 and this creature heals 5 HP. Recharge at start of round.

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Death Dog

Mini #: 09

Name on Base: Death Dog

Creature Name: Death Dog

Rarity: C Size: M

Cost: 70 Level: 25

Alignment: Evil

Factions: Underdark

Keywords: Beast, Dog, Wolf,

Unique, Champion

CR: 3

ATTACKS:

[MB] Claw Slash: +20 vs AC: 10 damage.

{Below powers are only usable once Bloodied.}

[M] Double Bite: Make 2 attack rolls (+17 vs AC). If both rolls are successful, deal 55 damage and refresh this ability. (Double Bite can be activated infinitely throughout a game provided both dice rolls are successful each time. When one of the dice rolls fail, Double Bite cannot be used again that game.) {does not benefit from the Bloodlust power’s +30 damage modifier.}

[C] Full-Moon Howl: (blast 3) +15 vs AC: 30 damage AND Dazed {does not benefit from the Bloodlust power’s +30 damage modifier.}

POWERS:

Bloodlust: While Bloodied, +30 damage.

The Hunt Begins!: When a creature damages this creature enough to make it Bloodied for the first time, Death Dog gains one free attack action against it.

Wolfpack: Wolf creatures in your warband have +2 speed.

AC: 18

Fort: 18

Reflex: 18

Will: 18

Speed: 8

HP: 85

Blood: 65

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Human Bard

AC: 21

Fort: 22

Reflex: 23

Will: 25

Speed: 7

HP: 60

Blood: 25

ATTACKS

[M] Chain: +15 vs. AC; 15 damage.

[R] Soothing Voice: (Burst 5,Enemies only) +10 vs DEF;(Will) 10 damage. Until end of round, effected creatures cannot make opportunity attacks and lose 1 speed until end of round.

POWERS

[q]Song of Alacrity: Allied creatures within 5 squares of this creature gain 1 speed until end of round.

Countersong: Enemy champions within 5 squares of this creature cannot use champion powers.

Mini #: 19A&B

Name on Base: Human Bard

Creature Name: Human Bard

Rarity: Uncommon Size:M

Cost: 45 Level: 12

Alignment: Good

Factions: Civilization

Keywords: Human, Arcane

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Undead scholar

Mini #: 011

Name on Base: Undead Scholar

Creature Name: Undead Scholar

Rarity: Rare Size: S

Cost: 54 Level: 10

Alignment: Neutral

Factions: Underdark

Keywords: undead

AC: 26

Fort: 24

Reflex: 24

Will: 24

Speed: 4

HP: 70

Blood: 35

ATTACKS

[M] Knife:+19 vs. AC; 20 damage.

[M] Possess Associate +17 vs. DEF; 15 damage on hit, opponent is possessed for one turn

POWERS

[ ][ ]Possess: Affected creature is stunned

Undead Bolstered: +2 Attack and +5 Damage while adjacent to an Undead ally.

[ ] [ ]Really hard to kill: Use when this creature would be reduced to 0 HP. Roll 1d20; on a roll of 6+, this creature has 5 HP instead of being destroyed.

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Team 3

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Mezzoloth Spearfiend

Mini #: 013

Name on Base: Mezzoloth

Creature Name: Mezzoloth Spearfiend

Rarity: C Size: M

Cost: 13 Level: 3

Alignment: Evil

Factions: Underdark

Keywords: Martial, Demon

AC: 20

Fort: 16

Reflex: 16

Will: 16

Speed: 6

HP: 45

Blood: 15

ATTACKS

[MB] Trident Strike: +10 vs. AC; 15 damage.

[ ] [M] Impaling Flurry: Make two [MB] attacks. Refresh after this creature deals damage with an opportunity attack.

