DESIGN WORKSHOP
Friday, December 8, 2023
Personalized Learning with Jamestown CSD
Today’s Agenda:
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Your Education Elements Team
Nick Esposito
nick@edelements.com
Miriam Cohen
miriam@edelements.com
Michael Carey
michael@edelements.com
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OPENING | Let’s Check-in!
What is your favorite innovation?�
Pictures are for inspiration...feel free to think of one not listed here!
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Agenda
Objectives
Utilize an empathy map to define problem statements
Plan for personalized learning implementation and progress monitoring
Create connections between current instructional practices, priorities & personalized learning
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Personalizing learning is an instructional approach that empowers students to build ownership of their learning. Educators personalize learning by targeting instruction, fostering collaboration and creativity, facilitating reflection and goal-setting, and designing flexible learning experiences. Personalizing learning is an active and ongoing process. It is a student-centered approach to learning that calls on educators to be responsive to the needs of their students.
What is Personalizing Learning?
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Reflection and Goal Setting Student reflection and goal setting are practices that can build a bridge for students between the content they are learning and why they are learning it. While these are two separate practices, they can, and should be interconnected in the classroom. Reflecting on what we know and how we learn builds self-awareness that can make goal-setting a truly meaningful experience. | Targeted Instruction At its most actualized, targeted instruction means that students can articulate what instruction they are receiving and why, and students have some choice over the instruction they recieve based on their data, passions, and preferences. |
Flexible Path and Pace Students learn in different ways and to truly personalize the learning experience, there must be opportunities for students to progress towards mastery of their learning through flexible learning pathways and at different paces. | Collaboration and Creativity Personalizing learning encourages students to work with one another, share ideas, create new solutions and projects, provide one another with feedback, and, in the process, learn more about themselves. |
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Self Reflection | Core 4
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MINI DESIGN CHALLENGE
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You Will Need...
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Design Challenge: Design-a-Desk
Re-imagine the desk for
a 6th grade student
1 song to design this independently
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Design Challenge: Design-a-Desk
Re-imagine the desk for
a Senior!
1 song to design this independently
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Pause, Reflect, and Share- 10 minutes
How did it feel to reimagine your desk for a different user?
What might have happened if you didn’t redesign it with an end user in mind?
How did it feel to reimagine your desk for a different user?
Did you design separate desks for different users? Or reimagine the same desk to fit different users?
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Pause, Reflect, and Share- 10 minutes
How did it feel to reimagine your desk for a different user?
What might have happened if you didn’t redesign it with an end user in mind?
How did it feel to reimagine your desk for a different user?
Did you design separate desks for different users? Or reimagine the same desk to fit different users?
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Pause, Reflect, and Share- 10 minutes
How did it feel to reimagine your desk for a different user?
What might have happened if you didn’t redesign it with an end user in mind?
How did it feel to reimagine your desk for a different user?
Did you design separate desks for different users? Or reimagine the same desk to fit different users?
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WHY USE DESIGN THINKING
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Empathy
Define
Ideate
Prototype
Test
Share
Notice
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Design Thinking I The Experience
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Design Thinking I The Purpose
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Design Thinking I The Purpose
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Empathy
Define
Ideate
Prototype
Test
Share
Notice
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Notice
Empathy
Define
Ideate
Prototype
Test
Share
Notice
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We start with notice because our past experiences, identity, and unique understanding of the world can influence our decisions as designers.
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NOTICE I Pause for Reflection
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Notice
Empathy
Define
Ideate
Prototype
Test
Share
Empathy
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In order to design for our students, we must gain empathy for who they are and what is
important to them.
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EMPATHY | Empathy Maps
Think and Feel Preoccupations: What is important? Desires? Aspirations? Worries? | See Environment What is the environment that surrounds them? |
Hear Influences What are friends, family and influencers saying? What media is influencing this person? | Say and Do Behavior How is their attitude? How do they act in the classroom? |
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Think of a Student in Your Classroom
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A LITTLE LOST LUCY
EXTROVERTED VERN
EAGER EDNA
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EMPATHY | Team Observations
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EMPATHY | Team Observations
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EMPATHY | Team Observations
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BREAK TIME
Back in 10!
