The Arizona STEM Acceleration Project
Remote Control Car Design
Remote Control Car - Shell Design
A 6th-8th grade STEM lesson
Author: �Mike Amato�
Date: �June 27th, 2024
Notes for teachers
Teachers need to collect materials ahead of time including the 3D printed brackets, remote control cars, and preparations for cardboard cutting.
List of Materials
Bracket
Control Cars
Standards
MS-ETS1-4.
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
Standards
Standard 1. Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.� 3-5.1.d. Students explore age appropriate technologies and begin to transfer their learning to different tools or learning environments.
6.G.A Solve mathematical problems and problems in real-world context involving area, surface area, and volume.
Objective(s):
Description (2 sentences):
Students will begin by brainstorm and designing a cardboard shell for a remote control car. They will practice iterating on their designs, troubleshooting the process, measuring the cardboard and frames, and executing on their designs.
Agenda (lesson time)
Time Frame:
2 weeks (8 50-minute classes)
Day 1-2: Brainstorming and V1-V2 designing the car on paper.
Day 3-4: Measuring, cutting, and gluing cardboard shell
Day 5-6: Attaching cardboard shell, troubleshooting, and making changes to the RC car
Day 7-8: Painting and polishing RC car
Intro/Driving Question/Opening
Imagine you're designing the car of your dreams. Today, you'll be transforming a simple piece of cardboard into a shell for a remote control car. Think about how your car is designed to fit the environment and purpose: is it a rock crawler? Is your car meant for rock crawling, speed, battle, rockets or a parade? How can you achieve that with your design? What features will you incorporate to make your car match its purpose? As you brainstorm and start sketching your ideas, consider this: What design elements can make a car not only look cool but also fit its intended purpose?
Hands-on Activity Instructions (Day 1-2)
Grouping: Independent
Hands-on Activity Instructions (Day 3-4)
Grouping: Independent
Hands-on Activity Instructions (Day 5-6)
Grouping: Independent
Hands-on Activity Instructions (Day 7-8)
Grouping: Independent
Formative Assessment
Checkpoint Design Review
Summative Assessment
Final Car Design Showcase and Report
Differentiation
Simplified Design Templates: Provide students with pre-made design templates that outline basic shapes and structures. This will give them a clear starting point and help them understand the fundamental elements of car design. They can customize these templates with their own creative ideas but will have a structured base to work from.
Guided Measuring and Cutting: Offer one-on-one or small group instruction focused on measuring and cutting techniques. Use clear, visual aids and step-by-step demonstrations to ensure they understand how to take accurate measurements and make precise cuts. Providing rulers and marked cardboard with pre-measured lines can also be beneficial.
Hands-On Support with Iteration: Assign a peer mentor or classroom assistant to work closely with below-grade-level students during the iteration process. This support can help them troubleshoot issues and make adjustments more confidently. Encourage them to verbalize their thought process and reasoning behind design choices to reinforce understanding.
Remediation
Extension/Enrichment
Advanced Design Challenges: Encourage students who are above grade level to incorporate more complex features into their car designs, such as moving parts, detailed aesthetics, or functional elements like working lights or aerodynamic enhancements. Challenge them to use additional materials beyond cardboard, such as incorporating recycled items or 3D-printed parts, to enhance their designs and push their creativity further.