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Airpower, America & the 3rd Generation Wargame

Matt Caffrey

Lt Col, USAFR

HQ AF/XOOC (CHECKMATE)

Professor of Wargaming

Air Command and Staff College

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Our Premise

  • Evolutionary changes in doctrine and technology have made possible revolutionary effects, allowing us to win our nation's wars
    • Faster
    • With fewer casualties
    • at a lower cost
    • Hence facilitating a better state of peace

  • Such a capability will only occur (in the United States) if we convince the decision makers this is so

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The Solution

  • A wargame that demonstrates the full scope of air and space power
    • Comprehensive
    • Accessible
  • To Reach
    • Ourselves -- AFDC, PME
    • The Joint Community -- NAF, XOOC
    • Congress -- QDR, AF Labs
    • The American People -- Commercial Version

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Our Peril

  • During the interwar years J.F.C. Fuller and B. H. Liddell Hart were essentially right about the optimum employment of armor in the next war.
  • However, they failed to convince England they were right -- but succeeded in convincing Germany

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Who Are The Decision Makers?

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We The People...

It is imperative that the sovereign understands war� Sun Tzu

With democracy the people are now the sovereign� Hans Delbruck

⇒ The people must understand war

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The Congress Assembled...

What Skills are needed by a member?

  • Prerequisite Politician
  • Economic Policy Economist
  • Environmental Policy Life Sciences
  • Law & Order Criminology
  • National Defense ???

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Reaching Congress

Wargames present defense options in a context all members of Congress can understand:

          • Casualties
          • Cost
          • Time
          • Victory and Defeat

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Problem Widely Recognized

Legacy models do not show independent effects of airpower

Gen Fogleman

Wargames that undervalue airpower will in time under-fund airpower

Maj Gen Link

...surge in combat effectiveness was not matched by equal progress in analytic tools

Dr. Rebecca Grant

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Long Recognized in PME“We need...

...to wargame from peace to peace.

Col Warden

ACSC Commandant 92/95

... wargames as comprehensive as our curriculum

Brig Gen Brooks

ACSC Commandant 95/96

.. to take the reality out of virtual and put it into simulation

Brig Gen Drennen

ACSC Commandant 96/present

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The 19th Century

War

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The 19th Century

Wargames

War

Human Factors

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The 20th Century

War

Wargames

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The 20th Century

War

Wargames

Airpower

Info Ops

Insurgencies

NBC

Systems Effects

Human Factors

Space

MOOTW

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The Solution

Evolve the State of the Art

  • 1st Generation - mind on mind - strategy

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The Solution

Evolve the State of the Art

  • 2nd Generation - force on force - attrition
  • 1st Generation - mind on mind - strategy

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The Solution

Evolve the State of the Art

  • 3rd Generation - system on system - effects
  • 2nd Generation - force on force - attrition
  • 1st Generation - mind on mind - strategy

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The Solution

Field a truly comprehensive wargame, that will depict:

  • Adversaries and Ourselves as Systems
  • Human Factors
  • Decision Loops/Turn Cycle Harmony

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Warden’s Five Rings

Essentials

Infrastructure

Population

Forces

Leadership

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The Enemy as a System

LEADERSHIP

TRANSFORMATION

TRANSPORTATION

FORCES

CONNECTIVITY

RESOURCES

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Adversaries as Systems

Enemy

  • C3I (Info/morale)
  • Transformation
  • Transportation
  • Resources
  • Military

Coalition

  • C3I (Info/morale)
  • Transformation
  • Transportation
  • Resources
  • Military

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Each Entity as a System

Entity

  • C3I
    • Info
    • Morale
  • Transformation
  • Transportation
  • Resources
  • Military

Fighter Wing

  • WOC
    • Intel/training state
    • Morale
  • Maintainers
  • Fighters
  • POL, Munitions...
  • Security Police

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Human Factors

Human factors influence each level of war

  • Strategic: decisions of war or peace are political decisions
  • Operational: IO/IW, deception has been decisive
  • Tactical: Crew fatigue, training, morale have all played key roles

