1 of 14

GM Like a Druid: Animals

Jess Miller-Camp, Ph.D. (they/them)�Druid GM Designs

2 of 14

How do they interface with…

  • The party?
    • Role
    • Presentation

  • The world?
    • The environment
    • Society

  • The game?
    • Mechanics
    • Motivation

3 of 14

Common mistakes

  • Vicious killers

  • Anthropomorphism �(or lack thereof?)

  • Higher lifeforms

  • Living fossils

4 of 14

Characters or Backdrop?

  • Set dressing

  • Turns of phrase

  • Animal products

Pieter Brueghel’s Netherlandish Proverbs (1559)

5 of 14

Pets vs Livestock

  • Names

  • Personal connections

  • Annual cycles in husbandry

Photo by Gold Shaw Farm

6 of 14

Personalities

  • Typical behaviors for a species vs unique personalities

  • Fight, flight, freeze, or faun

Photo by The Pipsqueakery

7 of 14

Part of the Ship, Part of the Crew

  • Familiars, animal companions, mounts, mascots, etc.
  • PC or GM-controlled?
  • Character or class feature?

8 of 14

Is the Stat Block Correct?

  • Power level

  • Senses

  • Movement

  • Abilities

9 of 14

Motivations

  • Defense
  • Food
  • Mates
  • Curiosity
  • Play

Courier Mail

10 of 14

Sociality

  • Highly social, situationally social, or loner?

            • Relationships with mates

                  • Relationships with offspring

                  • Interspecies dynamics

11 of 14

Communication

  • Visual
  • Auditory
  • Body language

  • Olfactory
  • Touch
  • Chemical

  • Electrosensory

12 of 14

Seasonality

  • Babies, mating season
  • Migration
    • Latitudinal
    • Altitudinal
    • Habitat
  • Seasonal food
  • Winter/dry�season rest

13 of 14

Variation and Disparity

  • Sexual dimorphism
  • Other morphs
  • Geographic
  • Age
  • Time

Roger Hall, Scientific Illustration

14 of 14

Discussion Time!

Any questions about things I talked about?

    • Or didn’t talk about?

Want a discussion or�advice for an idea you’re�working on?

    • Gamemastering
    • Worldbuilding
    • Writing
    • Anything!

druidgmdesigns.com