Safety, Law, and Ethics
3-5 Computer Science Modules Series
A subconcept of
Safety, Law, and Ethics
Standard 3.IC.SLE.1: Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
Overview of the Lesson
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What Real-World Problem Does the Standard Address?
Below is a video describing copyright, public domain, and creative commons. The video explains the difference between the licenses and the reason why the licenses are important. Pay close attention to the difference between use of digital media to stay within the classroom versus use in projects intended to be published on the internet.
Your Turn
Why is it important for students to understand the concept of fair use for school projects? | |
How does the narrator in the video connect copyright and fair use to future careers in creative fields? | |
How is this video connected to this computer science standard? | |
What Does the Standard Say?
In this section you will examine the standard and think about the learning targets and potential ways of measuring student understanding of the concept by addressing the session question, "What does the standard say?"
Deconstructing the Standard
Examine how a colleague would interpret the parts of the standard for a student or parent. As you read, think about how you would help a parent interpret the standard language, if you would use the same common understandings, and why it would be important to interpret the standard.
Standard: 3.IC.SLE.1 Use public domain or creative commons media, and refrain from copying or using material created by others without permission. | |
Standard Language | Common Understanding |
public domain | Belonging or being available to the public, and therefore not subject to copyright laws. |
Deconstructing the Standard
Examine how a colleague would interpret the parts of the standard for a student or parent. As you read, think about how you would help a parent interpret the standard language, if you would use the same common understandings, and why it would be important to interpret the standard.
Standard: 3.IC.SLE.1 Use public domain or creative commons media, and refrain from copying or using material created by others without permission. | |
Standard Language | Common Understanding |
creative commons media | Copyright licenses for media on the internet. There are six licenses, each of which designates sharing rights.
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The Embedded Content of the Standard
The internet has opened the doors to a world of resources. Images, videos, music, and written works, are easily accessed with a few simple clicks of a mouse. This has also created an environment where copyright laws are violated. Some students believe that it (videos, music, images, etc.) is free to use if found on the internet. Kids need to be taught how to properly give attribution to work found on the internet, just as they are taught not to plagiarize out of a book.
Coding is a new literacy that students will be exposed to the rest of their lives. Every individual writes code in a way that is specific to the user, much like an individual would write an essay with distinct style. Hence, code found on the internet must be treated with the same respect as one would a piece of published written work.
One the next slide are two videos that clarify the difference between public domain and creative commons media.
The Embedded Content of the Standard
The video below focuses on copyright information for educators.
This video below was produced by Common Sense Education and can be used with students.
The Embedded Content of the Standard
Think about a project that your students complete during the year. It could be a book report, history project, or even an autobiography. Students can easily access digital media (e.g. videos, images, websites) to enhance their presentation. In most cases, these projects will not be open to the public; however, it is still good practice to provide attribution of the items used in the presentation
Students are very tech savvy. They find programs, apps, and games on the internet that they enjoy and quickly find ways to duplicate them, perhaps with some modifications. The tech savvy students will be able to find the program code to easily duplicate it. Copying the code from a program, app, and/or game also requires attribution.
Teachers are resourceful and always look for ways to enhance lessons. When digital media is added, proper attribution is best practice and a good example for students. This is especially important for any materials that will be posted on the internet.
Brainstorm scenarios whereby your students will need to provide attribution to creators of digital media (e.g. videos, photos, music) and coding. Why is it important for students to attribute others' work in all content areas? You will write your answer on slide 12.
Achieving the Standard
Learning Targets (Student Friendly Language) | Assessment Targets (Student Evidence) |
Standard: 3.IC.SLE.1 Use public domain or creative commons media, and refrain from copying or using material created by others without permission. | |
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Your Turn
Brainstorm scenarios whereby your students will need to provide attribution to creators of digital media and coding. Why is it important for students to attribute others' work in all content areas? | |
With respect to the standard, tell about three things you learned? | |
What are a couple other real-world connections you can make to this standard? | |
What Could This Look Like for My Students?
Think about what activities you would want your students to do in your classroom to develop their understanding.
1. Generate 3 lesson activities or ideas that would help students reach mastery of the standard.
2. Use the learning targets from the previous section as a guide of what students need to know.
3. Focus on the standard as an end goal.
Your Turn
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3 | |
Describe in at 3-5 sentences each of the 3 lesson activities or ideas you came up with according to the instructions on the previous slide.
What Resources Could Support Further Implementation?
In this final section, you will use your knowledge of the standard to examine some potential resources. When you look through the resources, it is important to recognize that students need to actively participate in developing their understanding.
Resources About the Content
"What is Creative Commons and Why Does it Matter?" - Blog post on Common Sense Media
What is here: This blog post clarifies Creative Commons licensing and explains why this is important for internet materials.
Resource Link: https://www.commonsense.org/education/blog/what-is-creative-commons-and-why-does-it-matter
Creative Commons Information Pack for Teachers and Students
What is here: Different browsers and applications have features that allow users to filter searches for Creative Commons licensed materials. This resource includes information on Creative Commons, how to search for items with Creative Commons licenses, and the best way to provide attribution of resources.
Resource Link: http://www.smartcopying.edu.au/open-education/creative-commons/creative-commons-information-pack-for-teachers-and-students
Resources for Lesson Ideas
Common Sense Media for Educators
What is here: Common Sense Media is an online portal with free K-12 Digital Citizenship lessons. Units 1 and 2 for grades 3-5 focus on Creative Credit and Copyright.
Resource Link: https://www.commonsense.org/education/digital-citizenship
Intellectual Property/Creative Commons Guideline & Worksheet
What is here: This resource is a complete lesson that can be easily used in the classroom. With guidance, students complete different searches in different applications. Students then make decisions on acceptable use of the items.
Your Turn
What resources looked most useful to you and why? | |
What resources or information do you still need to seek out and why? | |