INNOVATION
AND
DESIGN THINKING
Introduction
Module-1
An insight of design
Plants, animals and human beings are creation of nature and one of the theories of evolution suggests that life forms began simply and then became more complex.
Such a theory proposes that human beings are possibly a highly evolved creation with the ability to understand the mysteries and mechanisms of nature.
Nature Vs human
Designs inspired by nature:
Nature Made | Man Made |
| |
Aves | Flying Suit |
Designs inspired by nature:
Nature Made | Man Made |
| |
Crane Bird | Crane |
Designs inspired by nature:
Nature Made | Man Made |
| |
Kangaroo pouch | Baby pouch |
Designs inspired by nature:
Nature Made | Man Made |
| |
Elbow Joints | Mechanical Joints |
Designs inspired by nature:
Nature Made | Man Made |
| |
Cocklebur | Velcro |
Designs inspired by nature:
Nature Made | Man Made |
| |
Fireflies | LED’s |
Definition of design
❖ “The future is best found in the opportunities that go un noticed in the present”—Peter Drucker (Father of Management Thinking)
❖ ‘Everything that needs to be said has already been said. But since no one was listening ,everything must be said again”
According to Dictionary Design means
“A plan or drawing produced to show the look, the function or working of a building, garment, or other object before it is made”
Design is to design the design of a design
Noun
Noun
Noun
Verb
General concept or policy
An activity
Plan or intention
Finished outcome (system, service or product)
Design( Noun):
Blue print of something-a plan for change
Undesirable situation (present) + Implemented plan= Desirable situation (future)
Design(verb):
Understanding & solving a problem:: termed as Designing
Example: cooking
Undesirable situation: food tasteless
Plan: add adequate salt
Implementation: salt added
Desirable situation: tasty food
Example: Electric sockets
Undesirable situation: open sockets accessible to children is unsafe
Plan: to cover the sockets
Implementation: make and use socket cover
Desirable situation: socket covered and safe
Design to Design thinking
➢ Design or making , has been classically understood to be a process of turning ideas into things
➢ In this design process there is a vision or an idea, it can be figured out by some drawings work with fabrications of crafts and if everything worked out right then it be materialized.
➢ So, there is a direct correspondence between ideas, drawings, and finished products. This design process called as Direct Design
Idea
Articulate
Make
Direct Design
In responsive design the most popular form is
“Design thinking”
A huge part of design thinking appeals that it claims to be an exceptional source of innovation
Design
Design Thinking
Converts
| |
INDIVIDUAL | TEAMS |
| |
Products | Experience |
| |
Design is a combination of Engineering +science +Art | Design thinking is a combination Technology(Engg) +Business+ Humans |
Definitions of Design Thinking
Or
Definitions of Design Thinking
Or
Or
Definitions of Design Thinking
Or
Time line of Design thinking
Year | context |
1963 | The idea of using Design as a way of solving complex problems in a simplified manner in sciences originated in the book ‘ The science of the Artificial’ authored by Herbert A. Simon |
1973 | The idea of design was achieved for Design Engineering by the book ‘experiences in visual thinking’ authored by Robert McKim |
1982 | Design methodology is defined by “cross” the study of the principles ,practices and procedures of design are developed .and includes the study of how designers work and think |
1987 | Peter Rowes Book Titled “ design thinking” describes methods and approaches that planners, designers and architects use |
1980s to 1990s | The work of Robert Mckim was consolidated by Rolf Faste at Stanford university during this period |
1991 | David M Kelly Founded IDEO and adapt Design thinking to business interests |
Year | Context |
2009 | The design thinking process itself is human centered ,offering methods for inspiration, ideation and learning to designers --Brown |
2012 | Apply the study of design thinking principles in engineering |
2015 | Verbal protocol analysis ,cognitive ethnography , controlled laboratory experiments, and other formal methods from cognitive science have been rigorously applied in engineering |
2017 | Design thinking reflected in many applications like prototyping, solution based method is often useful way to encourage inspiration, ideation and organization learning and human centered methods. |
Design Thinking process�
Design Thinking is a problem-solving and innovation framework that helps individuals and teams create user-centred solutions.
This process consists of five key phases that are as follows:
Empathise
Define
Ideate
Prototype
Test
Empathise
Empathise
Define
Define
Ask yourself: What consistent patterns or themes did you notice? What recurring user needs or challenges were identified?
Ideate
Ideate
Prototype
Prototype
Test
Test
Netflix, the global streaming giant, has revolutionised the way people consume entertainment content. A major part of their success can be attributed to their effective use of Design Thinking principles.
The Double Diamond Model
The Double Diamond is a visual representation of the design and innovation process. It’s a simple way to describe the steps taken in any design and innovation project, irrespective of methods and tools used.
Double Diamond Model
How to use the Double Diamond
DISCOVER
The first diamond helps people understand, rather than simply assume, what the problem is. It involves speaking to and spending time with people who are affected by the issues.
DEFINE
The insight gathered from the discovery phase can help you to define the challenge in a different way.
DEVELOP
The second diamond encourages people to give different answers to the clearly defined problem, seeking inspiration from elsewhere and co-designing with a range of different people.
DELIVER
Delivery involves testing out different solutions at small-scale, rejecting those that will not work and improving the ones that will.
The process: using the Double Diamond
Design Council’s Double Diamond clearly conveys a design process to designers and non-designers alike. The two diamonds represent a process of exploring an issue more widely or deeply (divergent thinking) and then taking focused action (convergent thinking).
