EMPATHY
By: Sean Coomansingh
GAME STORY/SYNOPSIS & PLAYER HOOK
Game is heavily inspired and follows along the ideology of “Side Effects”
by Eleonora Stella Hariyono Oei
GAME STORY/SYNOPSIS & PLAYER HOOK
EmilysQuotes,2014
MY PERSONA
GAME STORY/SYNOPSIS & PLAYER HOOK
YOU
LOPAI,2020
ABILITY TO EMPATHIZE
GAME STORY/SYNOPSIS & PLAYER HOOK
MOCKUP OF EMPATHIZE
Player has the ability to absorb sadness/negative emotions
This ability is used to better the lives of the people/animals in the world
Turning an innate emotional response to a powerful gift
GAME STORY/SYNOPSIS & PLAYER HOOK
PLAYER HOOK
I would like to appeal to the emotional side of persons as well as instilling valuable morals through gameplay such as compassion, understanding, caring, importance of mental and emotional health, and ofcourse empathy!
GENRE & RATING
ADVENTURE
CAMERA P.O.V
2D Side Scrolling Perspective
ENEBA,2022
CupHead,2017
ENEBA,2022
Sonic Mania,2017
Locked camera position so that player is always in focus. The player shall encounter characters towards the left, right and into various areas of the world, however it shall not contain any jumping or platforming systems.
AUDIENCE BREAKDOWN
THE IDEAL AUDIENCE WOULD BE ANYONE:
GAMEPLAY LOOP
GAMEPLAY LOOP VISUALIZED
CORE ACTIONS
MOVEMENT
INTERACT/ACTION
CHECK INVENTORY/STATUS
MOVEMENT
INTERACT/ACTION
CORE ACTIONS
MOVEMENT:
Will utilize the 2D plane and only allow the character to move left and right, however there shall be instances where a new area or house/building can be entered through pressing UP
INTERACT/ACTION:
This shall be utilized as the main operation within the game. The player shall be interacting with people and animals throughout the entire game, and it was made in an ergonomic manner.
CHECK INVENTORY/STATUS:
This action plays a crucial role in the storyline and overall foundation of the game. Players have a sadness meter that increases in increments depending on what task the player has just completed for someone/something. This is a fundamental aspect of the game and shall be one of its most defining characteristics. The inventory system will be used to keep track of what the player has picked up along the way and if there are any task specific items that are needed for completion.
MAIN GOAL:
MAKE THE WORLD A BRIGHTER AND HAPPIER PLACE BY HELPING EVERYONE AND EVERYTHING
GAME GOALS
SUB GOAL:
TRAVEL AROUND THE WORLD MEETING NEW PEOPLE/ANIMALS, DISCOVERING MORE ABOUT THEIR SITUATIONS, AND RESOLVING THEIR SITUATION THORUGH PERFORMING A TASK/S
GAME GOALS
GAME GOALS
MOMENT-TO-MOMENT:
PERFORMING A VARIETY OF TASKS, SADNESS MANAGEMENT, ATTAINING NEW UPGRADES AND PERKS TO ENHANCE CHARACTER AND EXPERIENCE
FEEDBACK(Auditory, Visual, Haptic)
VISUAL:
Player becoming visibly darker in correlation with the amount of sadness they have stored
Movement speed being decreased as sadness increases
Other people/animals losing their sadness and becoming visibly brighter and happier
AUDITORY:
Background Music
Environment
Player Movement
Interaction Audio Cue
Babble/Speaking
Menu
Sadness Element (transfer, leaving)
HAPTIC:
No Haptic Feedback
Platform & Control Scheme
PLATFORM: PC (Computer)
CONTROL SCHEME:
TO GO INTO HOUSES AND AREAS
MOVE LEFT
MOVE RIGHT
SPACEBAR:INTERACT
E: INVENTORY/STATUS
ESC:
MENU/ USES ENTER WITHIN THE MENU, UP, DOWN, LEFT AND RIGHT
UNIQUE SELLING POINT
lovethispic.com
picturequotes.com
UNIQUE SELLING POINT
HIGHLIGHTS THE IMPORTANCE OF EMOTIONAL AND MENTAL HEALTH
Is CATERED FOR EVERYONE SO THAT THE CONCEPT OF UNDERSTANDING AND EMPATHY CAN BE WIDESPREAD
UTILIZES THE REALM OF VIDEO GAME MEDIA IN ORDER TO SHARE AN EMOTIONAL AND EDUCATIONAL EXPERIENCE
BRINGS NEW PERSEPCTIVE TO THE INNER WORKINGS OF EMOTIONAL HEALTH AND WELL BEING
WILL ENABLE THE LEARNING OF POSITIVE VALUES AND PRINCIPLES THROUGH ENTERTAINMENT
GAME THEME
Avogel,2021
ChintanJain,2018
FlyingPepper
LIFTING SOMEONE’S MOOD,HELPING OTHERS AND VISUALISING SADNESS THAT PEOPLE GO THROUGH AND WATCHING IT FINALLY LEAVE THEM THROUGH YOUR INVOVLEMENT
GAME MOOD
HAPPINESS
COMPASSION
Auldyn Matthews,2017
Dr Shelley Hyman
GAME MOOD
You have always had a big heart and wanted to make the world a better place
PLOT SUMMARY
Learn that you posess the ability to absorb sadness from others and store it within yourself
Manage your stored up sadness and find ways to dispose of it all, in order to continue your journey!
