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Leveraging Innovative Technologies in Practice�

Exploring VR Applications in College Classes:

An SBU Showcase

Dr. Guleed Ali guleed.ali@stonybrook.edu

Luis Colón luis.colon@stonybrook.edu

Devon Coutts devon.coutts@stonybrook.edu

Dr. Yiren Kong yiren.kong@stonybrook.edu

Jenny Zhang yi.zhang.13@stonybrook.edu

Center for Excellence in Learning and Teaching (CELT)

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CELT VR Team

Faculty Partner

Yiren Kong, PhD

Educational Research & Grant Development Specialist

Devon Coutts

Graduate Assistant

Jenny Zhang

Senior Instructional Designer

Luis Colón

Instructional Designer

Guleed Ali, PhD

IDEA Fellow SBU

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About CELT VR Team

  • Our CELT VR team started on June 2022
  • Set up CELT VR interest group on Yammer platform, share VR related research and technology to academic community.
  • Actively collaborate with faculty to apply VR tech in their teaching.
  • Partner with Classroom Support Team and Department of Information Technology (DoIT) to disseminate VR/XR technology.
  • Conducted many VR sessions to many departments and symposiums.

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CELT VR Studio

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Agenda

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Discuss how effective utilization of VR can benefit teaching and learning at SBU

SBU VR Faculty Showcase

Demonstration of VR technologies:

  • Station 1: 360 video/photo and WebXR (FrameVR)
  • Station 2: Immersive public speaking VR app - Ovation
  • Station 3: Medical VR simulation (Medical Holodeck, CPR simulator)

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Overview of Technologies

Images by ph.vector and Freepik

360° VR Photo / Video

WebXR

Medical App for Meta Headset

A 360-degree video/image is photo and/or video that is recorded in all directions, providing the viewer with a 360-degree view.

WebXR stands for “Extended Reality” for the web, which includes both virtual reality (VR) and augmented reality (AR), as well as all other related immersive technologies

There are a variety of apps for VR headsets such as the Oculus Quest series that allow learners to discuss medical imaging, run clinical scenarios independently or with colleagues, and more.

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360° Photo/Video

A 360-degree video/image is photo and/or video that is recorded in all directions, providing the viewer with a 360-degree view. When watching these videos or looking at these photos you are able to look around you anywhere you want. In order to film 360-degree video or take 360-degree photos, you must have access to a 360-degree camera.

Photo by A.J Colores on Unsplash

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Use Cases for 360° Photo and Video

Scenario-Based Learning

3D Storytelling

Virtual Field Trips

Learners can develop stories and creative works with VR headsets. This technology allows for an immersive storytelling experience with interactive elements and a multisensory experience.

By participating in virtual simulations, students can learn from mistakes at no cost to participants, stakeholders, or other expenses. They may also attempt as many tries as necessary.

Using VR Headsets for virtual field trips can allow students to see and experience locations and experiences that they might not otherwise be able to which provides an experience that is immersive and could be more cost effective as well.

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Pros of 360° Photo/Video

Easier to Implement

Wide Device Compatibility

Low Cost

Photo Credit | Flaticon

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Cons of 360° Photo/Video

Limited Interactivity

Lower Immersion Compared to Other VR

Photo Credit | Flaticon

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WebXR

WebXR stands for “Extended Reality” for the web, which includes both virtual reality (VR) and augmented reality (AR), as well as all other related immersive technologies, including but not limited to mobile devices and more. It allows users to tap into the power of the web through immersive environments and experiences.

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Use Cases for WebXR (FrameVR)

Remote Learning

The accessibility factor of VR allows learning to occur on-demand from most locations and times that is convenient for the learner or group of learners.

3D Models

Virtual Modeling

3D models provide useful information and a unique user experience. These interactive models improve understanding of concepts and can enhance learning and training.

By allowing learners to work with 3D models, learners are able to work with 3D renderings of objects that can be too small to see with our eyes alone or too large to fit in the classroom. This allows for a more hands-on learning experience.

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Pros of WebXR

Cross Platform Compatibility

High Interactivity

Web Based

Photo Credit | Flaticon

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Cons of WebXR

May Require High Development SKill

Cost for Pre-Built Learning Content

Photo Credit | Flaticon

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Medical Apps for Meta Headset

There are a variety of apps that are available for VR headsets such as the Meta Oculus Quest series that allow for an immersive experience that can be more accessible and allow the user to access learning experiences from any convenient location.