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The Decision Loop

Col Boyd’s vision of how decisions work

Observe

Orient

Act

Decide

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Nested Decision Loops

Strategic

Operational

Tactical

NCA

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Proposal

  • Create SOW for 3rd Generation engine
  • Advertise to Rec Software Industry
  • Select three finalists to go to “Prototype”
  • Conduct “fly off” between the three
  • Select final engine
  • Use Historical data and strategies to “predict the past”

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DoD vs Commercial WGs

Analysis Training PME Prof Dev Recreation

Top Down

History Based

Wargames

Bottom Up

OR Based

Models

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Relative Spending

Billions of $

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Spending on Modeling & Sim

Billions of $

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3rd Generation Wargame Requirements

  • Comprehensive

  • Effective

A commercial design can meet all these requirements

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A Commercial Design�Can Fit Requirements

Comprehensive

  • System effects
  • Human Factors
  • Nested Decision Loops

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A Commercial Design�Can Fit Requirements

Effective

  • Fast to:
    • Learn World Class
    • Modify Common Feature
    • Execute Near Instantaneous
  • Accessible Run on notebook comp
  • Unbiased NOT Air Force Design
  • Affordable $ between Zero & 6M

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Predicting The Past

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Commercial Cost Range

$0 Publisher decides to produce what we want

+ Free

- Zero control

$6M Publisher sees zero consumer potential in design ($6M is opportunity cost of consumer product not produced)

+ Total control

- Highest cost

- May get publishers second team

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How Much $

Award to historian

Award to 3 finalists

Award to winner

Award for 2 contemporary dbs

Award for enhancements

Total

$80K

3 x $200K

$500K

$260K

$250K

$1,750K

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How Much $ - by FY

FY 97 80K Funded

FY 98 660K Unfunded

FY 99 540K Unfunded

FY 00 470K Unfunded

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Projected M&S Milestones

98

99

00

01

02

03

JWARS

B1

B2

B3

JSIMS

IOC

FOC

3rd Gen

Demo

FOC�HIST

FOC�CURRENT

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Projected Customers

  • NAF Strategy Cells, AF/XOOC, CinC/JTF
  • AF/Quadrennial Review
  • Air Force Doctrine Center
  • Air University
    • ACSC & AWC
    • Resident & Distance Learning Programs
  • Air Force Laboratories
  • Public Information - Commercial Edition

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Indirect Impact

Top Down History Based Models

Bottoms up OR Based Models

Analysis Training PME Prof Dev Recreation

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End State

  • Military possesses user friendly comprehensive conflict/campaign wargame for; Education, COA exploration, and tech demonstration
  • Taxpayers have three + products available that more accurately portrays conflict and the impact of airpower
  • Link is forged with dynamic industry
  • “Core” engines impacted

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Briefing Recipients

  • Col Hester, XOOC
  • Col Westenhoff, QR
  • Maj Gen Link, QR
  • Col Peterson, XOO
  • Col Allen, XOM
  • Col Dickey, CADRE/WG
  • Lt Col Nutz, WL*
  • Lt Col Nelson, AFDC*
  • Lt Col Weaver, OSD
  • Lt Col Riggins, XOOC
  • Maj Karika, XOCA
  • Maj Fuller, XOOC
  • Maj Cole, ESC/AVM
  • Mr. Noss, XOCW+
  • Mr. Hambleton, XOCA+
  • Mr. Daly, ESC+
  • Col Stimpson, CADRE/WG
  • Col Dickson, ACSC/DE*
  • Col Drennan, ACSC/CC
  • Col Hylton, CADRE/CC

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Briefing Recipients

  • Lt Col Kelly, XOOC
  • Col Repko, XO
  • Col Clark, CVSM
  • Dr. Grant
  • Col Gordon, XOCA
  • Lt Col Noetzel, XOCD
  • Maj Schlapkohl, AFDC
  • Col Shaffer, AFSAA

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Next Steps

  • Contract for Data
  • Secure Funding for FY98/99
  • Build Evaluation Team
    • CHECKMATE/ACSC
    • SAAS/SAMS/SAWS/NWC
    • AFSAA/CAA/N81
    • XOCW/XPXC