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Now You're Thinking With Parts

Using Internal Family Systems in Narrative Design

Anna C. Webster - Writer and Narrative Designer

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Disclaimer and Content Warnings

  • I am neither certified in Internal Family Systems Therapy, nor am I a licensed mental health professional.
  • My expertise is that of a game writer and narrative designer. Nothing within this talk should be considered mental health advice.
  • If you are struggling with your mental health, please reach out for help from a qualified practitioner.

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Disclaimer and Content Warnings

IFS was developed as a therapeutic modality for individuals who have experienced trauma. As such, CWs:

  • High level, deliberately vague discussions of trauma.
  • High level, deliberately vague discussions of maladaptive behaviors and coping skills.

This talk also contains spoilers for Portal 2 (2011).

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Covered Topics In Order

  • Introduction to Internal Family Systems
  • Introduction to Parts Mapping
    • Parts Map: GLaDOS
    • Parts Map: Wheatley
    • Parts Map: Portal
  • Further Implications and Pitfalls

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What is IFS?

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IFS 101

A New Way of Speaking About Emotions

For example, in IFS, you wouldn't say:

"I am sad today."

You would say:

"I have a sad part up today."

  • This shift in language allows for compartmentalization and objectivity around potentially difficult feelings.
  • Linguistic determinism is real, people!!!

A System of Understanding the Mind

  • IFS is an an evidence-based psychological model and therapeutic modality.
  • Invented by psychologist Richard Schwartz in the 1980s.
  • IFS believes that the mind contains many "parts" of its whole. These parts each have their own needs, wants, and relationships with other parts.
    • Ex: you may feel irritated that you're feeling sad about something.

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In IFS, a part is considered not just a passing emotional state... but a distinct mental system with its own history, abilities, needs, and worldview."

  • Richard Schwartz as Quoted by Bessel Van Der Kolk

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Sound Familiar?

  • Multiplicity of the mind is not new.
  • Humans are very complex, emotional creatures with rich "inner lives."

BUT

  • IFS endeavors to focus on the roles and relationships these parts have to each other, rather than the fact there is multiplicity of feeling.

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There are "no bad parts."

Though parts may appear harmful, destructive, or cause pain:�

  • They all have a "good reason" for being there/having formed.
  • They are all trying to help.

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The "Golden Rule" of IFS:

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Types of Parts

IFS classifies parts into four varieties:

  • Exiles
  • Managers
  • Firefighters
  • The "Self" - there is only one of these

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Part Profile:

Exiles

  • Exiles
  • Managers
  • Firefighters
  • Self

TLDR: Exiles are parts which hold painful thoughts or memories that we'd rather not think about.

Examples of Exiles:

  • Shame
  • Grief/Loss
  • Traumatic memories
  • Fear/Terror
  • Loneliness
  • Abandonment
  • Inadequacy
  • Parts formed from painful or traumatic memories or self-beliefs. Often, but not always, in childhood.
  • Shunned from the rest of the system - similar to "bottling up" emotions.
  • Just want to be heard and validated.

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Part Profile:

Managers

  • Exiles
  • Managers
  • Firefighters
  • Self

TLDR: Managers are parts which protect the system by maintaining control and keeping Exiles at bay.

Examples of Managers:

  • Perfectionism
  • Workaholism
  • People-pleasing
  • Self-criticism
  • Self-sabotage
  • Procrastination
  • Controllingness
  • Think of managers as protectors of the system: making sure the person never is put in painful situations (especially those that formed exiles) again.
  • Tries to keep Exiles quiet.
  • Can be very maladaptive.

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Part Profile:

Firefighters

  • Exiles
  • Managers
  • Firefighters
  • Self

TLDR: When all else fails, firefighters protect and soothe the system - often when Exiles are upset.

Examples of Firefighters:

  • Substance abuse
  • Compulsive shopping
  • Angry outbursts
  • Gambling
  • Disordered eating
  • Oversleeping
  • Excessive exercise
  • Think of Exiles as the "emergency break."
  • When Exiles get activated, firefighters step in to soothe.
  • Because they soothe without healing the core issue, can create a destructive cycle.

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Part Profile:

Self

  • Exiles
  • Managers
  • Firefighters
  • Self
  • The Self is the core of the person - and an active, compassionate leader.
  • It is innate, divine, and cannot be destroyed, damaged, or taken away.
  • Finding and nurturing "Self energy" is the key to healing
  • Fosters "curiosity" - the state of being willing to interact with/ask questions of parts.

