Moderator
Question Judge
Scorekeeper
Rules Judge
Timekeeper
Volunteer Roles
Everyone
plays a vital part!
Introductions
Who Won?
Keep in Mind ........
Toss-Up
Bonus
Only Non-Verbal Communication among team members.
Verbal Consultation is allowed, but the captain must answer.
Sorry, Charlie.
The FIRST answer
Always counts!
Note: At the end of each match, the official score sheet should be signed and placed in the corresponding round-numbered envelope. The packet should then, immediately, be taken to the score room by the Runner or official who will be going to the score room first. In addition, someone in the room should upload a photo of signed score sheet- see the score form for more information.
MODERATOR – What do I do?
Reading the Questions
Radium, -- No wait,
I mean Radon!
QUESTION JUDGE – What do I do?
Ensure that:
Control the buzzer system
Verbally recognize the students when they buzz-in on toss-up questions
Example: Call , “A-3” or “B-captain” and THEN hit the reset button
Challenges
SCOREKEEPER – What do I do?
If competitor is correct | If the competitor is Incorrect |
The toss up points are awarded to the team, and they are read the corresponding bonus question. |
|
Remember to announce the score at the end of the half and at the end of the match
Challenge??
Ask timekeeper to stop the clock
Responsibilities
Warnings
Collect all used scratch papers
Ensure that the clock starts and stops at the appropriate times
Electronic Devices
No one in the room may write anything during the matches
RULES JUDGE – What do I do?
TIMEKEEPER – What do I do?
The basics…
To begin…
Students have 5 SECONDS to buzz-in to answer a toss-up question after it has been completely read
Students have 20 SECONDS to answer a bonus question
Challenge?
Stop the clock
Toss-up Question
5 Seconds = “TIME”
Bonus Question
15 seconds - “5 SECONDS”
20 seconds - “TIME”
Thank you for volunteering!