Flipside Pit of 100 Trials
Speedrun Guide
By FRN6 Phantom
General Pre-Pit Checklist
Above is the 1-2 Shop Item Prices
Other things of note
Level Ups that you may experience during the run and their effects:
10K 10-> 15 HP
20K 1-> 2 ATK
40K 15-> 20 HP
60K 2-> 3 ATK (You need before 25)
90K 20-> 25 HP
120K 3-> 4 ATK
160K 25-> 30 HP
200K 4-> 5 ATK (You need before 98)
250K 30-> 35 HP
300K 5-> 6 ATK
360K 35-> 40 HP
420K 6-> 7 ATK
RNG Based events in the Pit:
- Enemy Placements (Most of the time)
Non-RNG Based events:
The more runs you do the more comfortable you will be in the pit, learning what you can get away with and what you can’t, enemy kill patterns etc. If you want a base that shows improvement look at your sum of best (SOB) as it’s a theoretical run if you had the “Perfect RNG”
Flimm the shopkeeper
Inside the Pit every 10 rooms Flimm has a 30% chance to spawn and can be used to buy items like heals or other useful items for the pit
Flimm typically has useful items from Room 30 onward
Items that are useful in the pit that can be bought from Flimm are:
Having one of either a Thunder Rage/Ice Storm/Shooting Star is important for 98, Ice Storm/Mighty Tonic for 86 and Fire Burst for 21 and 100
Flimm Probability:
0 Times 4.035%
1 Time 15.565%
2 Times 26.683%
3 Times 26.683%
4 Times 17.153%
5 Times 7.351%
6 Times 2.100%
7 Times 0.385%
8 Times 0.041%
9 Times 0.002%
How the Pit Room Viewer Works
The number on the door corresponds to the number of times an entry door links with the exit door location
Using Room 1 as a example:
The total amount of entry door locations is the sum of all the numbers on the doors, in this case 20
The number on the door is the number of entry doors links with the exit door location
So, using the 4 door as an example, the 4 door has 4 entry locations that use this door as a exit door.
In summary the higher the number the more likely the exit door is there.
The 4 door has a 4/20 chance so an 20% chance of being in that position
Rooms 1-10
Strategy:
Work your way clockwise around the room and kill the Squiglets
Pit Room Viewer:
Room Difficulty: 0.5/5�Worse Case: 1/5
Item to Use: N/A
Enemy List:
Room 1
x4 Squiglets
Strategy:
Clear Goombas at the bottom then work anti clockwise if there are no Goombas on the right-side 2nd rank
You can use Thoreau to pick up goombas and jump into the ceiling to hit the other Goombas on the layer above
Pit Room Viewer:
Room Difficulty: 0.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 2
x5 Goombas
Strategy:
If you don’t spawn in the bottom right, clear the rest of the room first before moving to the bottom right
You can jump through the cross section in the middle of the room if you flip into 3D and flip back inside the blocks to jump to a higher row
Top right Key door is common
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 3
x2 Squiglet
x2 Squig
Strategy:
If there is a low ceiling above, crouch jump to get quick kills
If you are low on points or want more points, if there is not a low ceiling full jump off the Sproing-oing to get an extra 800 points per kill
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1/5
Item to Use: N/A
Enemy List:
Room 4
x4 Sproing-Oings
Strategy:
If you spawn on the left side work your way round clockwise and if you spawn right side clear the full right side so the enemies on the top rank have time to drop down on the left side so you will not have to go to the top row unless the key door is there
Use Thoreau and pick up a Goomba and jump to hit Goombas through ceilings
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 5
x4 Goombas
x2 Gloombas
Strategy:
If you are above 60K you can use boomer to 1 shot the Cherbils as they have 5 HP each
You can hit them through walls to the left, right and below you (when they are near their peak height)
If you want quick kills or don’t have 60K, duck jump into the Cherbils making sure they are not too high against the ceiling
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 6
x3 Cherbils
Strategy:
If you spawn on left side clear enemies on top rank just in case, then clear room
If you spawn on the right side clear the room clockwise
Doors tend to be on the bottom rank, but it can be on the top rank
If you are low on points, you can full jump kill the Sproing-Oings to get more points
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 7
x2 Sproing-Oings
x2 Squigs
Strategy:
Enemies have a lot of spawn locations such as being simply on the bottom rank or in the top left or top middle which isn’t ideal
