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Flipside Pit of 100 Trials

Speedrun Guide

By FRN6 Phantom

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General Pre-Pit Checklist

  • Try to get at least 28K in 1-1 grind (if on the lower end make sure to collect mushrooms in 1-2)

  • If you get a slow/fast flower with a grind above 60K skip 1-3 grind as it is not worth it

  • If doing shop route buy 1 fire burst (for room 21) if�playing on PAL or Korean then buy 3 fire bursts (2 for Wracktail and 1 for Room 21) after that buy all the heals you need

  • If you are less confident in the pit there is a life shroom in 1-4 in the top right of the 2nd room

  • As a general target aim for above 50K entering the Pit if you have under try to more kill enemies in the first 10 rooms as they are typically 1 to 2 shot enemies by jumping on them

Above is the 1-2 Shop Item Prices

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Other things of note

Level Ups that you may experience during the run and their effects:

10K 10-> 15 HP

20K 1-> 2 ATK

40K 15-> 20 HP

60K 2-> 3 ATK (You need before 25)

90K 20-> 25 HP

120K 3-> 4 ATK

160K 25-> 30 HP

200K 4-> 5 ATK (You need before 98)

250K 30-> 35 HP

300K 5-> 6 ATK

360K 35-> 40 HP

420K 6-> 7 ATK

RNG Based events in the Pit:

- Enemy Placements (Most of the time)

  • Flimm Probability
  • The Key
  • Entry and exit door spawns
  • Enemy item drops

Non-RNG Based events:

  • Room layouts (Blocks and Pipes)
  • Occasional Enemy Placement (Magiblots and Room 97 Squiglet)
  • Common door areas

The more runs you do the more comfortable you will be in the pit, learning what you can get away with and what you can’t, enemy kill patterns etc. If you want a base that shows improvement look at your sum of best (SOB) as it’s a theoretical run if you had the “Perfect RNG”

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Flimm the shopkeeper

Inside the Pit every 10 rooms Flimm has a 30% chance to spawn and can be used to buy items like heals or other useful items for the pit

Flimm typically has useful items from Room 30 onward

Items that are useful in the pit that can be bought from Flimm are:

  • Thunder Rage

  • Ice Storm

  • Mighty Tonic

  • Fire Burst

  • Shooting Star

  • Healing items

Having one of either a Thunder Rage/Ice Storm/Shooting Star is important for 98, Ice Storm/Mighty Tonic for 86 and Fire Burst for 21 and 100

Flimm Probability:

0 Times 4.035%

1 Time 15.565%

2 Times 26.683%

3 Times 26.683%

4 Times 17.153%

5 Times 7.351%

6 Times 2.100%

7 Times 0.385%

8 Times 0.041%

9 Times 0.002%

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How the Pit Room Viewer Works

The number on the door corresponds to the number of times an entry door links with the exit door location

Using Room 1 as a example:

The total amount of entry door locations is the sum of all the numbers on the doors, in this case 20

The number on the door is the number of entry doors links with the exit door location

So, using the 4 door as an example, the 4 door has 4 entry locations that use this door as a exit door.

In summary the higher the number the more likely the exit door is there.

The 4 door has a 4/20 chance so an 20% chance of being in that position

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Rooms 1-10

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Strategy:

Work your way clockwise around the room and kill the Squiglets

Pit Room Viewer:

Room Difficulty: 0.5/5�Worse Case: 1/5

Item to Use: N/A

Enemy List:

Room 1

x4 Squiglets

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Strategy:

Clear Goombas at the bottom then work anti clockwise if there are no Goombas on the right-side 2nd rank

You can use Thoreau to pick up goombas and jump into the ceiling to hit the other Goombas on the layer above

Pit Room Viewer:

Room Difficulty: 0.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 2

x5 Goombas

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Strategy:

If you don’t spawn in the bottom right, clear the rest of the room first before moving to the bottom right

You can jump through the cross section in the middle of the room if you flip into 3D and flip back inside the blocks to jump to a higher row

Top right Key door is common

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 3

x2 Squiglet

x2 Squig

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Strategy:

If there is a low ceiling above, crouch jump to get quick kills

If you are low on points or want more points, if there is not a low ceiling full jump off the Sproing-oing to get an extra 800 points per kill

