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The Arizona STEM �Acceleration Project

2025

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Students engineer a working Mars Rover to transport supplies through rough terrain

Janelle Moran

Sphero Rover Challenge

7th Grade

The Arizona STEM Acceleration Project

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Notes for teachers

The time a class will need will really depend on their background knowledge and how often they have participated in previous stem projects.

Notes for Teacher

  • This lesson takes place in a large open space.
  • 3-4 days
  • 1 class period of 45-60 min.
  • Student groups of 2-4 students.
  • An emphasis on communication and problem solving
  • Creative solutions should be encouraged
  • Facilitate student reflection on collaboration and communication.
  • Encourage students to connect to scientific topics.

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List of Materials

  • Rover: Sphero Bolt & K’nex

  • Possible items for the Payload: Assorted materials like rock, marbles, sticks, etc

  • Possible items for the Rough Terrain: Cardboard, bubble wrap, sand paper, styrofoam boards, etc

  • Rover EDP

  • 3-2-1 Reflection

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Standards

7.P3U1.4: Use non-algebraic mathematics and computational thinking to explain Newton’s laws of motion.

Science and Engineering Practices:

  • ask questions and define problems
  • develop and use models
  • plan and carry out investigations
  • analyze and interpret data
  • use mathematics and computational thinking
  • construct explanations and design solutions
  • engage in argument from evidence
  • obtain, evaluate, and communicate information

ELA Standards

7.RI.7 Compare and contrast a text to an audio, video, or multimedia version of the text, analyzing each medium’s portrayal of the subject (e.g., how the delivery of a speech affects the impact of the words).

7.SL.1 Engage effectively in a range of collaborative discussions (one‐on‐one, in groups, and teacher‐led) with diverse partners on grade 7 topics, texts, and issues, building on others’ ideas and expressing their own clearly.

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Objectives:

  • Students are going to create a construction vehicle (Rover) out of k’nex materials and sphero to hold and move objects.
  • Their “Rover” must be able to hold objects safely while commuting.
  • Students will code their sphero from the pick up site to the drop off location.
  • Students will use the Engineer Design Process to record their learning.

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Agenda (4 days, 45-60 minutes per day)

Day 1: Introduce the Storyline and Challenge, brainstorm their first design and collaborate with their group and decide on a plan.

Day 2: Review the constraints/limitations, their chosen plans, and begin construction.

Day 3: Complete construction and test their products.

Day 4: Complete their reflection to assess and present to the class.

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Intro/Driving Question/Opening

Today we are going to imagine that we are working with NASA on a mission on Mars. Through the course of our adventure, we have come into an issue where we need to move heavy items and transport them to a location further away. To simulate this on a smaller scale, we are going to create our own mini construction vehicle to transport heavier items to a specific location.

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Hands-on Activity Instructions

  • Preview simple machines video
  • Student groups of 2-3

Review

  • Overall Goal
  • Constraints
  • List of materials
  • Collaboration Expectations
  • Complete what’s on the Agenda daily

Goal: Create a Rover to help your team on Mars to move heavier items to a location further away.

Constraints:

  • Sphero Bolt (power to move objects)
  • K’nex (create a bed to hold items to move)
  • Pick up location & drop off location (once loaded, code your sphero to the drop off location)

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Assessment

  • Rover EDP - Students will complete this as they move through their engineering process and document their thinking.

  • 3-2-1 Reflection - Students will complete this on the last day

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Differentiation

Remediation

Extension/Enrichment

If students are having difficulty with the k’next building portion of the activity, the teacher could:

  • K’nex Truck video
  • Practice building with student using the book
  • Group student with a stronger student that will communicate well with that student.

If the students are having difficulty with the coding portion of the challenge, have students just use the sphero to “Drive” freely instead of coding.

Enrichment: Give students additional materials to engineer an add on to their rover to pick up the materials.

Extension: give students an opportunity to engineer their own challenge using the same materials.