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User Manual

Quadugon

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Specifications

Role: Dedicated Fleet Miner

Crew: 1

Main Thrust: 12 Box (T2)

+24 Maneuver (T1) (Boost)

Auxiliary thrust: 2 Box (T2)

16 Maneuver (T1)

Ore crates: 50

Mining setup: 4 Lasers

2 Collectors

1 Material Scanners

Generator: 8 Fuel Chambers (T2)

24 Generator Units (T2)

Batteries: 14

Mass: 1368 tons

Top Speed (Unladen): 135m/s

145m/s (Boost)

Range: 1100km (propellant limited)

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Full Cost

Design Cost

250 000 credits must be paid to Dukeironhelm when you first use this blueprint in any form.

There is no charge for using the blueprint to buy ships past your first one.

Recommended Purchases:

4x Mining Laser, 2x Ore collector, material scanner, Laser Designator

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Left Panel

Boost

Boost mode activates 24 forward facing maneuver thrusters, this provides more speed in return for greatly increased propellant consumption.

MiningMode

With MiningMode active the mining lasers will automatically turn on when approaching an asteroid and turn off when you fly away.

WARNING: While many safety systems have been included enabling Miningmode while unseated and outside of a safezone is not recommended.

Flight Time Display

This display shows the time remaining before you will run out of fuel rod / propellant.

Diagnostics

This display will flash any important errors, such as low resources.

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Right Panel

FillMode

Pressing the FillMode button will cycle through the resource bridge modes. Leave on 'Mining' unless filling/being filled from another ship.

GPS

Quadugon is fitted with a full gps suite, Vect is your current heading, and DestVect shows the heading required to reach your destination. The Save button should be pushed after setting a destination in the gps chip (located on the rear panel).

Ping

the Ping button will turn on the transponder for 5 seconds, before turning it off again.

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Rear Panel

Sensitivity Adjustment

Press the red or green buttons to increase or decrease the sensitivity.

Designator Guide

This panel is used to enter an Identity for the laser designator, this should be used when this ship is towing another ship. SetIdentity will allow you to input a specific Identity, Scramble will generate a random identity.

GPS Chip

Destination coordinates can be entered here.

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Towing

How does it work?

Ships can be towed by another ship using the interaction between a laser designator and a torpedo laser sensor. The guiding ship has an internal designator pointed at itself, this allows the ship being towed to use it's laser sensor to determine where the guiding ship is, and this point and fly towards it.

Both the guiding and following ship must be using the same identity. You can see the identity input panels on the rear panels slide.

The following ship will attempt to stay within 900m of the guiding ship. If it gets past 900m it will turn it's transponder on so it can be located.

If the following ship gets more than 1km away from the player hosting it, it will be unloaded and thus cannot move, thus it is important to fly slightly slower than the ship you are towing.

Steelweaver braking to a halt after a hard brake by it's guiding Quadugon.