Leveraging Innovative Technologies in Practice�
Exploring VR Applications in College Classes:
An SBU Showcase
Dr. Guleed Ali guleed.ali@stonybrook.edu
Luis Colón luis.colon@stonybrook.edu
Devon Coutts devon.coutts@stonybrook.edu
Dr. Yiren Kong yiren.kong@stonybrook.edu
Jenny Zhang yi.zhang.13@stonybrook.edu
Center for Excellence in Learning and Teaching (CELT)
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CELT VR Team
Faculty Partner
Yiren Kong, PhD
Educational Research & Grant Development Specialist
Devon Coutts
Graduate Assistant
Jenny Zhang
Senior Instructional Designer
Luis Colón
Instructional Designer
Guleed Ali, PhD
IDEA Fellow SBU
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About CELT VR Team
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CELT VR Studio
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Agenda
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Discuss how effective utilization of VR can benefit teaching and learning at SBU
SBU VR Faculty Showcase
Demonstration of VR technologies:
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Overview of Technologies
Images by ph.vector and Freepik
360° VR Photo / Video
WebXR
Medical App for Meta Headset
A 360-degree video/image is photo and/or video that is recorded in all directions, providing the viewer with a 360-degree view.
WebXR stands for “Extended Reality” for the web, which includes both virtual reality (VR) and augmented reality (AR), as well as all other related immersive technologies
There are a variety of apps for VR headsets such as the Oculus Quest series that allow learners to discuss medical imaging, run clinical scenarios independently or with colleagues, and more.
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360° Photo/Video
A 360-degree video/image is photo and/or video that is recorded in all directions, providing the viewer with a 360-degree view. When watching these videos or looking at these photos you are able to look around you anywhere you want. In order to film 360-degree video or take 360-degree photos, you must have access to a 360-degree camera.
Photo by A.J Colores on Unsplash
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Use Cases for 360° Photo and Video
Scenario-Based Learning
3D Storytelling
Virtual Field Trips
Learners can develop stories and creative works with VR headsets. This technology allows for an immersive storytelling experience with interactive elements and a multisensory experience.
By participating in virtual simulations, students can learn from mistakes at no cost to participants, stakeholders, or other expenses. They may also attempt as many tries as necessary.
Using VR Headsets for virtual field trips can allow students to see and experience locations and experiences that they might not otherwise be able to which provides an experience that is immersive and could be more cost effective as well.
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Pros of 360° Photo/Video
Easier to Implement
Wide Device Compatibility
Low Cost
Photo Credit | Flaticon
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Cons of 360° Photo/Video
Limited Interactivity
Lower Immersion Compared to Other VR
Photo Credit | Flaticon
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WebXR
WebXR stands for “Extended Reality” for the web, which includes both virtual reality (VR) and augmented reality (AR), as well as all other related immersive technologies, including but not limited to mobile devices and more. It allows users to tap into the power of the web through immersive environments and experiences.
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Use Cases for WebXR (FrameVR)
Remote Learning
The accessibility factor of VR allows learning to occur on-demand from most locations and times that is convenient for the learner or group of learners.
3D Models
Virtual Modeling
3D models provide useful information and a unique user experience. These interactive models improve understanding of concepts and can enhance learning and training.
By allowing learners to work with 3D models, learners are able to work with 3D renderings of objects that can be too small to see with our eyes alone or too large to fit in the classroom. This allows for a more hands-on learning experience.
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Pros of WebXR
Cross Platform Compatibility
High Interactivity
Web Based
Photo Credit | Flaticon
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Cons of WebXR
May Require High Development SKill
Cost for Pre-Built Learning Content
Photo Credit | Flaticon
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Medical Apps for Meta Headset
There are a variety of apps that are available for VR headsets such as the Meta Oculus Quest series that allow for an immersive experience that can be more accessible and allow the user to access learning experiences from any convenient location.
CPR Simulator app allow users to practice CPR using full body movements, with a virtual instructor.
