Gnomophobia Presentation
TABLE OF CONTENTS
Introduction – Who are we?
What is Gnomophobia?
Level One
Level Two
Level Three
Closing
01
03
02
04
05
06
Our studio, the leads, Manager, etc.
Overview of the whole game
Level One’s Team Presentation
Level Two’s Team Presentation
Level Three’s Team Presentation
Last couple of things to end it off
Introduction
01
Who are we? Where are we?
I’ll do you one better, WHY ARE WE?
We are Studio Ungnome
We have 17 employees
With 4 leads,
One main Boss
(lovely Prof. Dana Steinhoff)
Who are the leads?
Julia Spiller
Caleb Secrest
Eric Cowette
James McKibbin
Lead Artist
Lead Designer
Lead Producer
Lead Programmer
What is Gnomophobia?
02
Definition of Gnomophobia
The irrational fear of gnomes
What is Gnomophobia?
How Do You Play Gnomophobia?
Overall Narrative
Gnomophobia Art Direction
Target Audience
Meet Billy
Activities
Sophomore in high school, likes watching YouTube and playing video games in their free time.
Likes games that have a bit of a darker story.
Enjoys older-style indie games that have a more interpretive storyline.
Plays a lot of PC and/or console games.
Influences
Usage
Personality & Values
Interests
Likes YouTube channels like Game Theory, and games where you have to figure out what’s going on.
Level One
03
Who are We?
Julia Spiller
Chad Russell
Kristel Trujillo
Gabe
James McKibbin
Artist
&
Level Organizer
Level/Systems & Mechanics Designer
Narrative Designer
Programmer
Lead Level Programmer
Level One Narrative Design
Setup and Intro To Greater Narrative
DESTROYABLE OBJECTS
LEVEL 1 UNIQUE MECHANIC
Level Overview
CONCEPT
PIXELATED
JUNGLE
SNEK
Level One Art Direction
GAMEPLAY EXAMPLES
Level Two
04
Carrying The Gnome
Who Are We?
Logan Allen
Asher Doucette
Sean Engleheart
Jackson Parker
Caleb Secrest
Artist
Programmer
Level Designer
Narrative Designer
Systems/Mechanics Designer
What Is Level Two & Its Unique Mechanic?
The player must carry the gnome to the door.
The character can’t attack while carrying the gnome.
The Gnome can be dropped and picked up at anytime.
Gameplay Example
Level Two Art Direction
Level Two Narrative Design
“Pick me up!”
“Help! I’m being abandoned!”
“I need to be held!”
“I hope you die.”
“You’re bad at fighting.”
“You have to take me with you!”
“You’ll die without me.”
Level Three
05
Who Are We?
Quinn McDonnell
Joyce Abeita
Jacob Ilama
Anthony Richichi
Lyden Lapensee
Lily Nelsen
Systems and Mechanics Designer
Team Lead, Narrative Designer
Programmer
Artist
Level Designer
Team Lead Artist
What Is Level Three & Its Unique Mechanic?
The player can open and close doors with buttons
Certain buttons will open doors and close others
The final boss of the game who shoots projectiles
Gameplay Example
Art Direction
Art Direction (cont’d.)
Original Concept for Player Character
Animation Sheet for Player Character
Level Narrative Design
“Where did that gnome go?”
“ This makes me miss that annoying gnome”
“I didn't mean to kill anyone…”
UI Example
Closing
06
If we had more time…
Questions?