Clearing out the area where you spawn first then moving to the right side and clearing that area should get you the key but there may be a lone enemy remaining in either the top left or top middle
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 8
x3 Squiglets
x3 Squigs
Strategy:
You can use boomer to hit the Cherbils through walls (if below wait till the Cherbils at its peak)
Poison Cherbils will drop either a dried shroom (1HP) , shroom shake (10HP) or a long last shake (20HP over time, DOES NOT CURE POISON)
If you spawn at top clear top first, if spawn at the bottom left clear the bottom left then clear top
Door Spawns are typically at the bottom so clearing top first then bottom is ideal
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 9
x4 Gloombas
x2 Poison Cherbils
If you get poisoned the Poison Cherbil can drop a poison heal when killed unless it has the key
Rooms 11-20
Strategy: (Example)
If there is a enemy on the top rank go there as soon as possible then kick the shell left and follow it to avoid a despawn, let it clear out the left side then flip to let the shell clear out the bottom row. Leave one koopa and kick the shell into the other shell to kill all enemies.
If you spawn at the bottom row pick up a Koopa and jump into the ceiling with another Koopa being above to kill them both
If there is no enemy on top rank do the same process but for the bottom rank
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 11
x2 Green Koopa Troopa
x2 Green Paratroopa
Strategy:
Use Thoreau and pick up the Paragoombas and chuck them into the Spiked Goombas or use Boomer
Duck jump the Paragoombas for quick kills
Enemies always start moving to the left so if you clear out bottom right to bottom left the enemies on the top rank will end up on the left
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 12
x2 Spiked Goombas
x4 Paragoombas
Strategy:
You want to switch to Boomer now if you have not already
Door Spawns can be horrible in this room if you get the key at wrong place/time
If the key door is in the area in the top left, make sure to clear out the whole of the bottom first to ensure the key
At 60K you can jump on the Bald Clefts, if not use boomer
Priorities killing Bald Clefts over Shlurps but try to kill Bald Clefts at the same time as dealing with Shlurps
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 13
x4 Bald Clefts
x3 Shlurps
Strategy:
Key doors can unfortunately be on the top rank so be mindful of that
Find the Koopa and kick the shell and flip to make the flip goombas fall down and then flip back to 2D to move all enemies to 2D for the Koopa to kill
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 14
x5 Flip Goombas
x2 Green Koopa Troopa
Strategy:
Prioritize the Boomboxers over the Shlurps but if there are Shlurps on the way kill them
Clear out the top rank after the area you spawn in
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 15
x4 Boomboxers
x2 Shlurps
Strategy:
Focus on the main right side (unless you spawn on the left) first then clear out the left
You can jump through the cross section in the middle of the room if you flip inside the blocks to save going all the way around
Boomer is your friend so use him to kill multiple enemies at once
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 16
X3 Red Koopas
x4 Tileoid G
Strategy:
Kick a shell then flip to drop all the other koopas to the floor then flip back to 2D to kill the other Koopas
Door spawns are typically nice in this room mostly being on the middle/right on the bottom
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1/5
Item to Use: N/A
Enemy List:
Room 17
X4 Red Flip Koopas
Strategy:
General strategy is to find a Buzzy Beetle and kick it flip to 3D and locate the Squigs that the Buzzy Beetle can't hit (Buzzy Beetles do not despawn off screen like Koopa shells do)
Door locations are not kind in this room, but you will find the general direction of the door after flipping into 3D
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 18
x3 Squigs
x4 Buzzy Beetles
Strategy:
Save the Koopatrol for last and if it is the Koopatrol use boomer to kill it, if you are at 60K
If you do get a last key Koopatrol you can perform the Koopatrol despawn
If you do not have 60K either lure the Koopatrol to the bottom row (preferably the bottom left) then use Koopa shell to kill it
If you have killed all the enemies but the Koopatrol and have not got 60K, lure the Koopatrol to the bottom row and use your shell shock but make sure to pick it up and throw it again using Thoreau