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1/5

Item to Use: N/A

Enemy List:

Room 4

x4 Sproing-Oings

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Strategy:

If you spawn on the left side work your way round clockwise and if you spawn right side clear the full right side so the enemies on the top rank have time to drop down on the left side so you will not have to go to the top row unless the key door is there

Use Thoreau and pick up a Goomba and jump to hit Goombas through ceilings

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 5

x4 Goombas

x2 Gloombas

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Strategy:

If you are above 60K you can use boomer to 1 shot the Cherbils as they have 5 HP each

You can hit them through walls to the left, right and below you (when they are near their peak height)

If you want quick kills or don’t have 60K, duck jump into the Cherbils making sure they are not too high against the ceiling

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 6

x3 Cherbils

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Strategy:

If you spawn on left side clear enemies on top rank just in case, then clear room

If you spawn on the right side clear the room clockwise

Doors tend to be on the bottom rank, but it can be on the top rank

If you are low on points, you can full jump kill the Sproing-Oings to get more points

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 7

x2 Sproing-Oings

x2 Squigs

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Strategy:

Enemies have a lot of spawn locations such as being simply on the bottom rank or in the top left or top middle which isn’t ideal

Clearing out the area where you spawn first then moving to the right side and clearing that area should get you the key but there may be a lone enemy remaining in either the top left or top middle

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 8

x3 Squiglets

x3 Squigs

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Strategy:

You can use boomer to hit the Cherbils through walls (if below wait till the Cherbils at its peak)

Poison Cherbils will drop either a dried shroom (1HP) , shroom shake (10HP) or a long last shake (20HP over time, DOES NOT CURE POISON)

If you spawn at top clear top first, if spawn at the bottom left clear the bottom left then clear top

Door Spawns are typically at the bottom so clearing top first then bottom is ideal

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 9

x4 Gloombas

x2 Poison Cherbils

If you get poisoned the Poison Cherbil can drop a poison heal when killed unless it has the key

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Rooms 11-20

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Strategy: (Example)

If there is a enemy on the top rank go there as soon as possible then kick the shell left and follow it to avoid a despawn, let it clear out the left side then flip to let the shell clear out the bottom row. Leave one koopa and kick the shell into the other shell to kill all enemies.

If you spawn at the bottom row pick up a Koopa and jump into the ceiling with another Koopa being above to kill them both

If there is no enemy on top rank do the same process but for the bottom rank

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 11

x2 Green Koopa Troopa

x2 Green Paratroopa

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Strategy:

Use Thoreau and pick up the Paragoombas and chuck them into the Spiked Goombas or use Boomer

Duck jump the Paragoombas for quick kills

Enemies always start moving to the left so if you clear out bottom right to bottom left the enemies on the top rank will end up on the left

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 12

x2 Spiked Goombas

x4 Paragoombas

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Strategy:

You want to switch to Boomer now if you have not already

Door Spawns can be horrible in this room if you get the key at wrong place/time

If the key door is in the area in the top left, make sure to clear out the whole of the bottom first to ensure the key

At 60K you can jump on the Bald Clefts, if not use boomer

Priorities killing Bald Clefts over Shlurps but try to kill Bald Clefts at the same time as dealing with Shlurps

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 13

x4 Bald Clefts

x3 Shlurps

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Strategy:

Key doors can unfortunately be on the top rank so be mindful of that

Find the Koopa and kick the shell and flip to make the flip goombas fall down and then flip back to 2D to move all enemies to 2D for the Koopa to kill

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 14

x5 Flip Goombas

x2 Green Koopa Troopa

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Strategy:

Prioritize the Boomboxers over the Shlurps but if there are Shlurps on the way kill them

Clear out the top rank after the area you spawn in

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 15

x4 Boomboxers

x2 Shlurps

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Strategy:

Focus on the main right side (unless you spawn on the left) first then clear out the left

You can jump through the cross section in the middle of the room if you flip inside the blocks to save going all the way around

Boomer is your friend so use him to kill multiple enemies at once

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 16

X3 Red Koopas

x4 Tileoid G

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Strategy:

Kick a shell then flip to drop all the other koopas to the floor then flip back to 2D to kill the other Koopas