POWERS

Resist 5 Acid

Sam Fioretti

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Astral Gnome Wizard

Mini #: 11A & 11B

Name on Base: Gnome Wizard, Invisible Gnome Wizard

Creature Name: Astral Gnome Wizard

Rarity: C, UR Size: S

Cost: 40 Level: 11

Alignment: Neutral

Factions: Civilization

Keywords: Psionic, Gnome

AC: 20

Fort: 18

Reflex: 18

Will: 21

Speed: 5

HP: 50

Blood: 25

ATTACKS

[MB] Cosmic Blast: +14 vs. AC; 10 + 15 psychic damage.

POWERS

Astral Projection: Replaces movement action. Summon an Astral Projection up to 5 spaces away from Astral Gnome Wizard. Astral Projection behaves the same as Astral Gnome WIzard, but cannot move more than 10 spaces away from Astral Gnome Wizard. While Astral Projection is active, Astral Gnome Wizard is unable to move. If an enemy successfully attacks Astral Projection, Astral Gnome Wizard takes half of the damage taken, rounded up.

Recall Projection: Astral Projection is removed from the battlefield.

[]Disengage: Replaces movement action. If an enemy would be able to make an opportunity attack when you move, shift up to 3 spaces. Recharges after every Recall Projection.

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Ulitharid Noble

Mini #: 037

Name on Base: Ulitharid

Creature Name: Ulitharid Noble

Rarity: R Size: M

Cost: 86 Level: 16

Alignment: Evil

Factions: Underdark

Keywords: Mind Flayer, Psionic

AC: 26

Fort: 26

Reflex: 26

Will: 32

Speed: 6

HP: 80

Blood: 40

ATTACKS

[MB] Quarterstaff: +19 vs. AC; 20 damage.

[ ] [C] Mind Blast: (blast 5) +17 vs. Will; 20 psychic damage AND stunned, 10 psychic damage on miss. Recharge when this creature destroys another creature.

[R] Mental Poison: (sight) +17 vs. Reflex; 10 damage AND 5 ongoing psychic damage.

[ ] [ ] [RB] Brainfire: (range 10, burst 1) +17 vs. Will; 20 psychic damage AND stunned.

POWERS

[ ] Dominate: Use when this creature stuns another creature. That creature takes an immediate attack action as if dominated.

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Kraken Priest

Mini #: 012

Name on Base: Mislabeled as Tridrone

Creature Name: Kraken Priest

Rarity: C Size: M

Cost: 25 Level: 7

Alignment: Evil

Factions: Underdark

Keywords: Psionic, Cultist

AC: 20

Fort: 17

Reflex: 15

Will: 14

Speed: 5

HP: 40

Blood: 25

ATTACKS

[MB] Body Slam: +12 vs. AC; 10 damage.

[R] Tentacle Strike: (Range 3) +14 vs. Will or AC; 10 psychic damage. Player can choose whether it’s vs. Will or AC. When successfully hit, decrease target’s Will by 5.

POWERS

[ ] [ ] Sacrifice: Directly deal 5 damage to a unit within 1 block. If target died, all units of underdark faction within 4 blocks from the dead unit increase 5 attack for this round, units of other faction within 4 blocks from the dead unit decrease 5 damage for this round.

Recharge Whispers of Old Great Ones when succeed.

[ ] Whispers of Old Great Ones: Increase 15 damage of a player’s unit within 6 block for this turn.

Get recharged when successfully sacrifice a unit.

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Team 4

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Fire Giant Dreadnaught

Mini #: 030

Name on Base / creature name: Fire Giant Dreadnaught

Rarity: U Size: H

Cost: 60 Level: 15

Alignment: Neutral

Factions: Borderlands / Civilization

Keywords: Giant • Fire

AC: 30

Fort: 29

Reflex: 25

Will: 25

Speed: 6

HP: 120

Blood: 60

ATTACKS

[MB] Shield Bash: +20 vs. AC; 15 damage + 5 fire damage AND push target 1 square.

[ ] Bulldoze: (blast 3) +15 vs. reflex; 25 damage AND push target to a square adjacent to blast area AND this creature moves into center of blast area.