Make sure not to kick the Koopas, kill them with boomer so there is no risk of despawning
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 4/5
Item to Use: Shell Shock (Last Resort)
Enemy List:
Room 19
x2 Squiglets
x2 Red Koopa Troopa
x1 Koopatrol
Rooms 21-30
Strategy:
Try to get as many Spinys as possible on screen and use a Fire Burst to kill them
If you don’t have a Fire Burst use Boomer to kill multiple at the same time. Typically, the Spinys are placed in positions where if you place boomer in between them, you can hit both of them
You can jump through the cross section in the middle of the room if you flip inside the blocks
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 3/5
Item to Use: Fire Burst
Enemy List:
Room 21
x6 Spinys
Strategy:
Lure the Boos while looking for the Gloombas and place Boomer to Multi-kill the Boos
Make sure to not look toward the Boos while you do this as they will go invisible
This room can be very cruel in the positioning of both doors and Boos
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 22
x2 Gloombas
x8 Boos
Strategy:
Crouch jump all enemies in the room
Remember that you can use Boomer to hit Cherbils through the floor when they are at their peak
Always keep a look out for the door and plan your route to the door. This room is very cruel in enemy and door locations
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 23
x4 Fuzzys
x3 Cherbils
Strategy:
Make sure that you know if the key door is in the top right
Try to combo the small Sproing-Oings and Boing-Oings to get more points
If you spawn at the top row clear the whole top, then move right to clear the enclose right section then flip down
If you spawn at the bottom clear the full bottom first, then make your way to the top
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 24
x2 Sproing-Oings
x3 Boing-Oings
Strategy:
YOU NEED 60K BY THIS POINT
Use Boomer to kill the Chain Chomp
It's very easy to assume where the door is as you can check if the door is on the same side of where the Chain Chomp is
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: RESET
Item to Use: N/A
Enemy List:
Room 25
x1 Chain Chomp
Strategy:
Work your way through the sections, using the pipes to access higher areas by jumping up them in 3D
In this room it's very important to know where the exit door is and learn the layout of the room
The Crazee Dayzees have a chance to drop a Dayzee Tear that is a 3HP Poison Heal
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 26
x4 Paragoombas
x3 Crazee Dayzees
Strategy:
Clear out the section you spawn in before moving to the next side of the room
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1/5
Item to Use: N/A
Enemy List:
Room 27
x10 Squiglets
Strategy:
Use the Koopa Shell to kill the other enemies on the floor or in its path
Make sure to check the top row of each side while the Koopa Shell is doing its thing
Remember if the Koopa shell despawns to you would have to kill all enemies in the room if it had the key
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 28
x4 Red Koopas
x2 Hammer Bros
Strategy:
This room is very cruel
Before moving to the top right using the pipe clear the whole main section first before moving to the top right
If there is a Jawbus on the 3rd rank you can hit them through the wall when they turn or with Boomer, same goes for the 2nd rank
Remember it’s 50% to get a 1st key so go for a risk if you feel lucky
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 29
x2 Rawbus
Rooms 31-40
Strategy:
Kill multiple enemies at once with Boomer
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 31
x4 Tileoid Gs
x4 Tileoid Bs
Strategy:
Kill the closest Longators first before trying to find the exit door
Duck jump to kill them very quickly
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 32
x8 Longators
Strategy:
Flip to drop Cursyas to the bottom
Kill all enemies on the side you spawn in before entering the pipe
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 33
x2 Squigs
x2 Cursya
x1 Growmeba
Strategy:
Clear out the bottom first before working your way up to the top
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 34
x5 Bald Clefts
x4 Stone Buzzy
Strategy:
Try to kill as many Choppas as possible first before they flip into 3D then move onto the Squigs while you're waiting for them to come back to 2D
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 35
x4 Squigs
x5 Choppas
Strategy:
Navigate to the floor of the room then the other Ninjoes will drop down to you