Door spawns are typically nice in this room mostly being on the middle/right on the bottom

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1/5

Item to Use: N/A

Enemy List:

Room 17

X4 Red Flip Koopas

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Strategy:

General strategy is to find a Buzzy Beetle and kick it flip to 3D and locate the Squigs that the Buzzy Beetle can't hit (Buzzy Beetles do not despawn off screen like Koopa shells do)

Door locations are not kind in this room, but you will find the general direction of the door after flipping into 3D

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 18

x3 Squigs

x4 Buzzy Beetles

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Strategy:

Save the Koopatrol for last and if it is the Koopatrol use boomer to kill it, if you are at 60K

If you do get a last key Koopatrol you can perform the Koopatrol despawn

If you do not have 60K either lure the Koopatrol to the bottom row (preferably the bottom left) then use Koopa shell to kill it

If you have killed all the enemies but the Koopatrol and have not got 60K, lure the Koopatrol to the bottom row and use your shell shock but make sure to pick it up and throw it again using Thoreau

Make sure not to kick the Koopas, kill them with boomer so there is no risk of despawning

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 4/5

Item to Use: Shell Shock (Last Resort)

Enemy List:

Room 19

x2 Squiglets

x2 Red Koopa Troopa

x1 Koopatrol

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Rooms 21-30

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Strategy:

Try to get as many Spinys as possible on screen and use a Fire Burst to kill them

If you don’t have a Fire Burst use Boomer to kill multiple at the same time. Typically, the Spinys are placed in positions where if you place boomer in between them, you can hit both of them

You can jump through the cross section in the middle of the room if you flip inside the blocks

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 3/5

Item to Use: Fire Burst

Enemy List:

Room 21

x6 Spinys

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Strategy:

Lure the Boos while looking for the Gloombas and place Boomer to Multi-kill the Boos

Make sure to not look toward the Boos while you do this as they will go invisible

This room can be very cruel in the positioning of both doors and Boos

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 22

x2 Gloombas

x8 Boos

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Strategy:

Crouch jump all enemies in the room

Remember that you can use Boomer to hit Cherbils through the floor when they are at their peak

Always keep a look out for the door and plan your route to the door. This room is very cruel in enemy and door locations

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 23

x4 Fuzzys

x3 Cherbils

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Strategy:

Make sure that you know if the key door is in the top right

Try to combo the small Sproing-Oings and Boing-Oings to get more points

If you spawn at the top row clear the whole top, then move right to clear the enclose right section then flip down

If you spawn at the bottom clear the full bottom first, then make your way to the top

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 24

x2 Sproing-Oings

x3 Boing-Oings

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Strategy:

YOU NEED 60K BY THIS POINT

Use Boomer to kill the Chain Chomp

It's very easy to assume where the door is as you can check if the door is on the same side of where the Chain Chomp is

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: RESET

Item to Use: N/A

Enemy List:

Room 25

x1 Chain Chomp

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Strategy:

Work your way through the sections, using the pipes to access higher areas by jumping up them in 3D

In this room it's very important to know where the exit door is and learn the layout of the room

The Crazee Dayzees have a chance to drop a Dayzee Tear that is a 3HP Poison Heal

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 26

x4 Paragoombas

x3 Crazee Dayzees

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Strategy:

Clear out the section you spawn in before moving to the next side of the room

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1/5

Item to Use: N/A

Enemy List:

Room 27

x10 Squiglets

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Strategy:

Use the Koopa Shell to kill the other enemies on the floor or in its path

Make sure to check the top row of each side while the Koopa Shell is doing its thing

Remember if the Koopa shell despawns to you would have to kill all enemies in the room if it had the key

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 28

x4 Red Koopas

x2 Hammer Bros

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Strategy:

This room is very cruel

Before moving to the top right using the pipe clear the whole main section first before moving to the top right

If there is a Jawbus on the 3rd rank you can hit them through the wall when they turn or with Boomer, same goes for the 2nd rank

Remember it’s 50% to get a 1st key so go for a risk if you feel lucky

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 29

x2 Rawbus

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Rooms 31-40

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Strategy:

Kill multiple enemies at once with Boomer

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 31

x4 Tileoid Gs

x4 Tileoid Bs

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Strategy:

Kill the closest Longators first before trying to find the exit door

Duck jump to kill them very quickly

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 32

x8 Longators

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Strategy:

Flip to drop Cursyas to the bottom

Kill all enemies on the side you spawn in before entering the pipe

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 33

x2 Squigs

x2 Cursya

x1 Growmeba

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Strategy:

Clear out the bottom first before working your way up to the top

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 34

x5 Bald Clefts

x4 Stone Buzzy

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Strategy:

Try to kill as many Choppas as possible first before they flip into 3D then move onto the Squigs while you're waiting for them to come back to 2D

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 35

x4 Squigs

x5 Choppas

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Strategy:

Navigate to the floor of the room then the other Ninjoes will drop down to you

Use Boomer to kill them easier

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 36

x6 Ninjoes

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Strategy:

Find the nearest Buzzy Beatle and kick it and flip to allow it to kill all the floor enemies

Navigate to the top section while the Buzzy Beatle is dealing with the floor

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 37

x4 Squigs

x2 Buzzy Beatles

x2 Spike Tops

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Strategy:

Use Boomer to kill multiple enemies at a time

Watch out for Magikoopa projectiles as they do 3 damage

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 38

x4 Magikoopas

x4 Spiked Goombas

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Strategy:

Target Fire Bros and try to kill Tileoids at the same time

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 39

x2 Fire Bros

x4 Tileoid G’s

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Rooms 41-50

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Strategy:

Clubbas so 3 damage so be careful

Clubbas can be easily killed if they are facing away and crouch jump into them when there is a low ceiling (doesn’t work on the top level)

Clear out the whole bottom 2 rows if you spawn on the bottom 2 levels then move up the low corridor of row 3

Clubbas turn around if you use boomer then move away so you can crouch jump in that small window

Pit Room Viewer:

Room Difficulty: 3/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 41

x4 Squiglets

x6 Clubbas

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Strategy:

3 Tall and 4 Tall Pokeys can be killed with boomer from above the floor

Locate Gloombas and kill Pokeys with Boomer along the way

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 42

x4 Gloombas

x4 Pokeys

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Strategy:

Kill the Koopa Strikers by knocking 2 shells into one another or simply standing infront of them while they place their shells down and the shells will be kicked straight back at them

Try to leave the bottom right Koopa Striker for last or as you kill the top right one wait a little while and it will kill itself

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 43

x4 Koopa Strikers

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Strategy:

Work your way round the room and leave the bottom right till last as it is more likely for the key door to be there

Remember to use Boomer on the Cursya so you will not be slowed down for the next 30 seconds

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 44

x4 Squigs

x4 Squogs

x1 Cursya

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Strategy:

Use Boomer to hit Tileoid’s through the walls

When the Tileoids are on the vertical walls jump on them and hold the direction where the wall is for easy kills

Tileoid Rs are awkward to deal with as you bounce of weirdly so prepare for non combo kills on them

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 45

x4 Tileoid Bs

x4 Tileoid Rs

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Strategy: (Example)

If you can access the top section quickly, get to the top and kick a shell to the left, follow it and flip when it hits the wall on the left then flip and let it kill the other enemies at the bottom

If you are not near the top section e.g. bottom left flip instantly to drop the Goombas and flip back and kick a shell to eliminate all floor enemies

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 46

x5 Flip Goombas

x4 Flip Red Paratroopas

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Strategy:

Try to get multi kills using Boomer through walls

Poison Cherbils will always drop a heal if they don’t have the key

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 47

x2 Cherbils

x2 Ice Cherbils

x2 Poison Cherbils

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Strategy:

Both enemies in the room do 3 damage apart from body damage on the Magikoopas that do 1

Duck jump the Clubbas by low ceilings for easy kills but watch out for the Magikoopa projectiles

Target the Magikoopas but kill Clubbas that are under low ceilings along the way

Pit Room Viewer:

Room Difficulty: 4/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 48

x4 Magikoopas

x4 Clubbas

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Strategy:

Great chance to get some combo kills in this room to get your points up

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 49

x10 Squogs

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Rooms 51-60

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Strategy: (Example)