On a miss: 10 fire damage AND push target to a square adjacent to blast area AND this creature moves into center of blast area.

Recharge when first bloodied.

POWERS

Resist 30 fire

Powerful Charge: +10 damage on Charge Attacks AND push target 1 extra square

[ ][ ] Stunning Defense: use at any time: This creature has Resist 30 All AND is stunned until start of its next turn. Recharge when first bloodied.

[ ] Meat Shield: Use when an adjacent ally is hit: This creature takes that hit instead. Recharge when an adjacent ally is destroyed.

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Bard of Nimbral

Mini #: 19A&B

Name on Base: Human Bard

Creature Name: Bard of Nimbral

Rarity: Uncommon Size: M

Cost: 40 Level: 10

Alignment: Good

Factions: Civilization

Keywords: Human, Arcane, Bard

AC: 21

Fort: 21

Reflex: 21

Will: 23

Speed: 7

HP: 55

Blood: 25

ATTACKS

[M] Flail: +15 vs. AC; 15 damage.

[ ][C]{Burst 1} Flail Spin: +13 vs. Ref; 20 damage.

POWERS

[ ]Scathing Insult: Minor Action: An enemy within 5 squares is Confused (save ends). Recharge when first bloodied.

[ ][ ]Inspiring Tune: Minor Action: Until end of round, this creature has (Aura 1) All allies in aura have +5 attack.

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Aasimar Paladin

Mini #: 039B

Name on Base: Aasimar Paladin

Creature Name: Aasimar Paladin

Rarity: Rare(Variant) Size: M

Cost: 38 Level: 9

Alignment: Good

Factions: Blue

AC: 25

Fort: 24

Reflex: 23

Will: 23

Speed: F6

HP: 60

Blood: 30

ATTACKS

[MB]Holy Sword: +16 vs. AC; 10 Damage +5 Fire Damage + 15 Damage vs Evil

[M]Flaming Sword: +14 vs. Fort; 10 Damage + 5 Ongoing Fire Damage (Save Ends)

POWERS

Flight

Duel Wield: If melee attack misses attack can be rolled for again

Assistive Vision: (Aura 3) Woods within aura do not block line of sight

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Magmin

AC: 10 Attacks: Basic Attack: Singe: + 10 vs AC; 5

Fort: 10 ongoing fire damage (save ends)

Ref: 10 [] [] [] Incinerate: +10 vs Fortitude; 10

Will: 10 ongoing fire damage (save

Speed: 6 ends)

Hp: 20 5 points

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Team 5

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Mini #: 4

Name on Base: Gazer ATTACKS

[M]Tentacles: auto hit 5 damage and slows

Creature Name:Slug Fairy [R] Dazing Gaze: (nearest): +8 vs Will; Dazed (save

ends)

POWERS

Rarity: C Size: S

Cost: 5 Level: 1

Alignment:

Factions: Wild

Keywords: Flying

AC: 12

Fort: 10

Reflex: 10

Will: 14

Speed: 5

HP: 20

Blood: 10

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Aasimar Paladin

Mini #: 39A

Name on Base: Aasimar Paladin

Creature Name: Aasimar Paladin

Rarity: Rare Size: M

Cost: 35 Level: 10

Alignment: Neutral

Factions: Civilization and Borderlands

Keywords: Aasimar, Divine

AC: 24

Fort: 22

Reflex: 23

Will: 23

Speed: F6

HP: 60

Blood: 30

ATTACKS

[MB] Sharpened Blades: +15 vs. AC; 15 damage.

[M] Spin Attack: Make two [MB] attacks.

POWERS

Resistant to radiant damage.

[ ] The Greater Good: Use at start of this creature's turn: Deal 10 damage to an ally within 3 square to gain +10 HP.

[ ] [ ] By Your Side: Immediate action. Use when an enemy within 4 squares attacks a Human ally. That attack misses.

