Stone Librande
Lead Designer, Riot Games
Paper Simulations�of�Digital Games
Take a digital game…
…remove the controller…
…remove the controller…
…the sound and music…
…the sound and music…
…and the graphics
…and the graphics
What’s left?
Paper Simulations of Digital Games
Example Game
Example Game
Asteroids
Asteroids
The Board Game
Warcraft III
The Card Game
Warcraft III
The Card Game
Civilization
Exercise
Divide into Groups
Capture Emotions
“When I play this game I feel…”
Capture Actions
“Bounce” “Sell” “Reload” “Hide” “Swap” “Cook” “Capture”
Quick Start:
Build a Paper Version
Build a Paper Version
Scope:
Build a Paper Version
Time Scale:
What not to do:
Build a Paper Version
How do we get from…
to emotions?
How do we get from…
What’s missing?
“Rules”
“Fun”
The causal link…
“Rules”
“Fun”
“Activity”
This is what sets games apart from other forms of entertainment
The MDA Framework
Mechanics
Dynamics
Aesthetics
Mechanics
The concepts and materials that create systems
Dynamics
The run-time behavior of the game-as-system
Aesthetics
The emotional player experience of the game
The Designer/Player relationship
Designer
Player
Mechanics
Aesthetics
Dynamics
Mechanics
Aesthetics
Dynamics
Player
The Player’s perspective
Designer
Mechanics
Aesthetics
Dynamics
The Designer’s perspective
A “taxonomy” of Design Knowledge
…and the interactions between them.
MDA Framework
Beta Test Tuesday
Except GD2
In Assigned seat
Today we are doing a Beta Test
Beta Test Tuesday
Discussion
Using Paper Prototypes
Using Paper Prototypes