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Stairway to Nirvana

Guillem Álava Burgueño

Sergi Colomer Ferrer

Abraham David Díaz García

Aram Galarza Roca

Arnau Lucena Cobo

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Components of the game

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Rules of

the game

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Mechanics

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Mechanic:

Resulting dynamic:

Resulted aesthetics:

Players can hold up to 3 cards which they can use to affect other player’s moves.

Players have the ability to change the course of the game at any given moment and put it to their advantage.

Control.

Player’s hand cannot be seen.

Bluffing becomes an important part of the game, as your cards determine how dangerous you are.

Curiosity, Fear, Superiority.

Only one card can be used per player per round, and a player usually can only hold a maximum of three cards.

Resource management becomes a key part to win. Players will have to choose on being patient and waiting to use a card with the risk of not using a card during the turn or being hasty only for the result to not be optimal.

Awareness, Superiority, Anxiety/Paranoia, Patience.

Snakes, ladders and events.

At no point a player is guaranteed to win. In one single turn the player in first position could end up last. Likewise, a player in last could suddenly end up being first.

Frustration, Excitement, Relief, Uncertainty.

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Types of fun

People’s fun & Hard fun

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Bartle type target

Killer & Socializer

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Playtesting:

Iterations and changes in the game

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Clarity & Specifications

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Snakes & Ladders didn’t work

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Board

modifications

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Thank you for listening