Factors Affecting Consumer Behavior in the entertainment Industry During and after COVID-19
Dorothy Bryans and Dr. Irina Toteva
Introduction
Purpose
The purpose of this project is to address how safety measures, among other factors, could influence the purchase intention of consumers at movies theaters and to address possible factors influencing a consumer’s likelihood to get entertainment outside of their home.
Research Questions
Literature Review - Fear
Literature Review - Fandom
Literature Review – Value of Social Interaction
Conceptual Model
Value of Social Interaction
Hypotheses
H1: Individuals with higher levels of fear are less likely to attend movies at movie theaters than those with lower levels of fear.
H2: Individuals who are highly devoted to a particular fandom are more likely to attend movies at movie theaters than those who are not highly devoted to a fandom.
H3: Individuals that place high levels of value on the social aspect of entertainment are more likely to attend movies at movie theaters than those who place lower levels of value on the social aspect of entertainment.
Methodology
Type of Study:
Target Population:
Sample Design and Data Collection Method:
Procedure
Condition 1:
| Condition 2:
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Results
Once the data has been collected during this experiment, three-way ANOVA analysis will be used to analyze all of the variables. The projected results are seen below.
These projected results show that:
Conclusion
THANKS
Please keep this slide for attribution.
References