Use Boomer to kill them easier
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 36
x6 Ninjoes
Strategy:
Find the nearest Buzzy Beatle and kick it and flip to allow it to kill all the floor enemies
Navigate to the top section while the Buzzy Beatle is dealing with the floor
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 37
x4 Squigs
x2 Buzzy Beatles
x2 Spike Tops
Strategy:
Use Boomer to kill multiple enemies at a time
Watch out for Magikoopa projectiles as they do 3 damage
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 38
x4 Magikoopas
x4 Spiked Goombas
Strategy:
Target Fire Bros and try to kill Tileoids at the same time
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 39
x2 Fire Bros
x4 Tileoid G’s
Rooms 41-50
Strategy:
Clubbas so 3 damage so be careful
Clubbas can be easily killed if they are facing away and crouch jump into them when there is a low ceiling (doesn’t work on the top level)
Clear out the whole bottom 2 rows if you spawn on the bottom 2 levels then move up the low corridor of row 3
Clubbas turn around if you use boomer then move away so you can crouch jump in that small window
Pit Room Viewer:
Room Difficulty: 3/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 41
x4 Squiglets
x6 Clubbas
Strategy:
3 Tall and 4 Tall Pokeys can be killed with boomer from above the floor
Locate Gloombas and kill Pokeys with Boomer along the way
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 42
x4 Gloombas
x4 Pokeys
Strategy:
Kill the Koopa Strikers by knocking 2 shells into one another or simply standing infront of them while they place their shells down and the shells will be kicked straight back at them
Try to leave the bottom right Koopa Striker for last or as you kill the top right one wait a little while and it will kill itself
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 43
x4 Koopa Strikers
Strategy:
Work your way round the room and leave the bottom right till last as it is more likely for the key door to be there
Remember to use Boomer on the Cursya so you will not be slowed down for the next 30 seconds
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 44
x4 Squigs
x4 Squogs
x1 Cursya
Strategy:
Use Boomer to hit Tileoid’s through the walls
When the Tileoids are on the vertical walls jump on them and hold the direction where the wall is for easy kills
Tileoid Rs are awkward to deal with as you bounce of weirdly so prepare for non combo kills on them
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 45
x4 Tileoid Bs
x4 Tileoid Rs
If you can access the top section quickly, get to the top and kick a shell to the left, follow it and flip when it hits the wall on the left then flip and let it kill the other enemies at the bottom
If you are not near the top section e.g. bottom left flip instantly to drop the Goombas and flip back and kick a shell to eliminate all floor enemies
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 46
x5 Flip Goombas
x4 Flip Red Paratroopas
Strategy:
Try to get multi kills using Boomer through walls
Poison Cherbils will always drop a heal if they don’t have the key
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 47
x2 Cherbils
x2 Ice Cherbils
x2 Poison Cherbils
Strategy:
Both enemies in the room do 3 damage apart from body damage on the Magikoopas that do 1
Duck jump the Clubbas by low ceilings for easy kills but watch out for the Magikoopa projectiles
Target the Magikoopas but kill Clubbas that are under low ceilings along the way
Pit Room Viewer:
Room Difficulty: 4/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 48
x4 Magikoopas
x4 Clubbas
Strategy:
Great chance to get some combo kills in this room to get your points up
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 49
x10 Squogs
Rooms 51-60
Strategy: (Example)
Find the highest Buzzy Beatle and kick it down. After flip so all the flip Spinys drop to the floor and flip back. While the Buzzy Beatle is killing all floor enemies, locate the normal Spinys and kill them. The key should be one of them, the enemies on the floor or the Buzzy Beatle shell itself
This is an amazing room to points grind with the Buzzy Beatle shell and want to get the 120K level up by now (The 4 Attack Level Up)
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 51
x2 Buzzy Beatles
x3 Spinys & x3 Flip Spinys
Strategy:
This room is great if you want coins for Flimm
If you spawn in the top left and there is a Pigarithm and the key door there, play the odds and go for the Pigarithm.
