SenseCraft Game Design
A game platform to build citizen's capacity to engage with complex evidence
Jack Park�jackpark@topicquests.org
Marc-Antoine Parent�maparent@conversence.com
https://creativecommons.org/licenses/by-nc/2.0/
© 2023 TopicQuests Foundation and Conversence
Photo by Johannes Plenio on Unsplash
Collective intelligence and citizen participation
How to engage citizens with complexity
Early gamification: Foresight Engine, MMOWGLI
Note: Current state of our prototype uses a similar conversation structure
MMOWGLI (Jensen&Tester, 2012)
Early gamification: induced gaming dynamics
Jack Park was asked (2010): �“How can we have civil conversations online about politics?”
World of Warcraft meets global sensemaking
“I would rather hire a high-level World of Warcraft player than an MBA from Harvard” –John Seely Brown (2012)
Design for deep listening and nuance vs reactivity
Design for coopetition vs adversarial dynamics
Design for epistemic curiosity vs playing fixed rules
Co-design as a meta-goal
Engelbart’s Vision
How would we include AI in the process?
Co-design with the Collective Intelligence Community