The Team:
Data Shows
prefer experiential learning
teacher use technology in the classroom
not able to conceptualize the learnings.
Struggle with engagement / Discussions
75%
20%
90%
85%
90% of our students struggle with engagement, and 75% struggle to grasp complex topics, leading to chaotic classrooms and decreased academic outcomes. To bridge this gap, we need to transform the learning experience that align with students' needs and preferences, ultimately increasing engagement and improving academic results.
Integrating immersive learning techniques, such as VR to re-engage students, foster creativity, and enhance their ability to apply knowledge effectively.
SOLUTION
PROBLEM STATEMENT
Education is not the learning of facts but the training of the mind to think .
- Albert Einstein
Amplified Student Growth through 3-D Experience
Minimal Distractions
Bring Real Life Experiences in the classroom.
Cost Effective
To Set up one VR Lab in the School.
To Conduct 3 training workshops with the Staff and Fellows.
GOALS OF THE PROJECT
95% Boost in student engagement and knowledge application.
.
PLAN OF ACTION
July
August
September
October
November
Need Analysis
Identified Technology Partner
Technology Demonstration
Secure Partner for Funding
Set-Up VR Lab: Induction and Trial Run
Teacher Training and Workshop
Data Collection
Preparing Impact Report
Functional VR lab in the school.
Educators equipped with a resource for immersive learning.
.
OUTCOMES OF THE PROJECT
Students equipped with 21st century tools.
POSSIBLE BARRIERS
Building accountability in PMC and the fellow
Sustainability and Maintenance
Technical Faults
Keeping emergency funds
Health and Safety concerns
Safety Guidelines
WHERE DO WE NEED YOU?
Support and Feedback
Strategies
Resources: Funding and Connection.
Revolutionize education by creating immersive, student-centered environments that bridge gaps and empower every student to achieve lifelong success
LONG-TERM VISION
Let’s open this space for further discussion and feedbacks.
Thank
you!