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Level-k Model

Roman Sheremeta, Ph.D.

Professor, Weatherhead School of Management

Case Western Reserve University

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Game theory�

  • Game theory: A mathematical approach to modeling behavior by analyzing the strategic decisions made by interacting rational players

  • Standard game theory (Nash 1950) assumes:
    • Players are homo economicus

  • Recall, homo economicus:
    • Perfectly rational
    • Maximizes expected utility
    • Cares only about monetary incentives
    • Selfish (self-regarding preferences)

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Iterated elimination equilibrium�

  • Iterated elimination equilibrium (IEDS): Equilibrium obtained by eliminating dominated strategies
    • Often it is called the IEDS equilibrium (iterated elimination of dominated strategies)

  • Solving games using dominated strategy method:
    • If a strategy is dominated, eliminate it
    • The size and complexity of the game is reduced
    • Then eliminate any dominated strategies from the reduced game
    • Continue doing so

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Subgame perfect equilibrium�

  • Subgame perfect equilibrium (SPNE): Equilibrium obtained by backward induction
    • Often it is called the SPNE equilibrium (subgame perfect Nash equilibrium)

  • Solving games using backward induction:
    • Start from the very end
    • Find the best response (i.e., the strategy that gives the highest payoff)
    • Refine the game, taking into account the results from previous steps
    • Continue until you cannot refine the game

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Limitations of IEDS and SPNE�

  • People are not perfectly rational:
    • Make mistakes
    • Not good at backward induction
    • Need time to learn

  • People are not perfectly selfish:
    • Other-regarding preferences

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Behavioral game theory�

  • Behavioral game theory: Extends standard game theory by taking into account that people have limited strategic abilities and they care about payoffs of others

  • Behavioral game theory (Camerer 2003) assumes:
    • Players are bounded rational
    • Players care about payoffs of others
    • Players have difficulty learning

  • Typical games:
    • Ultimatum game
    • Dictator game
    • Trust game
    • Prisoners’ Dilemma
    • Cooperation game

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Level-k Model

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Level-k thinking�

  • Level-k thinking: Decision-making process which is based on the assumption that players have different degrees of rationality
    • It is a non-equilibrium concept that describes how people actually behave

  • Solving games using level-k thinking:
    • Level 0: Non-strategic (random, reference point, etc.)
    • Level 1: Best respond to level 0
    • Level 2: Best respond to level 1
    • Level 3: Best respond to level 2

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Level-k thinking�

  • Princess Bride:

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Example: Guessing game�

  • Each person in a group is asked to choose a number between (and including) 0 and 100 simultaneously. Communication is not allowed. The person whose number is closest to, but not exceeding, 2/3 of the average (called the target number) earns $10, while the rest earns $0.

  • The game-theoretic (Nash) equilibrium of 0 obtained from iterated elimination of dominated strategies is a poor predictor about individual choices

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Example: Guessing game�

  • Solving the game using level-k thinking (Nagel 1995)

  • First, determine the behavior of Level 0:
    • Level 0: random answer = 50 (average 0-100)

  • Second, determine the behavior of Level k as the best response to Level k-1:
    • Level 1: answer = 33 target = 50 × 2/3 = 33
    • Level 2: answer = 22 target = 33 × 2/3 = 22
    • Level 3: answer = 15 target = 22 × 2/3 = 15
    • Level 4: …
    • (Nash) equilibrium: answer = 0 target = 0 × 2/3 = 0

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Experiment #10 results�

  • Class experiment:
    • Guessing game

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Nash equilibrium

Level 0

Level 1

Level 2

Level 3

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Example: Centipede game�

  • Solving the game using backward induction:
    • The SPNE equilibrium is (S, S’) with payoffs of (2, 0): player 1 stops (S) at the first round and player 2 stops (S’) at the second round

  • What if the game is longer?
    • The SPNE equilibrium is (SS’’S’’’’, S’S’’’S’’’’’) with payoffs of (2, 0): player 1 stops in each round and player 2 stops in each round

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S

C

S’

C’

1

2

2, 0

1, 3

4, 2

S

C

S’

C’’’

C’’

C’

1

2

1

2

2, 0

3, 5

1, 3

4, 2

C’’’’’

C’’’’

1

2

5, 7

8, 6

6, 4

S’’’

S’’

S’’’’’

S’’’’

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Example: Centipede game�

  • Solving the game using level-k thinking (Kawagoe and Takizawa 2012)

  • Behavior of Level 0:
    • Random play would imply choosing C or S with probability 0.5

  • Behavior of Level 1 as the best response to Level 0:
    • Player 1 chooses CC’’C’’’’ as the best response to Level 0 Player 2
    • Player 2 C’C’’’S’’’’’ as the best response to Level 0 Player 1

