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Moderator

Question Judge

Scorekeeper

Rules Judge

Timekeeper

Volunteer Roles

Everyone

plays a vital part!

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Introductions

    • Follow the outline on the official score sheet
    • Ask the coaches to shake hands, introduce themselves, and sit together near the back of the room
    • The Question Judge Will Identify the students at the National Finals

Who Won?

    • Complete the official score sheet
    • Ensure both team captains sign the score sheet

Keep in Mind ........

Toss-Up

Bonus

Only Non-Verbal Communication among team members.

Verbal Consultation is allowed, but the captain must answer.

Sorry, Charlie.

The FIRST answer

Always counts!

Note: At the end of each match, the official score sheet should be signed and placed in the corresponding round-numbered envelope. The packet should then, immediately, be taken to the score room by the Runner or official who will be going to the score room first. In addition, someone in the room should upload a photo of signed score sheet- see the score form for more information.

MODERATOR – What do I do?

Reading the Questions

    • Announce whether it is a toss-up or bonus question
    • Announce the question number
    • Announce the question category
    • Announce whether it is multiple choice or short answer
    • Read the question
    • If the question is interrupted, stop reading and say, “Interrupt”

Radium, -- No wait,

I mean Radon!

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QUESTION JUDGE – What do I do?

Ensure that:

    • The correct teams are in the competition room
    • The moderator is reading questions from the correct round
    • The moderator is reading the questions correctly (not skipping words, correct pronunciations)
    • The Moderator does not read the Bonus Question if neither team correctly answered the Toss-up Question

Control the buzzer system

    • Wait to reset the buzzer system on toss-up questions until student has been verbally recognized

Verbally recognize the students when they buzz-in on toss-up questions

    • Identify students by announcing the team letter (A or B) and participant ID (1, captain, 2, 3),

Example: Call , “A-3” or “B-captain” and THEN hit the reset button

    • Do not wait to reset the buzzers – please reset as soon as the student is verbally recognized

Challenges

    • Request that clock be stopped during challenges
    • All challenges must be called-in to the Appeals Room (the phone number will be announced at the beginning of each day)

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SCOREKEEPER – What do I do?

  • Complete the required information on the score sheet (team names)

  • Understand where to place points: Place the number of points each team receives by each question number in the “toss-up”column; keep a cumulative tally in the “running score”

  • Scoring
    • Toss up questions = 4 points Bonus questions = 10 points

  • If a competitor interrupts the Moderator while a question is being read

  • If a competitor buzzes in, and answers before being recognized (a Blurt), The opposing team:
    • Will have 5 seconds to buzz-in to answer the toss up question, if still eligible (for 4 points)
    • If the toss-up is correct, has a chance to answer the bonus question (for an additional 10 points)

If competitor is correct

If the competitor is Incorrect

The toss up points are awarded to the team, and they are read the corresponding bonus question.

  • The opposing team Is awarded 4 points
    • The question is reread in its entirety
    • The opposing team has a chance to answer the toss up question (for an additional 4 points), AND If the toss-up is correct, has a chance to answer the bonus question (for an additional 10 points)

Remember to announce the score at the end of the half and at the end of the match

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Challenge??

Ask timekeeper to stop the clock

Responsibilities

    • Stand in front of the room, on the opposite side of the scorekeeper facing the audience
    • Ensure that the rules are followed and that the room is quiet
    • Ensure that no one signals/communicates with the competitors.
    • If communication does occur during a match, ask the person to leave the room (without causing undue duress – please) and report the person to the closest Information Desk

Warnings

    • If a rule is broken, enforce the penalty right away – please do NOT give a warning

Collect all used scratch papers

    • Collect at the beginning of the match, at the half, and at the conclusion

Ensure that the clock starts and stops at the appropriate times

    • The clock should be stopped during discussions between officials, and discussions between officials and students

Electronic Devices

    • No one in the room is permitted to use any electronic devices

No one in the room may write anything during the matches

    • Exception: coaches may mark the coach score sheets which will be either blue (middle school) or green (high school)

RULES JUDGE – What do I do?

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TIMEKEEPER – What do I do?

The basics…

    • It is very important to focus on the time – NOT the game
    • Pay attention to whether a question is a toss-up or a bonus
    • At the National Finals, one match is composed of two ten-minute halves, with a two-minute break

To begin…

    • The timekeeper starts the game clock when the moderator begins reading the first question, immediately after the moderator reads the complete subject area of the first question of the half
    • Begin the stopwatch as soon as the moderator finishes reading the question

Students have 5 SECONDS to buzz-in to answer a toss-up question after it has been completely read

    • After 5 SECONDS, announce “TIME!”
    • If the first team answers incorrectly, the second team has an additional five seconds to buzz-in after the moderator says, “not correct”
      • After another 5 SECONDS, announce “TIME!”

Students have 20 SECONDS to answer a bonus question

    • After 15 seconds, announce “5 SECONDS!”
    • After 20 seconds have elapsed, announce “TIME!”

Challenge?

Stop the clock

Toss-up Question

5 Seconds = “TIME”

Bonus Question

15 seconds - “5 SECONDS”

20 seconds - “TIME”

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Thank you for volunteering!