If you spawn at the bottom, flip to drop the Pigarithms to the floor
Useful item drops are quite common in this room so watch out for them
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 52
x4 Pigarithm
Strategy:
Spanias will bounce off other enemies in the room while spinning
Target Spanias while dealing with some Tileoids that are on walls
Spanias can be dropped all to the floor when you flip
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 53
x4 Tileoid Bs
x5 Spanias
Strategy:
Clubbas do 3 damage so be careful
Clubbas should be prioritsed for quicker kills as Dull Bones take 2 Boomer hits to be killed
Try to get multiple Dry Bones together so you use less Boomer usage
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 54
x4 Dry Bones
x4 Clubbas
Strategy:
Flip to drop all the Hooligons to the bottom
Make sure you jump on their head and not the segments
Crouch jump for easy kills when they are by low ceilings
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 55
x3 Hooligons
Focus the Tech Cursya straight away to lure the Dark Boos towards you. Then find the nearest low ceiling, place Boomer then duck jump the Dark Boos when they appear and use Boomer. Repeat until they are all dead
Tech Cursyas if you hit them will prevent the ability to flip for 30 seconds
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 1.5/5
Item to Use: N/A
Enemy List:
Room 56
x1 Tech Cursya
x4 Dark Boos
Strategy:
Try to combo for a lot of points in this room
Be careful of big Zoing-Oings as they do 4 damage
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 57
x3 Ice Cherbils
x3 Zoing-Oings
Strategy:
Save the Amazy Dayzee for last but be mindful of the Amazy Dayzee projectile as it does 10 damage
Take your time with this room
To kill the Amazy Dayzee follow the Amazy Daisy into 3D but don’t be too close to it then sneak up behind it and use Thoreau, then flip back into 2D and throw the Amazy Dayzee into the corners of the T structure in the bottom left and jumping into it
Pit Room Viewer:
Room Difficulty: 4.5/5�Worse Case: 5/5
Item to Use: N/A
Enemy List:
Room 58
x8 Crazee Dayzees
x1 Amazy Dayzee
Strategy:
Target the Squigs first then move to a positon with a 4 ledge with a wall (right middle of the room) and stand on the edge on one of the sides. Wait for the Magibolts to spawn in and jump into them and hold the direction to the wall for a easy combo kill
Watch out for the Yellow Magibolt projectiles as they do 5 damage
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 59
x4 Squigs
x3 Yellow Magiblot
Rooms 61-70
Strategy:
Door is very likely to be on the left (80% chance)
Target an Cursya first and use Boomer on them to stun the surrounding Beepboxers and then go after them while they are stunned
Beepboxers do 4 damage with their sound waves
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 61
x5 Beepboxers
x1 Heavy Cursya
x1 Cursya
Strategy:
Target the Dull Bones first as the Dark Boos will naturally come to you
A Mighty Tonic 1 shots the Dull Bones and Dark Boos with Boomer
Watch out for Dull Bones projectiles as they do 4 damage
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 4/5
Item to Use: Mighty Tonic (Only if you have a spare one)
Enemy List:
Room 62
x4 Dull Bones
x4 Dark Boos
Strategy:
Prioritize the Boomerang Bros and crouch jump kill the Clubbas
All enemies do 3 damage apart from body damage of Boomerang Bros and is very easy to lose a lot health in this room so take your time
Pit Room Viewer:
Room Difficulty: 4.5/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 63
x4 Clubbas
x3 Boomerang Bros
Strategy:
Make sure you keep track of the Tileoids and try to prevent them from reaching the top ceiling
Try to multikill with a mix of jumping and using Boomer on them
Pit Room Viewer:
Room Difficulty: 4/5�Worse Case: 4.5/5
Item to Use: N/A
Enemy List:
Room 64
x4 Tileoid Rs
x4 Tileoid Ys
Strategy:
The only bad location for the enemies to spawn is in the top right area but typically they are both on the 2nd row
Make sure the enemies don’t go out of bounds in the top right above the room by not leaving them too long
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 5/5
Item to Use: N/A
Enemy List:
Room 65
x1 Growmeba
x1 Blomeba
Strategy:
Skellobits are 3 blocks high so they can be hit by Boomer from a floor above
Try and group the Ninjoes with some Skellobits for a group kill
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 66
x3 Ninjoes
x4 Skellobits
Strategy:
Kill everything on your starting side before moving onto the next
Try not to take excess damage if you are on low HP as Room 69 will be approaching
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 4.5/5
Item to Use: N/A
Enemy List:
Room 67
x4 Longators
x6 Longadiles
Strategy:
Flip down the Hammer Bros from the top and kill them first as they can be pretty annoying while dealing with other enemies
Squoinkers projectiles are very fast and hard to dodge, and they do 4 damage so be careful
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 68
x4 Squogs
x4 Squoinkers
x2 Flip Hammer Bros
Strategy:
Stand in areas where the Soopa Strikers end up kicking shells into themselves
If you want quick kills, kick the Soopa Strikers into incoming shells
Be careful as they do 5 damage and can rack up very fast in this room
Pit Room Viewer:
Room Difficulty: 4/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 69
x7 Soopa Strikers
Rooms 71-80
Strategy:
To play it safe clear the full right side of the room first so you are on route to the key door leaving the top left row for last
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 71
x4 Bald Clefts
x5 Moon Clefts
Strategy:
Enemies always start walking to the left so for quicker kills move to the right side of the room as quick as possible
Very easy room for being this late in the pit (1 shot boomer 2 shot jump)
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 1/5
Item to Use: N/A
Enemy List:
Room 72
x2 Jawbuses
Strategy:
Go to the left side of the room and flip all the enemies down and either perform a Super Boomer to kill all the enemies at once or just kill them multiples at a time with Boomer
Super Boomer can be achieved by flipping as Boomer goes off with good timing or placing Boomer down and mashing A to flip 3 times
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 73
x2 Cursyas
x2 Heavy Cursyas
x2 Reversya Cursyas
x2 Tech Curysas
Strategy:
If you spawn in the left enclosed area the key door will be at the top of that enclosed area
Make sure to kill the Coptas on the right side of the room first as they can be very hard to track if they start flipping into 3D
Boomer can also be used to hit them through walls
Pit Room Viewer:
Room Difficulty: 3/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 74
x6 Coptas
Strategy:
Ruffs Puffs will not shoot while you are jumping on them
If they have a ceiling above them, duck jump for easy and fast kills
Instead of taking the projectile damage (4HP) opt to take body damage as they only do 2 damage if you want to navigate the room quicker
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 75
x10 Ruff Puffs
Strategy:
Use boomer to stun the nearby enemies
Blastboxers shoot 2 sets of waves that are very fast and do 6 damage each
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 76
x3 Boomboxers
x3 Beepboxers
x3 Blastboxers
Strategy:
Target Squogs first then lure the Magiblots to a 4 or 5 ledge and stand on one side of that ledge and wait for them to spawn on the other side of the ledge and then jump on them
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 77