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Ya got all that?

(Don't worry, it'll make sense when you see it in action.)

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Parts Mapping

Or: Anna, you've been gabbing for a while - how do I use this? And what's this got to do with Portal 2?

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What is parts mapping?

  • A drawn, visual representation of parts within a person/character's system and how they relate to other parts.
  • A way to get a single snapshot of the intricacies of a system (or in our case, a character or overall narrative).
  • A super quick and inexpensive tool for evaluation of a character or narrative's arc.

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Example of a Parts Map

There is no right or wrong way to draw a parts map - whatever makes sense to you!��Notice:

  • Groupings of parts
  • Relationships to other parts
  • Parts' names may be self explanatory, or more creative. Whatever feels right!

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...I needed to use another game as an example.

I needed a game with:

  • The reputation of a classic. A game that (most) people watching my talk would know/have a frame of reference for.
  • A relatively small cast for efficiency.
  • Characters that exhibit dynamic growth.

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Portal 2 (2011) by Valve Software

  • Has a main cast of four characters: Chell, GLaDOS, Wheatley, and Cave Johnson (Posthumously).
    • Of these four, two have VERY dynamic change
  • Fits the bill of "modern classic."

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Let's Parts Map:�GLaDOS

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Parts Map: GLaDOS

  1. Determine the three types of parts:
    1. Exile(s)
    2. Manager(s)
    3. Firefighter(s)
  2. Identify catalyst for change
  3. Introduce Self Energy

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Parts Map: GLaDOS

  • Determine the three types of parts:
    • Exile(s): lack of agency
    • Manager(s)
    • Firefighter(s)
  • Identify catalyst for change
  • Introduce Self Energy

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Parts Map: GLaDOS

  • Determine the three types of parts:
    • Exile(s): lack of agency
    • Manager(s): control
    • Firefighter(s)
  • Identify catalyst for change
  • Introduce Self Energy

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Parts Map: GLaDOS

  • Determine the three types of parts:
    • Exile(s): lack of agency
    • Manager(s): control
    • Firefighter(s): violence
  • Identify catalyst for change
  • Introduce Self Energy

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Parts Map: GLaDOS

  • Determine the three types of parts:
    • Exile(s): lack of agency
    • Manager(s): control
    • Firefighter(s): violence
  • Identify catalyst for change
  • Introduce Self Energy

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Parts Map: GLaDOS

  • Determine the three types of parts:
    • Exile(s): lack of agency
    • Manager(s): control
    • Firefighter(s): violence
  • Identify catalyst for change
  • Introduce Self Energy

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can IFS work for antiheroes or villains?

Sure, that's great for a character with a complete arc, but...

(Spoilers: yeah.)

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Let's Parts Map:�Wheatley

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Incomplete and Nebulous Maps for Villains and Antiheroes

Villains:

  • Incomplete arcs may still feel fulfilling
    • Villains can be seen as forfeiting" the rest of their arc through their actions.
  • Redemption arcs are fulfilling too, but must be chosen and handled with utmost care.

Antiheroes:

  • Map may be partially obscured or unknown to audience
    • Example: Doug Ratmann
  • Mystique builds intrigue - but behavior should remain solid and consistent.

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Further Implications and Pitfalls

Because no system is perfect.

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Parts Mapping an Entire Narrative

  • IFS can be used to parts map entire narratives.
  • Can be done in tandem with first beatmap pass, or used as a review tool.
    • Can be done with pre-established narrative pillars, or to help define narrative pillars/goals along the way.

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Pitfalls

  • Problematic implications:
    • Not all growth has to be traumagenic
      • This goes doubly so when a character is of an underrepresented group.
      • Watch out for tropes, people!!!
  • IFS is evidence-based, but not for everyone.
    • Psychologists find fault in the model with those who may not be able to access parts/self-energy due to additional factors (illness).

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In Summary:

  • Internal Family Systems as a model can be applied to/utilized in game writing and narrative design
    • It works for characters!
    • It works for entire narratives!
    • It's resource-light, realistic, and easy to understand!
  • There's lots to take into consideration
    • It's not perfect, but nothing is: your mileage may vary!

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Thank You!

Got further questions for me?

Find me on twitter @annacwebs

Want to learn more?

Check out The IFS Institute (ifs-institute.com)

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