USER INTERFACE
MAIN MENU
STATUS:
PLAYER FIGURE DARKENS IN CORRELATION WITH AMOUNT OF SADNESS
0% SADNESS
100% SADNESS
INVENTORY:
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MAIN MENU
TASKS:
OR
MAP
HUD
TASK TRACKER:
1.---
2.----
OR
SEAN------
SELENA----
CORE SYSTEMS
MOVEMENT SYSTEM
INTERACTION SYSTEM
SADNESS MANAGEMENT SYSTEM
CORE MECHANICS BREAKDOWN
CORE ACTIONS:
MOVEMENT
INTERACTION
DIALOGUE
SADNESS MANAGEMENT
UPGRADE/PERK SYSTEM
OBJECTS:
PLAYER MODEL(YOU)
ENVIRONMENT(BACKGROUND)
HOUSES
TREES
SHOPS
ANIMALS
PEOPLE
CARS
SKILL:
UPGRADED SADNESS CAPACITY (Bigger Heart)
Running Shoes(Movement Speed)
UPGRADED MAP( Bigger minimap and wider perspective)
LEVEL DESIGN BREAKDOWN
ORDER OF OPERATION:
INTENDED AESTHETICS
Earth.com,2018
WORLD STARTS OF MONOCHROME(Black and White)
Earth.com,2018
THEN BECOMES BRIGHTER, MORE VIBRANT AND HAPPIER AS THE PLAYER HELPS THE INHABITANTS OF THE WORLD
INTENDED AESTHETICS(Mood Board)
HAPPINESS
SADNESS
INTENDED AESTHETICS(Color Palette)
HAPPINESS
SADNESS
DEVELOPMENT TECHNOLOGY
UNITY- For Game Design
FMOD- For Music & Audio
REFERENCES
Colors of sadness color palette. Color Hex Codes. (n.d.). Retrieved August 6, 2022, from https://www.color-hex.com/color-palette/10176
Davis, E., Howell, C., & Ungerbuehler, J. (2016, May 5). May artist Mood Board: "Happy place". Illustrated Faith. Retrieved August 6, 2022, from https://www.illustratedfaith.com/may-artist-mood-board-happy-place/
Happy colours color palette. Color Hex Codes. (n.d.). Retrieved August 6, 2022, from https://www.color-hex.com/color-palette/15131
Nature imagery has a calming effects on prisoners. Earth.com. (2017, September 4). Retrieved August 6, 2022, from https://www.earth.com/news/nature-calming-effects-prisoners/
OMGcraftShow. (2016, October 15). The best minimap mod for minecraft | journeymap. YouTube. Retrieved August 6, 2022, from https://www.youtube.com/watch?v=cSzFpfzFFmA
Sad aesthetic color palette. Color Hex Codes. (n.d.). Retrieved August 6, 2022, from https://www.color-hex.com/color-palette/26098
Technologies, F. (2019, September 10). Fmod: Sound for game design. 80lv. Retrieved August 6, 2022, from https://80.lv/articles/fmod-sound-for-game-design/
Technologies, U. (n.d.). Unity. Retrieved August 6, 2022, from https://unity.com/
YouTube. (2018, April 23). Side effects | original version - calarts 2018. YouTube. Retrieved August 6, 2022, from https://www.youtube.com/watch?v=wN5BqCKO9DY&t=3s