Airpower, America & the 3rd Generation Wargame
Matt Caffrey
Lt Col, USAFR
HQ AF/XOOC (CHECKMATE)
Professor of Wargaming
Air Command and Staff College
Our Premise
The Solution
Our Peril
Who Are The Decision Makers?
We The People...
It is imperative that the sovereign understands war� Sun Tzu
With democracy the people are now the sovereign� Hans Delbruck
⇒ The people must understand war
The Congress Assembled...
What Skills are needed by a member?
Reaching Congress
Wargames present defense options in a context all members of Congress can understand:
Problem Widely Recognized
Legacy models do not show independent effects of airpower
Gen Fogleman
Wargames that undervalue airpower will in time under-fund airpower
Maj Gen Link
...surge in combat effectiveness was not matched by equal progress in analytic tools
Dr. Rebecca Grant
Long Recognized in PME�“We need...
...to wargame from peace to peace.
Col Warden
ACSC Commandant 92/95
... wargames as comprehensive as our curriculum
Brig Gen Brooks
ACSC Commandant 95/96
.. to take the reality out of virtual and put it into simulation
Brig Gen Drennen
ACSC Commandant 96/present
The 19th Century
War
The 19th Century
Wargames
War
Human Factors
The 20th Century
War
Wargames
The 20th Century
War
Wargames
Airpower
Info Ops
Insurgencies
NBC
Systems Effects
Human Factors
Space
MOOTW
The Solution
Evolve the State of the Art
The Solution
Evolve the State of the Art
The Solution
Evolve the State of the Art
The Solution
Field a truly comprehensive wargame, that will depict:
Warden’s Five Rings
Essentials
Infrastructure
Population
Forces
Leadership
The Enemy as a System
LEADERSHIP
TRANSFORMATION
TRANSPORTATION
FORCES
CONNECTIVITY
RESOURCES
Adversaries as Systems
Enemy
Coalition
Each Entity as a System
Entity
Fighter Wing
Human Factors
Human factors influence each level of war
The Decision Loop
Col Boyd’s vision of how decisions work
Observe
Orient
Act
Decide
Nested Decision Loops
Strategic
Operational
Tactical
NCA
Proposal
DoD vs Commercial WGs
Analysis Training PME Prof Dev Recreation
Top Down
History Based
Wargames
Bottom Up
OR Based
Models
Relative Spending
Billions of $
Spending on Modeling & Sim
Billions of $
3rd Generation Wargame Requirements
A commercial design can meet all these requirements
A Commercial Design�Can Fit Requirements
Comprehensive
A Commercial Design�Can Fit Requirements
Effective
Predicting The Past
Commercial Cost Range
$0 Publisher decides to produce what we want
+ Free
- Zero control
$6M Publisher sees zero consumer potential in design ($6M is opportunity cost of consumer product not produced)
+ Total control
- Highest cost
- May get publishers second team
How Much $
Award to historian
Award to 3 finalists
Award to winner
Award for 2 contemporary dbs
Award for enhancements
Total
$80K
3 x $200K
$500K
$260K
$250K
$1,750K
How Much $ - by FY
FY 97 80K Funded
FY 98 660K Unfunded
FY 99 540K Unfunded
FY 00 470K Unfunded
Projected M&S Milestones
| 98 | 99 | 00 | 01 | 02 | 03 |
JWARS | | B1 | B2 | B3 | | |
JSIMS | | IOC | | | | FOC |
3rd Gen | Demo | FOC�HIST | FOC�CURRENT | | | |
Projected Customers
Indirect Impact
Top Down History Based Models
Bottoms up OR Based Models
Analysis Training PME Prof Dev Recreation
End State
Briefing Recipients
Briefing Recipients
Next Steps