Choose your own adventure project
-Dru m.
Dr. Walter B. Metcalf is a doctor who has just finished working on his secret project that will help him overthrow the Russian tsar who has tormented his small town. Walter realizes he is very low on much needed supplies. Should the doctor go to the local market or to the blacksmith?
Tsar = Russian King
Local Market: Dr. Walter B. Metcalf walks down the street to the local market. When he arrives he sees a ton of the Tsar’s guards wandering about the place. Walter makes eye contact with one of the guards who then starts to run after him. Should Walter stand his ground and fight or should he run?
Blacksmith: Dr. Walter B. Metcalf walks down the street to his old friend the blacksmith. When he arrives the blacksmith already has everything ready for the doctor. A guard then approaches Walter. Should Walter listen to what the guard has to say or should he run away.
Local Market > Standing ground: When Walter tries to fight the guard he immediately loses for the guard has armour and weapons on him. The guard then takes Walter to the Russian tsar’s Jail where he is locked up. Walter notices a very tight hole through the wall. Should Walter Go through the hole in the wall or should he wait for the guards to come back.
Local Market > Run: Walter runs into the forest but realizes he is lost very quickly. Many hours later and Walter is still lost and very hungry. Walter comes across some berries but is unsure if they are poisonous or not. Should Walter eat the berries or not?
Blacksmith > Listen to the guard or Run: The guard approaches Walter and immediately arrests him for the rumours of Walter working to overthrow the Russian Tsar. When Walter gets to his jail cell he sees that the window doesn’t have bars. Should Walter jump out the window or not.
Local Market > Standing ground > Go through Hole in the wall: The hole led into the Russian Tsar’s vault. The vault was full of many great treasures. Should Walter take the treasures and escape rich or should he overthrow the Tsar?
Local Market > Standing ground > Wait for the guards to come back: When the guards come back they bring Walter to the dungeons where he lives the rest of his life.
Local Market > Run > Eat berries: When Walter eats the berries he immediately realizes that they are poisonous.
Local Market > Run > Don’t eat the berries: Walter doesn’t eat the berries but sees the lit up kingdom in the distance. Walter heads to the Kingdom. Should Walter attempt to overthrow the Tsar or should he go back home.
Blacksmith > Listen to the guard > Jump out the window: When Walter jumps out of the window he lands in a body of water. Walter then sneaks back into the kingdom and attempts to overthrow the Tsar. Should Walter poison the Tsar’s drink or should he just attack the Tsar.
Blacksmith > Listen to the guard > Don’t jump out the window: The guards come back and take Walter to the dungeons and Walter lives there for the rest of his life.
Local Market > Standing ground > Go through Hole in the wall > Take treasures: Walter escapes with the riches and becomes very wealthy but the Russian Tsar still rules over.
Local Market > Standing ground > Go through Hole in the wall > Overthrow the Tsar: Walter takes a sword from a knight stand and chases the Tsar out of the kingdom. The Russian Tsar rules no longer.
Local Market > Run > Don’t eat the berries > Overthrow Tsar: Walter tries to fight the Tsar but because he hasn’t eaten for a long time he is very weak and loses. Walter now lives in the dungeons.
Local Market > Run > Don’t eat the berries > Go back home: Walter can’t find his way home and stays in the forest for the rest of his life.
Blacksmith > Listen to the guard > Jump out the window > Poison the Tsar’s drink: Walter is successful and the Tsar falls very ill and he never rules over again.
Blacksmith > Listen to the guard > Jump out the window > Attack Tsar: Walter doesn’t even come close to the Tsar before the guards take Walter to the dungeons.