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Rapidform XOR2 Tutorial: Part 2

Merging vs Copying

Decimating

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Merging:

Some comparisons

Meshes copied together

Meshes merged together

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Copied

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Merged

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Copied

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Merged

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Copied

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Copied

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Copied

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Copied

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Merge Icon

On the bottom right

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Merging

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Copying

stringy face that you can't easily get rid of once all the meshes are copied together. So get rid of the crappy mesh before copying.

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Decimation

Copying meshes together nearly doubles the poly-faces in the mesh, slowing everything down.

Decimation reduces the poly-faces

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Decimation

In the mesh properties, under "Geometry" you will find the number of Poly-faces it has

These ET scans look almost identical when reducing from over 200,000 to 160,000

Reduce all the scans then copy them together so you don't reduce some parts unevenly in the final - if you decimate some scans more than others, it'll show

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Decimate each scan individually so they all look equal before copying them together. Decimate first so Rapidform doesn't crash from copying too many poly-faces together, but the idea is to keep the mesh balanced so you don't have some parts smoother than others, like you can see here when comparing ET's belly to his face

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Menu bar - Most useful parts

Save; Control-S

Import

Export

If you accidentally delete your tree, right click on the blank bar to the left to choose it

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after applying Healing Wizard and Optimize Mesh