The design principles
The framework for innovation outlines four core principles for problem-solvers to adopt so that they can work as effectively as possible.
Vijay Kumar’s Design Innovation process Model
A Model of Design Innovation Process
A model of design innovation process was proposed by Vijay Kumar (Design 101)
Sensing Intent, Know Context, Know People, Frame Insights, Explore Concepts, Frame Solutions, and Realising Offerings.
Process is Nonlinear
Process Is Iterative
PAPER DESIGN
Take a paper
Fold the paper 3 times
Cut/Tear the paper 4 times
Seven Modes of Design Innovation Process
Seven Modes of Design Innovation Process
Seven Modes of Design Innovation Process
Mode 1: sense intent
Defining the problem and the innovation intent
In this mode, the goal is to establish an initial ‘‘innovation intent’’ based on an intuitive and provisional sense of where new value might lie and how to find it. It often starts with simply a rough goal, a hunch, a gut feeling, or some other form of initial prompt. Two primary activities take place in this mode.
First, framing the problem space through a quick diagnosis of the situation, both inside and outside the organization.
Second, actively sensing the relevant changes and trends in the world, in people’s lifestyle, business, technology, culture, and public policy.
Mode 1: sense intent
A few of the tools that support the activities in this mode include:
Mode 2: know users
Observing users and generating insights
Traditional market research techniques are most useful when a new offering is already defined, but to explore unmet or unspoken needs, we need other research tools. In the know users mode, innovators seek to understand –the people who are current or potential end-users of a new offering, as well as other relevant stakeholders inside and outside the company.
For example, ethnographic observation and interview techniques for studying people in their daily environments, adapted from the social sciences, can spot latent user needs that are hard to discover using typical market research methods. This type of research can lead to innovations people did not even know they wanted.
Mode 2: know users
Mode 2: know users
Examples of tools in this mode are:
Mode 3: know context
Understanding context and generating insights
User observation is one rich source of innovation insight, but there are also many other elements in the surrounding context that innovators can learn from.
These can include the company making the offerings, its competitor companies and their offerings, available technologies, market composition, comparable innovations in other industries, financial models, regulations affecting the business, and a host of other issues. The goal is to understand the current state-of-the-art of the context as well as how it has changed over time.
Mode 3: know context
Examples of tools in this mode:
Mode 3: know context
Mode 4: frame insights
Finding patterns and framing user/context insights
After gathering information about users and contexts, the next step is to bring structure to what has been found. This is where innovators sort, cluster and organize the data gathered in the previous three modes and begin finding important patterns.
For example, by analyzing a positioning map of problems faced by users in their daily lives, dense groups of common problems might emerge, pointing to areas of unrealized opportunity or needs. Similarly, analyses of context data might show patterns that point to untapped market opportunities or niches. Finding insights and patterns that repeatedly emerge from multiple analyses of data is at the core of this mode.
Mode 4: frame insights
Some examples of tools in this mode:
Mode 4: frame insights
Mode 5: explore concepts
Identifying opportunities and exploring concepts
This mode focuses on structured brainstorming to identify promising opportunities and to explore new concepts, starting from the insights, principles, and criteria framed earlier.
To encourage fresh and bold thinking, innovators should build on each other’s ideas while carefully postponing critical evaluation. Further, purposefully exploring concepts that are based on the findings from our research and analysis, ensures that the concepts are defensible and grounded in reality
Mode 5: explore concepts
Examples here include:
Mode 5: explore concepts
Mode 6: frame solutions
Prototyping concepts and framing solutions
Mode 6: frame solutions
Mode 6: frame solutions
Some tools for doing this include:
Mode 6: frame solutions
Mode 7: Realize Offerings
Evaluating solutions and planning implementation
Mode 7: Realize Offerings
Some tools that help here are:
Mode 7: Realize Offerings
Four guiding principles commonly followed by successful innovators become apparent by examining some of the most innovative companies globally and scrutinizing numerous successful innovations. Organisations can gain proficiency in a novel and efficient innovation approach by having these principles as foundation.
Principle 1: Build Innovations around Experiences:
According to Thomas Mann, "People's behavior makes sense if you think about it in terms of their goals, needs, and motives". Companies begin their innovation process with the objective of gaining insight into how consumers engage with their offerings, be it products, services, or messages.
Typically, companies that prioritize their products concentrate on understanding consumer's buying choices and patterns of usage. This is achieved through various research methods such as surveys, focus groups, interviews, home visits, and usability tests. The main questions that researchers fry to answer are related to the product.
For example, what aspects of the product can be made better? Why was this product chosen by consumers over another? For what extra features will they have to pay more for the product? In this situation, innovations are based on a thorough comprehension of the product.
It is beneficial to consider five factors in order to obtain a comprehensive understanding of people's experience:�
Principle 2: Think of Innovations as Systems:
According to Taiichi Ohno, "Father of the Toyota Production System”, The key to the Toyota Way and what makes Toyota stand out is not any of the individual elements - but what is important is having all the elements together as a system."
Principle 3: Cultivate an Innovation Culture:
According to Helen Keller "Alone we can do so little; together we can do so much."�
Principle 4: Adopt a Disciplined Innovation Process:
According to Charles Brower, "A new idea is delicate. It can be killed by a sneer or a yawn; it can be stabbed to death by a joke or worried to death by a frown on the right person's brow."
Difference between design thinking and innovation
Basis of Difference | Design Thinking | Innovation |
Definition | | |
Approach | | |
Time | | |
Objective | | |
Result | | |