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2024

St. Gallen Game #1

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Goals!

  • Connected to collections
  • How do we get people to respond to these questions?
  • Could people bring their own collections?
  • What about your private collections?
  • Think about collecting in terms of more than just art
  • Let’s do something with the physical space
  • Families: kids with their caretakers
  • Young kids… around 4-9
  • Physical, active, colorful, image-based
  • Relatively quick with replay value— short repeated actions
  • Tactile?
  • Start in the space but bring it throughout the exhibition
  • Is it possible to get kids going out and coming back? (exhibition is very close to the room– part of the exhibition)

  • Reaching teens is really tough, would like to address this group
  • Assembling decor– would be nice to have something new that doesn’t break immediately
  • Something that’s easy to fix if it breaks
  • Super durable- has a long life, easy to replace… maybe made of easily sourced materials
  • Not a lot of people know about this space
  • Is there a way to engage the teens in creation for programming for younger kids?
  • Can we bring in new people? Can we bring in new families?
  • Something that will set the stage for your year… bright… big… obvious… take good pictures of it…
  • Use your existing families… to attract more families
  • Giving people PERMISSION to play…

Add any kinds of goals, words are free of charge! These are just suggestions to get you started

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Resources!

Highlight things that will improve the quality of your game without increasing your schedule or budget. That means using what you have in your pockets, even if it seems humble or unrelated!

Your biggest resources are TIME, TALENT and BUDGET

  • ONE BIG EMPTY WALL!!!
  • A TABLE!
  • CHAIRS!!
  • We can use the physical space
  • Weds afternoon the kids have the afternoon off
  • 4-5 families in the afternoon, it’s possible to walk around the exhibition, it’s not packed.
  • TWO Nearby high schools – teachers come every week
  • Close connections with the art teachers (5 minute walk)
  • Game Jam
  • International Museums Day May 26th (use that weekend!)
  • Aargau collection interactive
  • There’s a membership for families– can we grow it??

  • Can we reach out to your marketing person?
  • Can we work with your graphic designer?
    • There are lots of families that are local
    • Families are very connected
    • Should we reach out to families– and see what they want and need?
    • Is it possible to reach out to our existing families and ask them questions
    • We could ask them at the entrance
  • THERE’S A POWER MOM!! Let’s meet her.
  • Let’s send an email… see if we can find ANY dedicated parents… any at all.. There may be zero (but maybe not.)
    • Talk to the marketing person
    • There’s a social media 10K followers (maybe we can get some respondents!)

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Restrictions!

The more restrictions the better! With each “No”, something is taken off the table and the design becomes more do-able and real.

Think about CONTENT, TIME and TECHNOLOGY

  1. 30 days
  2. Limited budget

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What patterns do you see?

01

SIMILARITY ONE

Physical game

02

SIMILARITY TWO

Reaches families

03

SIMILARITY THREE

Includes multiple communities

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What if…

(a bad idea bonanza)

  • We painted the wall
  • We reached out to students
  • We got people to tell us what they collect
  • We got a list of collections
  • We could categorize the collections
  • We could connect personal collections to the exhibit
  • We sent people from the collections room to the exhibit.

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What are three possible game directions that fit your parameters? For example, here are three possible design directions for 4-player tic tac toe**

Collection Connection

Guest Curator

Collect ideas of things that people from the museum like to collect: dolls, puzzles, jewelry. Share the list with teen artists, let them build a mural based on the list. Make the mural a “search and find” game where people look to find

If we can’t do the mural- or maybe in addition to it– what if we used AR to connect the things that people collect to a piece in the galleries. Visitors would hold a phone or ipad in front of the wall or photo to see an image of the gallery piece.

Use our current outreach to identify potential guest curators. Buy a simple cabinet at a thrift store, ask our guest curators to take a month that they’ll assemble their collection in the cabinet.

Wall Art

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We’ll use the empty wall to create FIVE test games related to collections and collecting.

We’ll start by asking people what they collect and have children draw these objects on 8.4x11 paper that we laminate and can hang in different places on the wall. We’d like to collect about 12 unique objects and draw them on to cards. The cards will be available for kids to “stick” on the wall by tape, hooks or velcro. We’ll create duplicates of each card for 24 total cards

Side 1

Side 2

Elise collects birds

Birds fly by in this 1512 painting by Geburt Christi

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5

museum

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2

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Spot it!