x3 Squogs
x4 Magiblot B’s
Strategy:
Head to the spawn location of the enemies and don’t hit them through walls
If they are slightly above the blocks stand inside the enemies to get the key as the key spawn is at the bottom of their hitbox and will fall down under to the lower platform
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 78
x1 Blomeba
x1 Chromeba
Strategy:
Go to the left side of the room and flip all the Skellobits to the floor then flip back and use Boomer to kill multiple at a time
Remember the Skellobits are 3 blocks high meaning that they can be hit through floors using Boomer
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 79
x5 Flip Skellobits
x2 Flip Spiky Skellobits
Rooms 81-90
Strategy:
Flip to drop the Hogarithms to the floor and kill them first
Keep track of the Tileoids and make sure they are not ending up on the ceiling of the room
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 81
x4 Tileoid Ys
x3 Hogarithms
Strategy: (Example)
Go to the nearest 4/5 block ledge and stand on one side of them and wait for them to spawn on the other side
Target Magibolts first then Squoinkers
Magibolts R’s do 6 damage with their projectiles
Great chance to get to the 200K level up in this room by comboing the Magibolts
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 82
x2 Squoinkers
x5 Magibolt R’s
Strategy:
Crouch jump most of the enemies
Boomer can hit the Cherbils through walls
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 83
x3 Cherbils
x5 Pink Fuzzys
Strategy:
Flip to drop all the Spainas to the ground and target them first
Shlorps take 2 Boomers to kill them and take forever to kill
If you unfortunately get a last key Shlorp perform the despawn glitch by picking up the Shlorp and jumping into a ceiling
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 5/5
Item to Use: N/A
Enemy List:
Room 84
x4 Spainas
x3 Shlorps
Strategy:
Start focusing the Poison Pokeys and the Dark Boos will naturally come towards you then kill both at the same time
Remember that the Poison Pokey scan be killed through floors with Boomer if they are 3 or 4 segments tall
Poison Pokeys will drop a poison heal when killed if they don’t have the key
Pit Room Viewer:
Room Difficulty: 4.5/5�Worse Case: 4.5/5
Item to Use: N/A
Enemy List:
Room 85
x6 Dark Boos
x4 Poison Pokeys
Strategy:
Target the Magikoopas first
If you have either a POW or Shooting Star, get as many Koopatrols on screen first then it will kill them
If you have an Ice Storm, it will leave the Koopatrols with 2 Boomer hits left
If you use a Hot Sauce or Mighty Tonic, you will 1 shot the Koopatrols with Boomer
A Mighty Tonic may last until you reach room 88 if you are quick enough!
Pit Room Viewer:
Room Difficulty: 4/5�Worse Case: 5/5
Item to Use: Ice Storm POW Mighty Tonic
Hot Sauce Shooting Star
Enemy List:
Room 86
x5 Koopatrols
x4 Magikoopas
Strategy:
Target Coptas as they may go into 3D if you don’t kill them quick enough
If you used a Mighty Tonic in 86 you, will one shot every enemy in this room with Boomer if it is still in effect
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 87
x1 Chromeba
x4 Coptas
x2 Reversya Cursyas
Strategy:
Try to kill multiple enemies at once using Boomer
Potential to Super Boomer if there a lot of enemies on the floor
If you used a Mighty Tonic in 86 and its still lasting, you can 1 shot every enemy in the room with Boomer
Pit Room Viewer:
Room Difficulty: 3.5/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 88
x4 Ninjoes
x3 Ninjohns
Strategy: (Example)
Make your way instantly to the 9-block ledge on the right-side top of the room and use the Shell Shock you got in 1-1 and kick the shell to the left and follow it. Once it hits the left wall flip and it will kill all the Goombas on the bottom row.