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Notice
Empathy
Define
Ideate
Prototype
Test
Share
Define
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It is our responsibility, as design thinkers to define the challenge we are taking on, based on what we have learned about our
students.
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DEFINE I What makes a good problem statement?
Human-centered. Frame your problem statement according to specific users, their needs, and the insights that your team has gained from the Learning Walk Data.
Broad enough for creative freedom. This means that the problem statement should not focus too narrowly on a specific method to solve the problem.
Narrow enough to make it manageable. On the other hand, a problem statement such as , “Improve student experience” is too broad and will likely cause team members to easily feel daunted.
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DEFINE | Sample Problem Statements
HS science students need more opportunities to reflect and set goals because we need to build connection between content and their personal lives and goals to increase ownership over the work.
3rd Grade Students need opportunities to collaborate with peers because we need to foster trust, social skills and community after spending two years out of school.
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DEFINE | Problem Statement Madlib
[insert user] needs [insert need] because [insert compelling reason/outcome]
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Notice
Empathy
Define
Ideate
Prototype
Test
Share
Ideate
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Ideation is our chance to combine the understanding we have of the problem and our students
we are designing for with
your imagination to
generate solutions.
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There’s a difference between asking
someone what would make something
better versus what would make them tell everyone they know about it.
Brian Chesky, CEO
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HOW MIGHT WE REIMAGINE LEARNING TO CREATE A
SCHOOL EXPERIENCE FOR STUDENTS?
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Click here to listen to the entire episode w/ Brian Chesky
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IDEATION ROUNDS
Collaborative Round
Instructional Models to support PL.
Independent Round
Explore Core 4 Tactics Bank (take notes of what you want to try related to your headline)
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INDEPENDENT STATION:
Core Four Tactics Bank + Core Four Toolkits
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CORE FOUR TACTICS BANK
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Core Four Toolkits: Reflection & Goal Setting
Core Four Continuum:
Where do you feel like you are currently in your instructional practice?
Suggested Actions:
Small shifts you can make
Success Indicators:
Evidence of personalized learning!
Resources:
Tools and strategies that may be helpful as you design for your classroom today
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Core Four Toolkits: Targeted Instruction
Core Four Continuum:
Where do you feel like you are currently in your instructional practice?
Suggested Actions:
Small shifts you can make
Success Indicators:
Evidence of personalized learning!
Resources:
Tools and strategies that may be helpful as you design for your classroom today
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Core Four Toolkits: Collaboration & Creativity
Core Four Continuum:
Where do you feel like you are currently in your instructional practice?
Suggested Actions:
Small shifts you can make
Success Indicators:
Evidence of personalized learning!
Resources:
Tools and strategies that may be helpful as you design for your classroom today
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Core Four Toolkits: Flexible Path & Pace
Core Four Continuum:
Where do you feel like you are currently in your instructional practice?
Suggested Actions:
Small shifts you can make
Success Indicators:
Evidence of personalized learning!
Resources:
Tools and strategies that may be helpful as you design for your classroom today
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COLLABORATIVE STATION
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It’s Like Dancing
Moves
Specific movements, poses, or positions you can deploy and practice on their own
Choreography
Moves come together to create something moving that tells a story
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INSTRUCTIONAL MODELS
Students visit various stations or centers. Stations may be assigned by teacher, or self-selected by students. Digital content can play a role in delivery of content, aligned with offline curriculum. | Students work through customized and flexible playlists of learning objectives and activities within a lesson, unit, or full course. The teacher provides face-to-face support on a flexible and adaptive basis. |
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Deciding which group?
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Instructional Model: Station Rotation
Description: Students to visit various stations during the allotted time for a specific subject. Stations may be assigned by teacher, or self-selected by students. Digital content plays a role in delivery of content, aligned with offline curriculum.
