Design Brief
2
Before
How can museums make their experience more vibrant and alive for the communities that they serve?
Now
How might the RBCM museum engage higher education students (either from victoria or not) with its collections?
Secondary Research
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How we started
How we did it
What we found
Royal British Museum
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Offerings
Human History
Natural History
Others
Comprehensive collections of BC First Nations Cultural collections
Plants, insects, terrestrial arthropods, herpetology collections
RBCM vs. ROM
More Displays of places / events
More variety of exhibits and larger collections
Extensive focus on Indigenous materials
Indigenous exhibit material is hidden
More displays of individual items
More displays that attract a younger demographic
Downtown
Diverse visitors
Primary Research Collection Method
Previously…
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Now…
Conducted intercept interviews after observing gen z’s behaviour in exhibits
Conducted empathy interviews with people from UofT and asked about visit frequency, what they enjoyed, and past memories
20 total interviews
5 more interviews & 8 New Surveys
Empathy Interviews
Surveys
Delving Deeper Into Anna’s Persona
At the Museum:
What “Personal Connections” means to Anna
In her Everyday:
Anna loves greek mythology and has been reading a book on it, thus when she goes to the museum she pays extra special attention to this exhibit
Finding artifacts that relate to her interests
Anna was born in china and raised in BC so history of china and canada always fascinate her as she feels like she is connecting and tracing her family's history back in time.
Exhibits and artifacts that involve her cultural background
“I am part of RCBDA because I enjoy feeling a part of something bigger than me”
Being part of a community
Creating memories
Design Brief
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Brief:
How might the RBCM museum engage higher education students (either from victoria or not) with its collections?
We define higher education students as:
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Encourages Further Learning
Passion/Interest Increase to return to museum
Creating a lasting memory
Design Criteria
Degree of impact
Implements interactive experiences
Problem Statement:
How might we, museums, make gen z students passionate about returning to the museum by creating personal connections through a sense of community and lasting memories?
How Might We:
Gen Z undergraduate students who seek an exciting and engaging experience at the museum often feel bored and disconnected, which results in them leaving without any desire to return.
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Solution Overview
Escape to the Past
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An immersive escape room based on one of the exhibit topics
Making the Old New
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A call-to-action nudge to increase museum foot traffic
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Prototype One: Escape to the Past
Escape room where the theme is based on one of the exhibit topics. The theme of the escape room will change every 3 months to rotate through different exhibits. (RBCM has done a Santa themed escape room during the Christmas season)
What is it?
Before visiting
During the Visit
After the Visit
Interactive panel outside the museum that offers a digital challenge for people to get a glimpse into the museum escape room offering
In-person 30-minute escape room based on an exhibit topic. New escape room themes will be launched every 3 months
Visitors visiting 4 escape rooms will receive a unique prize
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Before the Visit
Before visiting
During the Visit
After the Visit
An interactive hook…
Digital panel that offers a small “game” where visitors can solve a puzzle similar to the one in the escape room
Once the puzzle is over, they will be prompted to go to the museum and further enjoy the experience
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During the Visit
Before visiting
During the Visit
After the Visit
Museum Escape Map
Separate room in the museum where the escape room is decorated with materials and objects from a specific time period and exhibit
Challenge clue #1
Clue #2
Clue #3
The information required to solve the puzzle will be presented in the museum exhibit 🡪 prompts students to visit and learn from the exhibit prior to the escape room
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After the Visit
Before visiting
During the Visit
After the Visit
Learning Rewards
Successful solving of the 4 escape rooms in a row will be provided a free entry ticket + guest pass to the specialty (travelling) exhibit
Visitors like Anna can both enjoy the escape room challenge, learn the exhibit content in order to solve the escape room puzzle, and visit the specialty exhibit
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Prototype two: Making the Old New
Before the Visit: Poster with interactive questionnaire and QR code as the hook
During the Visit: same experience; focus on learning
After the Visit: TikTok Challenge to post their favourite learning topic
Which year did the animal go extinct?
1476
1872
1890
1948
Scan to find out!
I learned about…
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Prototype 1: User Interview Results
“I think I would stop to interact with it if it were some sort of digital interactive display, sort of like interactive maps at malls.”
1
“I think I would check it out if the interactive display offers maybe a small discount for tickets…”
2
“The escape rooms would have to be worth it to me and also reasonably completable. Maybe certain completion [targets] per year instead of 4 in a row would be better…”
”Escape rooms are using quite fun. So a room that tests your knowledge would be quite cool
3
4
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Prototype 2: User Interview Results
“I wouldn’t be drawn towards a poster and QR code as the interactive display. It feels disconnected and I won’t notice it”
1
“Maybe a digital poster would be more fun and interesting…something that catches my eye more”
2
“I think that would cool, but if there are no guaranteed incentives then I would be a bit more hesitant to do a TikTok video”
“A visiting exhibit would be cool. If the exhibits would change, I would go back more. “
3
4
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Desirability
Feasibility
Decision Criteria
Prototype 1: Escape to the Past
Prototype 2: Make the Old New
Ability to generate excitement
Cost efficient
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Prototype Proposal Impacts
For Anna….
For the RBCM…
Key Metrics to Evaluate Success
Number of return or repeat visitors
Number of people signing up for escape room
Number of positive reviews on Yelp and other reviewing sites
Increased duration of time spend within exhibits and museum as a whole
track through surveys and observational research
Increase in number of tickets sold (visitation) before and after implementation of prototypes
Prototype Costs
Thank you!