Natural Enemies: +5 Damage against Tieflings

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Maligash, the Impulsive

Mini # 20B

Name on Base: Dragonborn Fighter

Creature Name: Maligash, Impulsive Mercenary

Rarity: R Size: Medium

Cost: 80 Level: 14

Alignment: Neutral

Faction(s):Wild and borderlands

Keywords: Dragonborn, fighter, unique

AC: 28

Fort: 30

Ref: 29

Will: 30

Speed: 7

Hp: 120

Blood: 60

Attacks

{B}{M}-strong slash: +18 vs AC; 15 damage

{M}-Bisecting Slash: +18 vs AC; 25 damage

[][] {M} Slash of the Hated Mercenary: You may only use this attack if there are no allies within 5 spaces of Maligash, the Impulsive. +19 vs AC; 30 slashing damage OR kill a bloodied character that is point cost 50 or lower

Powers

Annoying Mercenary: (Aura 5) Allies in aura have -4 AC

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Neogi Master

Mini #: 036

Name on Base: Neogi Master

Creature Name: Neogi Master

Rarity: R Size: M

Cost: 96 Level: 16

Alignment: Evil

Factions: Underdark

Keywords: Neogi, Aberrant

AC: 27

Fort: 29

Reflex: 30

Will: 32

Speed: 7

HP: 90

Blood: 45

ATTACKS

{MB} Claws: +22 vs. AC; 20 damage.

{M} Bite: +17 vs. AC; 20 damage and 10 ongoing poison damage (save ends).

[q] [q] {C} Arms of Hadar: (burst 1, enemies only) +21 vs Will; 25 damage.

POWERS

Multiattack: Attack action: Make 1 bite attack and 1 claw attack.

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Team 6

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NAMELESS ONE

Mini #: 040

Name on Base: NAMELESS ONE

Creature Name: NAMELESS ONE

Rarity: R Size: M

Cost: 150 Level: 20

Alignment: Neutral

Factions: Civilization

Keywords: Undying Immortal Unique

AC: 30

Fort: 30

Reflex: 30

Will: 30

Speed: 6

HP: 65

Blood: 40

ART BY ALEXANDER BIRYUKOV

ATTACKS

[MB] Entropic Blade: (class fighter) + 20 vs AC; 20 damage.

[RB] Bolts of Whistling Doom: (class thief) (range 6) + 20 vs AC; 15 damage.

[ ] [ ] [ ][C] Pacify: (class mage, blast 5) + 18 vs Will; Dazed (save ends).

POWERS

[ ] [ ] [ ] Healing hands: (class priest) Minor action: 1 ally adjacent to Nameless One heals 20HP.

[ ] Raise dead: Attack action: Resurrect ally within 5 squares if destroyed.

Regeneration 20: Minor action, once per turn: Heal 20HP.

Immortal: When Nameless One is destroyed, resurrect in starting area with full health, all attacks/powers are refreshed.

Personality change: If destroyed and resurrected, switch class. May not use previous class or attacks/powers of any other class.

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Winged Kobold

Mini #: 014

Name on Base: Winged Kobold

Creature Name: Winged Kobold

Rarity: U Size: S

Cost: 29 Level: 7

Alignment: Evil

Factions: Borderlands

Keywords: Kobold

AC: 22

Fort: 18

Reflex: 21

Will: 19

Speed: F6

HP: 50

Blood: 25

ATTACKS

[MB] Inspired Attack: +11 vs. AC, +1 Attack for each Kobold ally within 4 squares, 15 damage.

POWERS

Shifty: Minor action: Shift 1 square.

Strength in Numbers 1: Your Warband’s creature limit is increased by 1.

Champion 1 []

CP1: Use when this creature hits a target granting it combat advantage: +5 damage for each Kobold ally within 2 squares of this creature.

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Quadrone Archer

Mini #: 018

Name on Base: Quadrone

Creature Name: Quadrone

Rarity: Un Size: M

Cost: 34 Level: 10

Alignment: Neutral

Factions: Civilized

Keywords: Construct, Modron

AC: 23

Fort: 20

Reflex: 21

Will: 20

Speed: F6

HP: 55

Blood: 25

ATTACKS

[MB] Fist: +14 vs. AC; 5 damage.

