Introduction to Faction Warfare
Empire FW, Insurgencies, How to Join, Hints and Tips
Class Overview
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What is Faction Warfare?
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vs
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Goals
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Empire FW
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System control
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System types
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System | Location | LP amount | Complex respawn | Special sites |
Frontline | Next to enemy systems | 150% | 20 mins | Battlefields Rendezvous (RV) points Supply depots |
Command Operations | 1 jump from the Frontline | 100% (base) | 40 mins | Rendezvous (RV) points Pirate FOBs Supply depots |
Rearguard | All other systems in WZ | 1% | 60 mins | Operation centres |
Complexes (1/3)
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Empire FW complex types
Faction |
Ship size |
Ship tech |
Max fleet size payout |
Complexes (2/3)
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Complexes (3/3)
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Name | Allowed ships | Allowed tech | Possible sizes | Capture time, minutes | Appropriate DPS | VP | LP (NVY/ADV 1, frontlines) |
Scout | Frigates | NVY/ADV | 1 or 2 | 10 | 100 | 25/40 | 15,000/15,000 |
Small | Destroyers and smaller | NVY/ADV | 1 or 2 | 10 | 175 | 50/75 | 22,500/26,250 |
Medium | Cruisers and smaller | NVY/ADV | 1 or 3 | 15 | 250 | 150/175 | 30,000/37,500 |
Large | Battleships and smaller | NVY/ADV | 1 or 4 | 15 | 450 | 250/300 | 37,500/37,500 |
Open | Not gated | Not gated | 5 | 15 | 450 | 350 | 45,000 |
Battlefield | Battleships and smaller | NVY | 30 | 30 | Fleet | 2,000 | 150,000 |
Battlefields
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Gallente
Deadspace
Acceleration gate
Caldari
Neutrals
Other empire FW activities
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Activity | LP | VP | Adv | Usual group | Rewards | Comments |
Supply depots | ✓ | ✗ | ✓ | Solo (~10 minutes) | 15k LP, -2% Advantage |
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Rendezvous (RV) points | ✓ | ✗ | ✓ | Solo (~10 minutes) | 10k LP, +2% Advantage |
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Advantage structures* | ✓ | ✗ | ✓ | Small fleet (15-20 minutes) | 10k LP, +2% or -2% Advantage |
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Operation centres | ✗ | ✗ | ✗ | Solo (~5 minutes) | Random loot (up to 120 mln ISK) |
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Missions | ✓ | ✗ | ✗ | Solo | LP (depends on many parameters) |
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Insurgencies
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System control
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Win condition
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Corruption and suppression events
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Except high sec with security status above 0.7
Low sec -> null sec�High sec -> low sec
Insurgency activities
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Activity | Spawn | Size | Rewards | Comments |
Corporate Outpost Raid | All insurgency systems | See empire FW complexes | See empire FW complexes |
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Mining Op Ambush | Corruption 1+ | 10 | 50,000 LP |
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Ice Refinery Heist | Corruption 3-4 | 30 | 150,000 LP |
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Hunt special roaming NPCs | Corruption or Suppression 3+ | Not applicable | Loot |
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Joining Faction Warfare
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Corporations
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Direct enlistment
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Standings and progression
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Action | NPC FW corporation standings | Faction standings | Derived standings | Security status |
Capture complex (eventually leads to promotion) | Increased | No impact | No | No impact |
Promotion* | Increased | Increased | Yes | No impact |
Aggress enemy FW pilot in player corporation | No impact | No impact | No | No impact |
Aggress enemy FW pilot in NPC FW corporation | Reduced | No impact | No | No impact |
Aggress neutral pilot | No impact | No impact | No | Reduced |
Aggress friendly militia pilots** | Reduced | Reduced | No | No impact |
Kill faction NPC (missions) | Reduced | Reduced | Yes | No impact |
Complete FW mission | Increased | No impact | No | No impact |
*) Promotion is based on your standing with the NPC FW militia corporation and VP gained for the faction you are fighting for. Promotion only affects standings, there are no other rewards
**) Area-of-effect (AoE) weapons count as aggression. Avoid using smartbombs or ECM burst in FW fleets!
**) Standings penalties do not apply if a friendly pilot has suspect or criminal flag
***) Joining or leaving FW has no impact on standings
Hints and tips
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Coordination
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What is next?
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Q&A
Please leave feedback via the Class Feedback Form linked in chat!
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