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MEDSOS GAMIBOOK

  • Date of submission: January 19, 2024
  • School name: IPG Kampus Darulaman
  • Country : Malaysia

LITERACY MEDIA COMMUNITY PROJECT WITH INDIGENOUS PEOPLE

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Project Summary

OVERVIEW OF THE PROJECT AND ACTIVITIES UNDERTAKE DURING THE PROJECT PERIOD

The Medsos Gamibook initiative involves indigenous students in exploratory literacy media focus on social media activities through six checkpoints. Initially, for the first and second checkpoint, students work in groups, progressing from a crossword puzzle with social media logos to exploring the functions of social media on an i-think map. After that, at the third checkpoint, they create a scrapbook showcasing their creativity, including an infographic on social media usage. Next, for the fourth checkpoint named The Simple Quest Adventure requires finding flashcards on social media pros and cons, meanwhile for the fifth checkpoint, a Google Chrome image search educates students on combating social media abuse. Lastly, the sixth checkpoint, a Social Media Savvy Quiz, combines digital gaming with social media knowledge. The program concludes with students crafting a puzzle image related to social media, decorating their scrapbooks within a set time frame. The overarching goal is to educate students on social media while fostering creativity and technological skills.

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Project Details

Date: 12 January 2024

Time: 9.30 am - 12.30 pm

Location: Digital Economy Center (PEDI) Kg. Lalang

Time Duration: 3 Hours

Amount of Students

Ages

Gender

Residence

Races (Suku Kaum)

20 indigenous students

11 - 20 years

10 male students

Orang Asli Community Kg. Lalang

Temiar (3)

Lanoh (2)

10 female students

Kintak (3)

Kensui (10)

Jahai (2)

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Photos and/or videos

  1. Key moments captured during the project
  2. Brief captions for each photo/video

Registration & Introduction Program

Pre & Post Test Survey

Checkpoint 1: Crossword

Checkpoint 2 : Function of Social Media

Checkpoint 3: Infographic

Checkpoint 4: Simple Quest Adventure

Checkpoint 5: Reverse Image

Checkpoint 6: Social Media Savvy Quiz

Reflection Session

Prize Giving Ceremony

Product Outcome

CLICK HERE TO SEE MOMENTS VIDEO OR SCAN QR CODE GIVEN :

https://bit.ly/aktivitiMedsosGamiBook

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Expense/Financial Report

No.

Items

Cost

1.

Goodies (RM5 x 20)

RM100.00

2.

Breakfast for participants and committee members (RM3 x 24)

RM72.00

3.

Lunch for participants and committee members (RM7 x 24)

RM168.00

4.

Engine oil

RM50.00

5.

Touch 'n Go payment

RM9.40

6.

Printing materials, equipment such as stationery, A4 paper, mahjong paper, and others (for the use of scrapbook)

RM79.50

7.

Souvenirs for Digital Economy Center (PEDI)

RM20.00

TOTAL

RM498.90

BALANCE

RM1.10

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Challenges Faced

  1. The lack of indigenous students is due to the main target being 25 people but we manage to get 20 participants with PEDI helps
  2. There is limited space to carry out exploration activities.
  3. Basic skills, such as reading, speaking and writing among indigenous students are still at a weak level.
  4. The lack of specific exposure to the use of social media among indigenous people.
  5. Lack of access to technology facilities such as smartphones, computers, laptops and so on among the natives.

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Outcomes & Achievements Achieved

  1. Adequate time allocated for carrying out activities
  2. All activities carried out achieve the objective in fun way.
  3. Through the production of scrapbooks, indigenous students can delve more deeply into social media and it’s benefits. Additionally, the created scrapbook can serve as a reference in the future.
  4. Social skills and critical thinking among indigenous students can be enhanced through explorace activities. Indirectly, they also acquire information through problem-solving learning.
  5. Through the production of scrapbooks, we received positive feedback from all indigenous students regarding social media.