Medical Holodeck app allows learners to visualize, edit, and discuss medical imaging, human dissections, and 3D human anatomy models in a VR environment.
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Use Cases for CPR Simulator and Medical Holodeck
Record Lessons & Simulations
Learners are able to record their own content, create lessons and record their progress, store, as well as share with other users worldwide.
3D Medical Anatomy
Medical Collaboration & Teamwork
Learners are able to visualize, edit, and discuss 3D medical imaging either individually or in collaborative groups. Dissections and surgeries are possible entirely in virtual reality.
Discuss medical imaging in collaborative groups, participate in group trainings, and participate in the virtual classroom experience with learners on a global scale.
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Pros of CPR Simulator
High Immersion
Realistic Simulations
Specialized VR Software
Photo Credit | Flaticon
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Cons of CPR Simulator
Higher Cost
Limited to Oculus Quest 2
Potential Learning Curve
Photo Credit | Flaticon
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Public Speaking VR App - Ovation
Highly Customizable
You can import your own documents such as text, slides, and slide notes and can choose from a variety of different tools and environments for your session.
Realistic Public
Speaking Environment
Real Time Feedback
Ovation provides a virtual public speaking environment where the audience can track your movement and react to your comments in real-time.
Ovation provides feedback instantaneously while you are speaking to help you make adjustments to your public speaking and articulate your ideas more effectively.
Photo Credit | Ovation
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Dr. Guleed Ali - GEO 122 Virtual Field Trip
Department of Geosciences
IDEA Fellow in Sustainable Climate Justice and Solutions
Stony Brook University
Dr. Ali used GoPro Max to film 360 degree videos and photos for his GEO 122 class. He aim to provide a sustainable solution for students to visit remote sites virtually.
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A screenshot of a 360° Video from Dr. Guleed’s recent Geoscience work
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Mark Lang - Virtual Field Trip for School of Marine and Atmospheric Science (SoMAS)
Mark Lang, a 360-degree video and photo expert at SoMAS, collaborated with Dr. Darcy Lonsdale during COVID filmed a virtual field trip to the Rocky Intertidal Zone at Crane Neck Point on Long Island Sound, allowing students to explore marine ecosystems remotely, and learn from Dr. Lonsdale’s narrative at the same time.
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Mark Lang - Virtual Field Trip for School of Marine and Atmospheric Science (SoMAS)
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Data Visualization VR App for HBM 640 Molecular Mechanisms of Microbial Pathogenesis
Distinguished Professor and Member of the National Academy of Sciences
Department of Microbiology and Immunology
Adjunct Professor, Department of Physiology & Biophysics
Stony Brook University
Dr Carol Carter plan to use the data visualization app CellPAINT in her HBM 640 this Fall. With VR, students are provided a simulated 3D environment that enables them to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through their own senses.
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VR Game to teach logic of possibility and
necessity in physics and philosophy
Professor
Department of Philosophy
College of Arts and Sciences
Coordinator of Teaching and Learning Lab
Department of Information Technology
Dr. Mar use virtual reality game “Tarski’s World” created by Paul St. Denis in classroom to teach students first-order logic. This interactive game can modal logic of possibility and necessity, used in “many worlds” models in physics and philosophy, thereby making is possible to introduce of temporal logic.
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Framevr.com/celt
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Sources Cited
Gottensen, G. (2023). How Virtual Reality and Augmented Reality in Healthcare Is Changing Medicine. (2021). Built In. https://builtin.com/healthcare-technology/ar-virtual-reality-healthcare
Pottle, J. (2019). Virtual reality and the transformation of medical education. Future Healthcare Journal, 6(3), 181–185. https://doi.org/10.7861/fhj.2019-0036
Sikorsky, J. (2018, November 28). VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum. EdSurge; EdSurge. https://www.edsurge.com/news/2018-11-28-vr-isn-t-a-novelty-here-s-how-to-integrate-it-into-the-curriculum
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Thank You!
Contact us at CELT@stonybrook.edu
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