Lesson 5: Creating Synthesized Kick
Before we make a kick drum, we need to learn a little bit more about waves and speakers
Recall, this is a waveform, it tells the speaker how to push out and pull back
When the speaker is pushed all the way out, the amplitude is at 1
Amplitude of 1
But what if we create a digital signal and make the amplitude greater than 1?
The speaker can only push out so far…
When the amplitude is over than 1, we say the signal is “clipped”
The blue parts of the wave are clipped
Clipping turns the wave into a square wave
Clipping is sometimes intentional, the famous guitar effects: overdrive, distortion, fuzz, all use clipping to get their tone
So how does this relate to our kick drum???
Well, to get the sound of the kick, we need to turn the low frequencies up really loud… this will cause some clipping
Create a new patch called:
kick.pd
Notice the clip and the amplitude increase
clip~ takes in an amplitude and outputs an amplitude between the two number parameters. This will still clip our signal, but in a more controlled way
Replace the x’s to make a kick sound
Listen to this sample from the Volca analog drum machine