[RB] Shortbow: (sight) +16 vs. AC; 5 damage.

[S] Multi attack: Make up to 2 fist attacks, or up to 4 Shortbow attacks.

POWERS

Blindsight: Ignores conceal and hide; treats invisible creatures as visible.

Axiomatic Mind: Cannot be dominated

Hierarchical Mind III: Tridrone allies have +4 attack.

Disintegration: No enemy may activate an power based on this creatures destruction.

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Team 7

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Swarming Skeleton

Mini #: 00

Name on Base: Swarming Skeleton

Creature Name: Swarming Skeleton

Rarity: Uncommon Size: Small

Cost: 15 Level: 5

Alignment: Evil

Factions: Borderlands/Underdark

Keywords: Skeleton

AC: 12

Fort: 8

Reflex: 8

Will: 5

Speed: 7

HP: 25

Blood: 10

ATTACKS

[MB] Lunging Strike: (reach 2) +5 vs. AC; 10 damage.

POWERS;

[ ] Regenerative Swarm: Use during setup: Roll a d20.

On 10-20, place a new Swarming Skeleton

in your start area. It is now in your

warband.

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Swarming Skeleton (Final Version)

Mini #: 00

Name on Base: Swarming Skeleton

Creature Name: Swarming Skeleton

Rarity: Uncommon Size: Small

Cost: 15 Level: 5

Alignment: Evil

Factions: Borderlands/Underdark

Keywords: Skeleton

AC: 14

Fort: 8

Reflex: 8

Will: 6

Speed: 6

HP: 25

Blood: 12

ATTACKS

[MB] Lunging Strike: (reach 2) +10 vs. AC; 10 damage.

POWERS;

[ ] Regenerative Swarm: Roll a d20.

On 10-20, place a new Swarming Skeleton

in your start area. It is now in your

warband.

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Mini #: 00

Name on Base:

Creature Name: Rot-Vine Flower

Rarity: R Size: L

Cost: 25 Level: 8

Alignment: Neutral

Factions: Borderlands/Underdark

Keywords: Plant

AC: 23

Def: 23

Ref: 21

Will: 23

Speed: 0

HP: 70

Blood: 35

ATTACKS

Melee Attack

Bite: + 13 vs AC; 15 Damage + 10 Poison Damage

ABILITIES

Wandering Monster: Sets up in a random victory area

Part of the Whole: If you have a Rot-Vine Swarm creature in your warband, your creature limit is increased by 1.

Rooted: Cannot move or be moved

POWERS

Root Pull [] []: Minor action: Place a Rot-Vine Swarm ally, and any enemy that occupies the same square, adjacent to this creature. RECHARGE when an enemy creature is destroyed within 3 squares.

Rot-Vine Flower

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Mini #: 00

Name on Base:

Creature Name: Rot-Vine Swarm

Rarity: C Size: M

Cost: 9 Level: 5

Alignment: Neutral

Factions: Borderlands/Underdark

Keywords: Plant, Swarm

AC: 17

Def: 15

Ref: 21

Will: 15

Speed: 7

HP: 30

Blood: 15

ATTACKS

Melee Attack

Constrict: - Automatic Hit; 5 damage

ABILITIES

Burrowing

Wandering Monster. Sets up adjacent to a Rot-Vine Flower you control

Formless: Half damage from {melee} and {ranged} attacks

Infest: Can enter and occupy squares occupied by non swarm creatures

Reach 0: This creature’s {melee} attacks can only target enemies in its space

POWERS

Root Grab []: Use if adjacent to a Rot-Vine Flower you control Enemy is stunned until end of round RECHARGE when an enemy unit dies within 3 tiles of a Rot-Vine Flower ally

Rot-Vine Swarm