If you spawn in the bottom left of the room, you can Super Boomer if you feel confident in the 90s as you may not get the 250K or 300K level ups
You should hit the 250K level up by the end of the room
Pit Room Viewer:
Room Difficulty: 1.5/5�Worse Case: 2/5
Item to Use: Shell Shock
Enemy List:
Room 89
x30 Headbonk Goombas
Rooms 91-99
Strategy:
Use Boomer to hit them through walls
Pit Room Viewer:
Room Difficulty: 2/5�Worse Case: 2.5/5
Item to Use: N/A
Enemy List:
Room 91
x2 Gawbuses
Strategy:
Duck jump the enemies and use Boomer to kill multiple at a time
Clear the bottom as if there is an enemy in the top left, they will come down to the bottom same goes for any on the right side
Pit Room Viewer:
Room Difficulty: 4/5�Worse Case: 4.5/5
Item to Use: N/A
Enemy List:
Room 92
x1 Ninjerry
x3 Ninjohns
x3 Ninjoes
Strategy:
Focus all enemies apart from the Ninjerrys as they may be caught in the crossfire by using Boomer against the other enemies
Opportunity to Super Boomer if there are a lot of enemies on the floor
Pit Room Viewer:
Room Difficulty: 4/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 93
x3 Ninjerry
x5 Skellobits
x2 Cursyas
Strategy:
Flip to drop all Fire Bros to the bottom and clear them before moving to the top
(Advanced) You can perform a pipe clip by going on top of the pipe on the right side of the room and jumping and pressing + a frame later to access the pixl menu midair and switching pixls will be able to move out of bounds enabling you to jump up the secluded area above
Pit Room Viewer:
Room Difficulty: 3/5�Worse Case: 3.5/5
Item to Use: N/A
Enemy List:
Room 94
x3 Squoinkers
x4 Flip Fire Bros
Strategy:
Plan your route to kill the enemies on the way to the door
Remember that you can hit the Skellobits from above through floors as they are 3 block high enemies
Super Boomer is an option at the bottom of the room if there is enough enemies there
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 4/5
Item to Use: N/A
Enemy List:
Room 95
x9 Skellobits
x4 Spiky Skellobits
Strategy:
Flip to drop all enemies to the bottom layer
Boomerang Bros may not drop from the highest row for some reason
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 2/5
Item to Use: N/A
Enemy List:
Room 96
x2 Flip Fire Bros
x2 Flip Boomerang Bros
Strategy:
If you spawn on the left use Boomer, then switch to Thoreau and pick up Boomer to kill the Squig
Potential to perform the Pipe Clip but it is risky timesave
Pit Room Viewer:
Room Difficulty: ∞/5�Worse Case: 1/5
Item to Use: N/A
Enemy List:
Room 97
x1 Squiglet
Strategy:
If you have an Ice Storm or Thunder Rage, go to the middle of the room and get 3 Red Chomps on screen then use the item and you will have a 75% chance of getting the key
If you do not have an item use Boomer to kill them 1 by 1 (If you have less than 300K it will take 4 Boomers to kill 1 Red Chomp, if you have above 300K it will take 2)
Pit Room Viewer:
Room Difficulty: 1/5�Worse Case: 5/5
Item to Use: Ice Storm Thunder Rage
Enemy List:
Room 98
x4 Red Chomps
Strategy: (Example)
Lure them into a corner for a combo kill
If they stop spawning, you will have to go to the other side of the room
Pit Room Viewer:
Room Difficulty: 2.5/5�Worse Case: 3/5
Item to Use: N/A
Enemy List:
Room 99
x3 Magibolt R’s
x3 Magibolt Y’s
x3 Magibolt B’s
Room 100
Item to use: Fire Bursts x2
Stategy:
Once you jump onto Wracktail, switch to Thoreau and to Peach
If you have 2 Fire Bursts, use them to finish the first cycle of Wracktail
If you do not have Fire Bursts, then throw 10 Wrackles
at Wracktails antenna
To spawn the Wrackles quicker stand directly under the antenna and the Wrackles will spawn to the right of you and within Thoreaus reach
Repeat once more and congrats you have beaten The Flipside Pit of 100 Trials!
You can also perform the Mario flip strat (same as 1-4 Fracktail) but it is more risky
(Advanced Strategy) Also another strategy to kill Wracktail is by picking up a Wrackle and run left and full jump front the 1st spike coming out of Wracktails head and jumping into the antenna while still holding 2 jumping onto the Wrackle midair and jump off the Wrackle to on top of the antenna (saves 10 seconds)
Boss: Wracktail