CPR Simulator app allow users to practice CPR using full body movements, with a virtual instructor.

Medical Holodeck app allows learners to visualize, edit, and discuss medical imaging, human dissections, and 3D human anatomy models in a VR environment.

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Use Cases for CPR Simulator and Medical Holodeck

Record Lessons & Simulations

Learners are able to record their own content, create lessons and record their progress, store, as well as share with other users worldwide.

3D Medical Anatomy

Medical Collaboration & Teamwork

Learners are able to visualize, edit, and discuss 3D medical imaging either individually or in collaborative groups. Dissections and surgeries are possible entirely in virtual reality.

Discuss medical imaging in collaborative groups, participate in group trainings, and participate in the virtual classroom experience with learners on a global scale.

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Pros of CPR Simulator

High Immersion

Realistic Simulations

Specialized VR Software

Photo Credit | Flaticon

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Cons of CPR Simulator

Higher Cost

Limited to Oculus Quest 2

Potential Learning Curve

Photo Credit | Flaticon

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Public Speaking VR App - Ovation

Highly Customizable

You can import your own documents such as text, slides, and slide notes and can choose from a variety of different tools and environments for your session.

Realistic Public

Speaking Environment

Real Time Feedback

Ovation provides a virtual public speaking environment where the audience can track your movement and react to your comments in real-time.

Ovation provides feedback instantaneously while you are speaking to help you make adjustments to your public speaking and articulate your ideas more effectively.

Photo Credit | Ovation

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Dr. Guleed Ali - GEO 122 Virtual Field Trip

Dr. Guleed Ali

Department of Geosciences

IDEA Fellow in Sustainable Climate Justice and Solutions

Stony Brook University

Dr. Ali used GoPro Max to film 360 degree videos and photos for his GEO 122 class. He aim to provide a sustainable solution for students to visit remote sites virtually.

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A screenshot of a 360° Video from Dr. Guleed’s recent Geoscience work

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Mark Lang - Virtual Field Trip for School of Marine and Atmospheric Science (SoMAS)

Mark Lang, a 360-degree video and photo expert at SoMAS, collaborated with Dr. Darcy Lonsdale during COVID filmed a virtual field trip to the Rocky Intertidal Zone at Crane Neck Point on Long Island Sound, allowing students to explore marine ecosystems remotely, and learn from Dr. Lonsdale’s narrative at the same time.

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Mark Lang - Virtual Field Trip for School of Marine and Atmospheric Science (SoMAS)

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Data Visualization VR App for HBM 640 Molecular Mechanisms of Microbial Pathogenesis

Dr. Carol Carter

Distinguished Professor and Member of the National Academy of Sciences

Department of Microbiology and Immunology

Adjunct Professor, Department of Physiology & Biophysics

Stony Brook University

CellPAINT

Dr Carol Carter plan to use the data visualization app CellPAINT in her HBM 640 this Fall. With VR, students are provided a simulated 3D environment that enables them to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through their own senses.

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VR Game to teach logic of possibility and

necessity in physics and philosophy

Dr. Gary Mar

Professor

Department of Philosophy

College of Arts and Sciences

Paul St. Denis

Coordinator of Teaching and Learning Lab

Department of Information Technology

Dr. Mar use virtual reality game “Tarski’s World” created by Paul St. Denis in classroom to teach students first-order logic. This interactive game can modal logic of possibility and necessity, used in “many worlds” models in physics and philosophy, thereby making is possible to introduce of temporal logic.

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Framevr.com/celt

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Sources Cited

Gottensen, G. (2023). How Virtual Reality and Augmented Reality in Healthcare Is Changing Medicine. (2021). Built In. https://builtin.com/healthcare-technology/ar-virtual-reality-healthcare

Pottle, J. (2019). Virtual reality and the transformation of medical education. Future Healthcare Journal, 6(3), 181–185. https://doi.org/10.7861/fhj.2019-0036

Sikorsky, J. (2018, November 28). VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum. EdSurge; EdSurge. https://www.edsurge.com/news/2018-11-28-vr-isn-t-a-novelty-here-s-how-to-integrate-it-into-the-curriculum

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Thank You!

Contact us at CELT@stonybrook.edu

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