Achievements and Milestones

  • We successfully produce scrapbook module that can be use to enhance media literacy that suitable for indigenous students and can be improve more in future.
  • We also successfully delivery the important of media literacy and have data using pre and post test survey, also reflection from participants about media literacy activity

CLICK HERE TO SEE VIDEO

https://bit.ly/medsosgamibookPM

CLICK HERE TO SEE MATERIAL : https://bit.ly/bahanMedSosGamiBook

CLICK HERE TO SEE GAME QUIZ MATERIAL : https://bit.ly/kuizLMPM

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Feedback

CLICK HERE TO SEE FEEDBACK VIDEO

https://bit.ly/feedbackGamiMedsos

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Lessons Learned

Strengths

Weaknesses

  • The Digital Economy Center (PEDI) has provided us with 20 computers, facilitating our digital gaming activities in line with the Medsos Gamibook program.
  • This program provides indigenous people with indirect exposure to media literacy through experiential learning, boosting students' motivation and sparking their interest in the field.
  • Regarding the activity space, the constrained area for conducting the explorace activity results in students feeling uncomfortable.
  • The shortfall in indigenous students is because the initial target for this program was 25 individuals. However, only 20 indigenous students attended.

Opportunities

Threats

  • We're partnering with prominent organizations like the Digital Economy Center (PEDI), aiming to gain valuable experience and create broader opportunities for future program implementation, we also learn how to communicate with community
  • We enhance the social skills and critical thinking of indigenous students through activities, indirectly providing them with information through problem-solving learning related to media literacy
  • Barrier of language, indigenous students have their own language - facilitators sometimes not understand what their say
  • Basic skills, such as reading, speaking and writing among indigenous students are still at a weak level, it influences the speed of how we deliver information to them.

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Lessons Learned

Personal reflections

Nurul Izzah

During my experience in managing this program, I found that aspects of planning and coordination play an important role in achieving success. The initial stages, such as setting clear goals and planning a task schedule, help in ensuring that the entire process runs smoothly. I’m also realize literacy media skills still need to spread more to our community.

Nurdini Afifah

Before this program, I thought media literacy is easy to spread but after doing the program, i’m feel very grateful for being given a significant opportunity to manage a community program, especially among the indigenous people representing various ethnicities and share with them about literacy media. Now, i feel i need to do more to spread the awareness. Additionally, I am able to gain knowledge and experiences that I wouldn't have obtained elsewhere.

Puteri Asmiee

Engaging in program management has been meaningful, and I've identified key areas for improvement to enhance its effectiveness. Effective communication with all involved parties is crucial for success, as clear and timely information delivery can reduce confusion and increase engagement, particularly among indigenous students.

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Conclusion

  1. Summary of overall key takeaways from this project:

To sum up, this project has provided numerous benefits and valuable exposure to indigenous community. This is because, in this 21st century, the field of education is increasingly advancing and emphasizing digitization and technology in school learning. Therefore, it’s important to they mastering literacy media skill. Furthermore, this project has, to some extent, opened the eyes and provided an initial insight to indigenous students about literacy media that focus on basic knowledge of social media and the use of technological advancements in their daily lives, whether at home or at school.

  • Acknowledgement

I would like to express my very great appreciation to Mrs. Nur Rawaidah Binti Rahmat for her patient guidance, enthusiastic encouragement and useful critiques valuable and constructive suggestions during the planning and development of this project. Her willingness to give her time so generously has been greatly appreciated. Last but not least, I would also like to thank to ARUS Academy. U.S. Embassy, IPG Malaysia Kampus Darulaman and the staff of the Digital Economy Center (PEDI) organizations for giving us opprtunity to handle this programme and enabling our team to visit their offices to make our program a success. Finally, an honorable mention goes to indigenous people for the willingness to spend some times with us.

CLICK HERE TO SEE MOMENTS VIDEO : https://bit.ly/aktivitiMedsosGamiBook