Group it

Museum

Eye Spy

We’ll paint spaces for each of the 5 games on the wall. Below the wall, we’ll include small tables or stools with the game instructions and some way for players to vote for a game as their favorite. There should be 24 double-sided cards: 12 cards with 12 duplicates.

Spot it

Gallery Hunt

Group it

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24 cards should fit comfortably on the wall at the same time. If we want to later, we can make more– or make them smaller. We can test on the 4th to see if there are enough cards, and if multiple people can play at once.

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Museum

What would you put in a museum collection? You be the curator and put together a museum collection. Choose six pieces to put in your “museum exhibit” and explain why you chose them. There are no wrong answers.

museum

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Eye Spy

  1. Each player takes 3 cards. Put all remaining cards on the wall in any order. (Each card should have a duplicate.)
  2. Player 1 goes first and describes what image is on their card. You can use the kid-drawn image or the image of the piece in the gallery collection.
  3. Player 2 must find the card that player 1 is describing. Collect the card and keep the pair for one point.
  4. Switch- keep going until all of your cards are gone. Increase or decrease the number of cards.

Variations:

  • Put a time limit on guessing
  • Put a time limit on guessing and make it collaborative. Eg. Together you have to get through ten cards in five minutes.
  • For young children, drop the “competition” element and let them describe the image while the grownups find it, or have grownups describe while young kids find.

museum

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2

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4

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6

Spot it!

Group it!

?

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Spot it

  • Grownups place six cards on the circle in the center of the wall.
  • Players choose a circle card from the pile of small, circular cards on the “#3: Spottit” table. All players can look at the card together.
  • Whoever finds the matching image between the card and the wall says “SPOTTED!” and taps the matching image on the wall. Remember, there might be no match. If there’s no match, choose a new circle card.
  • The person who finds the image first gets to take the square card off the wall and earns one point.
  • After someone wins a round, replace the empty wall card with a new wall card.
  • Keep playing until one player has earned five points.

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Gallery Hunt

  • On the back of each drawing will be a related image from the gallery. (It will be PART of a larger piece of art that you can find inside the gallery.)
  • Take 3 to 5 of these images cards and find the original source in the gallery
  • Check the name (small, upside down at the bottom of the card) to see if you were right!

Birds fly by in this 1512 painting by Geburt Christi

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Group It

  • Player 1 arranges 6 images on the “Guess” board according to a certain category. Categories might be “things that are blue” or “animals” but they do not say outloud what the category is.
  • Player 2 looks at the group of images and guesses the category that Player 1 has used to organize their collection

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  • Kellian will move image links into the corresponding slides for Nue (find the high res images)
  • Nue will find the high res gallery images, crop them according to Claudia’s suggestions and put the cropped images on the corresponding slide
  • Claudia and Sabrina will check out the crops to approve (or disapprove)
  • Nue will move the cropped images onto an A4 format
  • Claudia and Sabrina will will scan the drawn images and send them to us
  • Nue will clean up the drawn images and put them in an A4 vertical format
  • Nue will move the images to double-sided A4 for printing
  • Nue will take the drawn images and move them into 20 “spottit” cards (4 cards on 1 A4 paper)
  • Claudia and Sabrina will paint the wall according to the model
  • Claudia and Sabrina will get 5 small stools to put at the base of the wall
  • Claudia and Sabrina will translate the game instructions from slides 10-15
  • Claudia and Sabrina will print out the game instructions from slides 10-15
  • Claudia and Sabrina will laminate the game instructions.
  • Claudia and Sabrina will put the game instructions on the corresponding pedestal or stool
  • Claudia and Sabrina will print out the papers double-sided images
  • Claudia and Sabrina will laminate the cards
  • Claudia and Sabrina will put up the cards

AWAY WE GO!!

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Jan Collects Underwear

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Sabrina Collects Art Supplies

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Ursie Collects mugs

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Athena Collects hats

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Maira Collects art and drawings

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Lina Collects shells

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Gloria Collects dinosaurs

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Nina Collects cameras

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Daniels Collects scarves and clothes

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Josquin Collects kitchen gadgets

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Megan collects Playmobile

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Ariel collects books

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Melanie and Amelie collect plates

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Hilary collects Christmas ornaments

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Michael collects rocks

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Fin collects cans

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Tobias collects glasses

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Claudia collects postcards

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Thank you!

www.fablevisionstudios.com

Kellian Adams Pletcher ● Director of G.L.A.M. Innovation ● kellian@fablevision.com