Find the highest Buzzy Beatle and kick it down. After flip so all the flip Spinys drop to the floor and flip back. While the Buzzy Beatle is killing all floor enemies, locate the normal Spinys and kill them. The key should be one of them, the enemies on the floor or the Buzzy Beatle shell itself

This is an amazing room to points grind with the Buzzy Beatle shell and want to get the 120K level up by now (The 4 Attack Level Up)

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 51

x2 Buzzy Beatles

x3 Spinys & x3 Flip Spinys

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Strategy:

This room is great if you want coins for Flimm

If you spawn in the top left and there is a Pigarithm and the key door there, play the odds and go for the Pigarithm.

If you spawn at the bottom, flip to drop the Pigarithms to the floor

Useful item drops are quite common in this room so watch out for them

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 52

x4 Pigarithm

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Strategy:

Spanias will bounce off other enemies in the room while spinning

Target Spanias while dealing with some Tileoids that are on walls

Spanias can be dropped all to the floor when you flip

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 53

x4 Tileoid Bs

x5 Spanias

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Strategy:

Clubbas do 3 damage so be careful

Clubbas should be prioritsed for quicker kills as Dull Bones take 2 Boomer hits to be killed

Try to get multiple Dry Bones together so you use less Boomer usage

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 54

x4 Dry Bones

x4 Clubbas

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Strategy:

Flip to drop all the Hooligons to the bottom

Make sure you jump on their head and not the segments

Crouch jump for easy kills when they are by low ceilings

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 55

x3 Hooligons

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Strategy: (Example)

Focus the Tech Cursya straight away to lure the Dark Boos towards you. Then find the nearest low ceiling, place Boomer then duck jump the Dark Boos when they appear and use Boomer. Repeat until they are all dead

Tech Cursyas if you hit them will prevent the ability to flip for 30 seconds

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 1.5/5

Item to Use: N/A

Enemy List:

Room 56

x1 Tech Cursya

x4 Dark Boos

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Strategy:

Try to combo for a lot of points in this room

Be careful of big Zoing-Oings as they do 4 damage

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 57

x3 Ice Cherbils

x3 Zoing-Oings

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Strategy:

Save the Amazy Dayzee for last but be mindful of the Amazy Dayzee projectile as it does 10 damage

Take your time with this room

To kill the Amazy Dayzee follow the Amazy Daisy into 3D but don’t be too close to it then sneak up behind it and use Thoreau, then flip back into 2D and throw the Amazy Dayzee into the corners of the T structure in the bottom left and jumping into it

Pit Room Viewer:

Room Difficulty: 4.5/5�Worse Case: 5/5

Item to Use: N/A

Enemy List:

Room 58

x8 Crazee Dayzees

x1 Amazy Dayzee

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Strategy:

Target the Squigs first then move to a positon with a 4 ledge with a wall (right middle of the room) and stand on the edge on one of the sides. Wait for the Magibolts to spawn in and jump into them and hold the direction to the wall for a easy combo kill

Watch out for the Yellow Magibolt projectiles as they do 5 damage

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 59

x4 Squigs

x3 Yellow Magiblot

66 of 106

Rooms 61-70

67 of 106

Strategy:

Door is very likely to be on the left (80% chance)

Target an Cursya first and use Boomer on them to stun the surrounding Beepboxers and then go after them while they are stunned

Beepboxers do 4 damage with their sound waves

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 61

x5 Beepboxers

x1 Heavy Cursya

x1 Cursya

68 of 106

Strategy:

Target the Dull Bones first as the Dark Boos will naturally come to you

A Mighty Tonic 1 shots the Dull Bones and Dark Boos with Boomer

Watch out for Dull Bones projectiles as they do 4 damage

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 4/5

Item to Use: Mighty Tonic (Only if you have a spare one)

Enemy List:

Room 62

x4 Dull Bones

x4 Dark Boos

69 of 106

Strategy:

Prioritize the Boomerang Bros and crouch jump kill the Clubbas

All enemies do 3 damage apart from body damage of Boomerang Bros and is very easy to lose a lot health in this room so take your time

Pit Room Viewer:

Room Difficulty: 4.5/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 63

x4 Clubbas

x3 Boomerang Bros

70 of 106

Strategy:

Make sure you keep track of the Tileoids and try to prevent them from reaching the top ceiling

Try to multikill with a mix of jumping and using Boomer on them

Pit Room Viewer:

Room Difficulty: 4/5�Worse Case: 4.5/5

Item to Use: N/A

Enemy List:

Room 64

x4 Tileoid Rs

x4 Tileoid Ys

71 of 106

Strategy:

The only bad location for the enemies to spawn is in the top right area but typically they are both on the 2nd row

Make sure the enemies don’t go out of bounds in the top right above the room by not leaving them too long

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 5/5

Item to Use: N/A

Enemy List:

Room 65

x1 Growmeba

x1 Blomeba

72 of 106

Strategy:

Skellobits are 3 blocks high so they can be hit by Boomer from a floor above

Try and group the Ninjoes with some Skellobits for a group kill

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 66

x3 Ninjoes

x4 Skellobits

73 of 106

Strategy:

Kill everything on your starting side before moving onto the next

Try not to take excess damage if you are on low HP as Room 69 will be approaching

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 4.5/5

Item to Use: N/A

Enemy List:

Room 67

x4 Longators

x6 Longadiles

74 of 106

Strategy:

Flip down the Hammer Bros from the top and kill them first as they can be pretty annoying while dealing with other enemies

Squoinkers projectiles are very fast and hard to dodge, and they do 4 damage so be careful

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 68

x4 Squogs

x4 Squoinkers

x2 Flip Hammer Bros

75 of 106

Strategy:

Stand in areas where the Soopa Strikers end up kicking shells into themselves

If you want quick kills, kick the Soopa Strikers into incoming shells

Be careful as they do 5 damage and can rack up very fast in this room

Pit Room Viewer:

Room Difficulty: 4/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 69

x7 Soopa Strikers

76 of 106

Rooms 71-80

77 of 106

Strategy:

To play it safe clear the full right side of the room first so you are on route to the key door leaving the top left row for last

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 71

x4 Bald Clefts

x5 Moon Clefts

78 of 106

Strategy:

Enemies always start walking to the left so for quicker kills move to the right side of the room as quick as possible

Very easy room for being this late in the pit (1 shot boomer 2 shot jump)

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 1/5

Item to Use: N/A

Enemy List:

Room 72

x2 Jawbuses

79 of 106

Strategy:

Go to the left side of the room and flip all the enemies down and either perform a Super Boomer to kill all the enemies at once or just kill them multiples at a time with Boomer

Super Boomer can be achieved by flipping as Boomer goes off with good timing or placing Boomer down and mashing A to flip 3 times

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 73

x2 Cursyas

x2 Heavy Cursyas

x2 Reversya Cursyas

x2 Tech Curysas

80 of 106

Strategy:

If you spawn in the left enclosed area the key door will be at the top of that enclosed area

Make sure to kill the Coptas on the right side of the room first as they can be very hard to track if they start flipping into 3D

Boomer can also be used to hit them through walls

Pit Room Viewer:

Room Difficulty: 3/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 74

x6 Coptas

81 of 106

Strategy:

Ruffs Puffs will not shoot while you are jumping on them

If they have a ceiling above them, duck jump for easy and fast kills

Instead of taking the projectile damage (4HP) opt to take body damage as they only do 2 damage if you want to navigate the room quicker

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 75

x10 Ruff Puffs

82 of 106

Strategy:

Use boomer to stun the nearby enemies

Blastboxers shoot 2 sets of waves that are very fast and do 6 damage each

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 76

x3 Boomboxers

x3 Beepboxers

x3 Blastboxers

83 of 106

Strategy:

Target Squogs first then lure the Magiblots to a 4 or 5 ledge and stand on one side of that ledge and wait for them to spawn on the other side of the ledge and then jump on them

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 77

x3 Squogs

x4 Magiblot B’s

84 of 106

Strategy:

Head to the spawn location of the enemies and don’t hit them through walls

If they are slightly above the blocks stand inside the enemies to get the key as the key spawn is at the bottom of their hitbox and will fall down under to the lower platform

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 78

x1 Blomeba

x1 Chromeba

85 of 106

Strategy:

Go to the left side of the room and flip all the Skellobits to the floor then flip back and use Boomer to kill multiple at a time

Remember the Skellobits are 3 blocks high meaning that they can be hit through floors using Boomer

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 79

x5 Flip Skellobits

x2 Flip Spiky Skellobits

86 of 106

Rooms 81-90

87 of 106

Strategy:

Flip to drop the Hogarithms to the floor and kill them first

Keep track of the Tileoids and make sure they are not ending up on the ceiling of the room

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 81

x4 Tileoid Ys

x3 Hogarithms

88 of 106

Strategy: (Example)

Go to the nearest 4/5 block ledge and stand on one side of them and wait for them to spawn on the other side

Target Magibolts first then Squoinkers

Magibolts R’s do 6 damage with their projectiles

Great chance to get to the 200K level up in this room by comboing the Magibolts

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 82

x2 Squoinkers

x5 Magibolt R’s

89 of 106

Strategy:

Crouch jump most of the enemies

Boomer can hit the Cherbils through walls

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 83

x3 Cherbils

x5 Pink Fuzzys

90 of 106

Strategy:

Flip to drop all the Spainas to the ground and target them first

Shlorps take 2 Boomers to kill them and take forever to kill

If you unfortunately get a last key Shlorp perform the despawn glitch by picking up the Shlorp and jumping into a ceiling

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 5/5

Item to Use: N/A

Enemy List:

Room 84

x4 Spainas

x3 Shlorps

91 of 106

Strategy:

Start focusing the Poison Pokeys and the Dark Boos will naturally come towards you then kill both at the same time

Remember that the Poison Pokey scan be killed through floors with Boomer if they are 3 or 4 segments tall

Poison Pokeys will drop a poison heal when killed if they don’t have the key

Pit Room Viewer:

Room Difficulty: 4.5/5�Worse Case: 4.5/5

Item to Use: N/A

Enemy List:

Room 85

x6 Dark Boos

x4 Poison Pokeys

92 of 106

Strategy:

Target the Magikoopas first

If you have either a POW or Shooting Star, get as many Koopatrols on screen first then it will kill them

If you have an Ice Storm, it will leave the Koopatrols with 2 Boomer hits left

If you use a Hot Sauce or Mighty Tonic, you will 1 shot the Koopatrols with Boomer

A Mighty Tonic may last until you reach room 88 if you are quick enough!

Pit Room Viewer:

Room Difficulty: 4/5�Worse Case: 5/5

Item to Use: Ice Storm POW Mighty Tonic

Hot Sauce Shooting Star

Enemy List:

Room 86

x5 Koopatrols

x4 Magikoopas

93 of 106

Strategy:

Target Coptas as they may go into 3D if you don’t kill them quick enough

If you used a Mighty Tonic in 86 you, will one shot every enemy in this room with Boomer if it is still in effect

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 87

x1 Chromeba

x4 Coptas

x2 Reversya Cursyas

94 of 106

Strategy:

Try to kill multiple enemies at once using Boomer

Potential to Super Boomer if there a lot of enemies on the floor

If you used a Mighty Tonic in 86 and its still lasting, you can 1 shot every enemy in the room with Boomer

Pit Room Viewer:

Room Difficulty: 3.5/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 88

x4 Ninjoes

x3 Ninjohns

95 of 106

Strategy: (Example)

Make your way instantly to the 9-block ledge on the right-side top of the room and use the Shell Shock you got in 1-1 and kick the shell to the left and follow it. Once it hits the left wall flip and it will kill all the Goombas on the bottom row.

If you spawn in the bottom left of the room, you can Super Boomer if you feel confident in the 90s as you may not get the 250K or 300K level ups

You should hit the 250K level up by the end of the room

Pit Room Viewer:

Room Difficulty: 1.5/5�Worse Case: 2/5

Item to Use: Shell Shock

Enemy List:

Room 89

x30 Headbonk Goombas

96 of 106

Rooms 91-99

97 of 106

Strategy:

Use Boomer to hit them through walls

Pit Room Viewer:

Room Difficulty: 2/5�Worse Case: 2.5/5

Item to Use: N/A

Enemy List:

Room 91

x2 Gawbuses

98 of 106

Strategy:

Duck jump the enemies and use Boomer to kill multiple at a time

Clear the bottom as if there is an enemy in the top left, they will come down to the bottom same goes for any on the right side

Pit Room Viewer:

Room Difficulty: 4/5�Worse Case: 4.5/5

Item to Use: N/A

Enemy List:

Room 92

x1 Ninjerry

x3 Ninjohns

x3 Ninjoes

99 of 106

Strategy:

Focus all enemies apart from the Ninjerrys as they may be caught in the crossfire by using Boomer against the other enemies

Opportunity to Super Boomer if there are a lot of enemies on the floor

Pit Room Viewer:

Room Difficulty: 4/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 93

x3 Ninjerry

x5 Skellobits

x2 Cursyas

100 of 106

Strategy:

Flip to drop all Fire Bros to the bottom and clear them before moving to the top

(Advanced) You can perform a pipe clip by going on top of the pipe on the right side of the room and jumping and pressing + a frame later to access the pixl menu midair and switching pixls will be able to move out of bounds enabling you to jump up the secluded area above

Pit Room Viewer:

Room Difficulty: 3/5�Worse Case: 3.5/5

Item to Use: N/A

Enemy List:

Room 94

x3 Squoinkers

x4 Flip Fire Bros

101 of 106

Strategy:

Plan your route to kill the enemies on the way to the door

Remember that you can hit the Skellobits from above through floors as they are 3 block high enemies

Super Boomer is an option at the bottom of the room if there is enough enemies there

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 4/5

Item to Use: N/A

Enemy List:

Room 95

x9 Skellobits

x4 Spiky Skellobits

102 of 106

Strategy:

Flip to drop all enemies to the bottom layer

Boomerang Bros may not drop from the highest row for some reason

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 2/5

Item to Use: N/A

Enemy List:

Room 96

x2 Flip Fire Bros

x2 Flip Boomerang Bros

103 of 106

Strategy:

If you spawn on the left use Boomer, then switch to Thoreau and pick up Boomer to kill the Squig

Potential to perform the Pipe Clip but it is risky timesave

Pit Room Viewer:

Room Difficulty: ∞/5�Worse Case: 1/5

Item to Use: N/A

Enemy List:

Room 97

x1 Squiglet

104 of 106

Strategy:

If you have an Ice Storm or Thunder Rage, go to the middle of the room and get 3 Red Chomps on screen then use the item and you will have a 75% chance of getting the key

If you do not have an item use Boomer to kill them 1 by 1 (If you have less than 300K it will take 4 Boomers to kill 1 Red Chomp, if you have above 300K it will take 2)

Pit Room Viewer:

Room Difficulty: 1/5�Worse Case: 5/5

Item to Use: Ice Storm Thunder Rage

Enemy List:

Room 98

x4 Red Chomps

105 of 106

Strategy: (Example)

Lure them into a corner for a combo kill

If they stop spawning, you will have to go to the other side of the room

Pit Room Viewer:

Room Difficulty: 2.5/5�Worse Case: 3/5

Item to Use: N/A

Enemy List:

Room 99

x3 Magibolt R’s

x3 Magibolt Y’s

x3 Magibolt B’s

106 of 106

Room 100

Item to use: Fire Bursts x2

Stategy:

Once you jump onto Wracktail, switch to Thoreau and to Peach

If you have 2 Fire Bursts, use them to finish the first cycle of Wracktail

If you do not have Fire Bursts, then throw 10 Wrackles

at Wracktails antenna

To spawn the Wrackles quicker stand directly under the antenna and the Wrackles will spawn to the right of you and within Thoreaus reach

Once Wracktails first cycle is over jump off and glide to the right with Peach to land on top of the antenna

Repeat once more and congrats you have beaten The Flipside Pit of 100 Trials!

You can also perform the Mario flip strat (same as 1-4 Fracktail) but it is more risky

(Advanced Strategy) Also another strategy to kill Wracktail is by picking up a Wrackle and run left and full jump front the 1st spike coming out of Wracktails head and jumping into the antenna while still holding 2 jumping onto the Wrackle midair and jump off the Wrackle to on top of the antenna (saves 10 seconds)

Boss: Wracktail