The Arizona STEM Acceleration Project
Introduction to Edison EdScratch
Edison finds the Grassland
Edison, the Animal of Yellowstone Part 3
A 6th grade STEM lesson
Author: Aimee Katz
Date: 5/23/23
Notes for teachers
Ecosystem Cards Link
Students have already had prior lessons using the Ecosystem cards.
Students will have prior knowledge using EdScratch but may be helpful to review how to download code to the Edison.
See speaker notes on slide 12 so that students understand the rules to the game.
If may be useful to print slide 12 so that each student has a physical copy to use.
Part 1- Click here
Part 2- Click here
Part 3- Click here
Part 4- Click here
List of Materials
Science Standards
6.L.2U1.13- Develop and use models to demonstrate the interdependence of organisms and their environment including biotic and abiotic factors.
6.L.2U1.14- Construct a model that shows the cycling of matter and flow of energy in ecosystems.
Computer Science Standards
6.AP.A.1 Identify planning strategies such as flowcharts or pseudocode, to simulate algorithms that solve problems.
6.AP.PD.5 Document programs in order to make them easier to follow, test, and debug.
Objectives:
Driving Question
How do living things interact with living and nonliving parts of the environment?
What is the most efficient way to get to the food source(s) so that your animal conserves energy in order to survive?
Agenda
1 60 minute class period
Rules of the Game
Survivor of Yellowstone
2
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6
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9
10
Log in to the Wifi and type in the following:
www.edscratchapp.com
10
Edison the Yellowstone Survivor
What you will need:
Edison Robot
EdCom Cable
Computer logged in to the Wifi
EdGrid or premade Grid
EcoSystems cards
Dice or Google roll
Edison The Yellowstone Survivor
Example game board
Evaluation/Assessment
Students will share their solutions either as a group share.
Students will save their code with a screenshot or using the paper version on slide 14.
Differentiation
Offer a paper version of coding by printing out slide 14. Have students cut out a paper Edison and use the Edison physically to move on the grid. Circle all the food sources with a green marker an place a red X over all the predators. As students physically move their paper Edison have them make lines with arrows indicating how their Edison will successfully find all the food sources and avoid the predators.
If coding using https://www.edscratchapp.com/
is not an option due to language barriers, have students use the icon based https://www.edblocksapp.com/
Remediation
Extension/Enrichment
Students who have shown proficiency in coding with Edison can try to code 2 Edison’s as two different animals. They can press the start button at the same time and try to avoid running in to the other Edison animal trying to find their food sources.
Students may use more blocks such as the wait block, leds, music, or events to enhance their solution.