Title�Group Member Names
Problem Statement
Design Process
STEM Concepts
Conclusion
Design Testing
Our VR application will provide an “escape” for the student when they are feeling distracted and are unable to concentrate on a given assignment or task. Based on our research and contact with UC professors, we have come to the conclusion that mindfulness training is an effective form of treatment for individuals with Attention Deficit Disorder. Our original focus group was individuals with the disorder, but after reading articles and asking fellow students, we decided that it can be used by any student who may encounter this issue in their academic studies.
Justification
Individuals with attention deficit disorder (ADD) are not able to focus on a given task or assignment and are easily distracted. There are no non-prescribed solutions for individuals with ADD/ADHD to help them regain concentration on a given assignment or task. These individuals’ inability to focus on their assignment leads to their struggle with academics and prevents their success. This problem is happening across the globe, and easily noticeable in students. It happens to students everyday in the classroom and at home when completing work. Approximately 6.4 million individuals between the ages of 4 and 17 are affected by this in the United States. Since this problem continues to affect individuals in school everyday, an alternative solution must be developed for the students’ success
Similar Solutions
Design Criteria
Justification
Viability
Testing Results
There are virtual reality applications for depression, anxiety, and phobias, however there are no known applications that apply mindfulness training tactics with the goal of increasing concentration levels.