IP Escape room:
A case study of prototype designing of education game on Intellectual Property Rights
Gauri Pednekar, 2nd Year, M.Sc. e Learning, MIT ADT University
Dr. Ajita Deshmukh, Program Leader, M.Sc. e Learning, MIT ADT University
IP Escape Room is an innovative and immersive educational experience that transforms the complex world of Intellectual Property (IP) into an engaging adventure.
Problem Statement : “Developing an interactive gaming software / mobile application on Intellectual Property Awareness for school students.”
IP Escape Room:
Objectives:
Scope of paper:
Concept
Students Becomes detectives and solve puzzles, challenges in immersive IPR environment
Structure
Multi-level structured Escape room with IP scenario and condition.
Objectives
Awareness about IPR and how to file it.
Target Audience
12 year to 18 years
Game Basics:
Design Thinking
Creating making Intellectual Property Rights (IPR) education engaging for school students
Accessible and enjoyable way to teach IPR to school students
Introduced multi-level gameplay, interactive elements, and a narrative-driven approach to make IPR education engaging
Developed concept art and storyboards to visualize the game's look and feel
Conducted user testing to gather feedback
Fig. Subject sample collected from survey (google form)
Sample Data:
Common Game dynamics
Give energy i.e. Knowledge to player. With which player enters the room
Video
1
Energy drains as player proceed
Quiz/ Situation
2
Gains the score as proceed with solving puzzle
Score board
3
45 mins for each Room. Energy drops as player proceed.
Time & Energy
4
Pop ups at learning situations
Guideline
5
Game levels:
Player enters IP room and has to identity correct IPR for the asked property(Quiz based).
Level 1
Player will be put into the situation where they will be guided regarding application & processing of the IPR(Situation based)
Level 2
Player will be put in the situation based environment where infringement & counterfeit happens. Player has to solve and save them self by guessing correct IPR and applying it.
Level 3
Rules and dynamics:
Paper prototype:
Design questionnaire
Paper prototype:
Observation & Findings:
Conclusion:
Thank you