Rapidform XOR2 Tutorial: Part 2
Merging vs Copying
Decimating
Merging:
Some comparisons
Meshes copied together
Meshes merged together
Copied
Merged
Copied
Merged
Copied
Copied
Copied
Copied
Merge Icon
On the bottom right
Merging
Copying
stringy face that you can't easily get rid of once all the meshes are copied together. So get rid of the crappy mesh before copying.
Decimation
Copying meshes together nearly doubles the poly-faces in the mesh, slowing everything down.
Decimation reduces the poly-faces
Decimation
In the mesh properties, under "Geometry" you will find the number of Poly-faces it has
These ET scans look almost identical when reducing from over 200,000 to 160,000
Reduce all the scans then copy them together so you don't reduce some parts unevenly in the final - if you decimate some scans more than others, it'll show
Decimate each scan individually so they all look equal before copying them together. Decimate first so Rapidform doesn't crash from copying too many poly-faces together, but the idea is to keep the mesh balanced so you don't have some parts smoother than others, like you can see here when comparing ET's belly to his face
Menu bar - Most useful parts
Save; Control-S
Import
Export
If you accidentally delete your tree, right click on the blank bar to the left to choose it
after applying Healing Wizard and Optimize Mesh