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S

C

S’

C’’’

C’’

C’

1

2

1

2

2, 0

3, 5

1, 3

4, 2

C’’’’’

C’’’’

1

2

5, 7

8, 6

6, 4

S’’’

S’’

S’’’’’

S’’’’

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Example: Centipede game�

  • Behavior of Level 2 as the best response to Level 1:
    • Player 1 chooses CC’’S’’’’ as the best response to Level 1 Player 2
    • Player 2 C’C’’’S’’’’’ as the best response to Level 1 Player 1

  • Behavior of Level 3 as the best response to Level 2:
    • Player 1 chooses CC’’S’’’’ as the best response to Level 2 Player 2
    • Player 2 C’S’’’S’’’’’ as the best response to Level 2 Player 1

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S

C

S’

C’’’

C’’

C’

1

2

1

2

2, 0

3, 5

1, 3

4, 2

C’’’’’

C’’’’

1

2

5, 7

8, 6

6, 4

S’’’

S’’

S’’’’’

S’’’’

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Example: Centipede game�

  • Behavior of Level 4 as the best response to Level 3:
    • Player 1 chooses CS’’S’’’’ as the best response to Level 3 Player 2
    • Player 2 C’S’’’S’’’’’ as the best response to Level 3 Player 1

  • Behavior of Level 5 as the best response to Level 4:
    • Player 1 chooses CS’’S’’’’ as the best response to Level 4 Player 2
    • Player 2 S’S’’’S’’’’’ as the best response to Level 4 Player 1

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S

C

S’

C’’’

C’’

C’

1

2

1

2

2, 0

3, 5

1, 3

4, 2

C’’’’’

C’’’’

1

2

5, 7

8, 6

6, 4

S’’’

S’’

S’’’’’

S’’’’

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Example: Centipede game�

  • Behavior of Level 6 as the best response to Level 5:
    • Player 1 chooses SS’’S’’’’ as the best response to Level 5 Player 2
    • Player 2 S’S’’’S’’’’’ as the best response to Level 5 Player 1

  • Behavior of higher levels is going to be the same as the behavior of Level 6, which also corresponds to the SPNE
    • Recall, the SPNE equilibrium is (SS’’S’’’’, S’S’’’S’’’’’)

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S

C

S’

C’’’

C’’

C’

1

2

1

2

2, 0

3, 5

1, 3

4, 2

C’’’’’

C’’’’

1

2

5, 7

8, 6

6, 4

S’’’

S’’

S’’’’’

S’’’’

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Experiment #11 and #12 results�

  • Class experiment:
    • Centipede game

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Evidence of level-k thinking�

  • Typical distribution of levels in experiments (Crawford et al. 2013):
    • Level 0: about 10%
    • Level 1: about 40%
    • Level 2: about 30%
    • Level 3: about 10%
    • Other: about 10%

  • People who are trained to behave rationally, behave as high level k (Palacios-Huerta and Volij 2009; Levitt et al. 2011):
    • 70% of chess players and 100% of chess Grandmasters choose to stop

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Limitations of level-k models�

  • Hard to define Level 0
    • Random
    • Reference point

  • Too many parameters (degrees of freedom)
    • The percentage of each level is an additional degree of freedom
    • Needs more (ad hoc) assumptions in order to constrain degrees of freedom

  • Low predictive power
    • Are types fixed across games?
    • Georganas et al. (2015) estimate subjects’ types in two different games and find no correlation in estimated types

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References�

  • Dhami, S. (2016). The Foundations of Behavioral Economic Analysis. Oxford University Press.
  • Nagel, R. (1995). Unraveling in guessing games: An experimental study. American Economic Review, 85, 1313-1326.
  • Kawagoe, T., & Takizawa, H. (2012). Level-k analysis of experimental centipede games. Journal of Economic Behavior & Organization, 82, 548-566.
  • Crawford, V.P., Costa-Gomes, M.A., & Iriberri, N. (2013). Structural models of nonequilibrium strategic thinking: Theory, evidence, and applications. Journal of Economic Literature, 51, 5-62.
  • Levitt, S.D., & List, J.A., & Sadoff, S. (2011). Checkmate: Exploring Backward. Induction among Chess Players. American Economic Review, 101, 975-990.
  • Palacios-Huerta, I., & Volij, O. (2009). Field centipedes. American Economic Review, 99, 1619-1635.
  • Georganas, S., Healy, P. J., & Weber, R. A. (2015). On the persistence of strategic sophistication. Journal of Economic Theory, 159, 369-400.

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