Benefits:
Considerations:
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Station Rotation Examples
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Station Rotation Examples
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Station Rotation Examples
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| |
Whole Group Opening
Station Rotation with Targeted Pull-Out: 2 Days
Check for Understanding
Targeted Small Group Pull-Out
5 mins
10 mins
Digital Content Station
Peer to Peer
3 Station Rotation: Highest Need First: 1 x 25 mins
TUESDAY
Independent Work Time
WEDNESDAY
1 OF 3
station rotation
Targeted Small Group Pull-Out
Digital Content Station
Peer to Peer
Independent Work Time
2 OF 3
station rotation
41 MINS x 2 Days = 82 MINS
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HS Example: American Humanities DBQ Cycle
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Instructional Model: Playlist
Description: Students work through standard based tasks and activities within a lesson, unit, or full course. The teacher provides face-to-face support on a flexible and adaptive basis.
Benefits:
Considerations:
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Example of the Playlist model
Introduce or review new concepts followed by a quick check for understanding.
Student Reflection or Check for Understanding
Consider ways for students to reflect on what they completed/learned and opportunities to create a plan for next time.
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Whole Group Opening |
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Independent or Pairs |
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Independent |
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Collaboration/Creation |
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Check Understanding |
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Targeted Small Group |
Check for Understanding
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Genius Hour |
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Student Choice |
Students move through a checklist of activities based on choice or need.
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Playlist Model Example
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Example - Math
Before | After - Pathways |
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Learning Objective: I can add and subtract fractions and mixed numbers with unlike denominators.
Teacher led lesson adding and subtracting fractions and mixed numbers
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Whole group practice
Targeted small group
Independent group guided practice
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Playlist Model Examples - Secondary
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Instructional Models Reflection
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Ready to Prototype!
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Empathy
Define
Ideate
Prototype
Test
Share
Notice
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LUNCH TIME
Back at 12:30!
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Energizer
Black Magic
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Energizer
Debrief
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Safe Enough to Try
[Schools] often feel like they have to stick with a decision and let it play out, even if they sense it needs to be reevaluated.
This is where smaller decisions come into play again. With smaller decisions, you can move forward with the concept of “safe enough to try.” These smaller decisions and actions provide new data that inform the next set of decisions that need to be made. By operating on decision cycles, your organization is embracing a continuous improvement model.
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PROTOTYPING
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INTRO TO DESIGN THINKING| The process
A creative approach to problem solving, this process starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.
Notice
Empathy
Define
Ideate
Prototype
Test
Share
Test
Share
Share
Prototype
Prototype
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Prototyping is the act of building something to try out.
It does not have to be
perfect.
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PROTOTYPING I Guidance for planning time
Option 1: | Option 2: |
Build materials that support a Core 4 Tactic | Build your instructional model |
Example(s): A reflection tool for students, goal setting notebook, a choice board that offers flexibility, collaboration protocols. | Example(s): Build a station rotation model or a flexible playlist. |
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PROTOTYPE I “Safe Enough to Try”
10 minutes
45 minutes
10-15 minutes
Suggested Timing:
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Prototype Example
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Prototype Example
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Peer Feedback
Praise: What do I admire and like about their plan?
Question: What question can I ask to learn more?
Suggestion: What advice might I give to help them improve in the area they are working on?
Our Norms
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Please Share Your Prototype
You have worked hard today through the Design Process. It is time to share your prototype with the rest of the Jamestown PL Community. Please share by:
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CLOSING
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Check out
What’s one word or phrase to describe how you’re feeling as we take our prototype into the classroom?
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Personalized Learning Roadmap
District-Level Work: Strategy
School-Level Work: Implementation
Summer - Fall
Winter - Spring
Foundations Workshop
Design Workshop
PLAN AND ALIGN
STRATEGY
SESSION
Learning Walk 1
FOUNDATIONS
STRATEGY
SESSION
Flexible Support Workshops
DESIGN
STRATEGY
SESSION
PROTOTYPE
PRACTICE
DAY
Learning Walk 2
Reflect and Plan Workshop
REFLECT AND �PLAN STRATEGY
SESSION
Kick-off Meeting
Plan and Align
Foundations
Design
Reflect and Iterate
Reflect and Plan
Reflect and Iterate Workshop
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CLOSING | Gratitude, Check-out, + Stay Connected
Thank you so much for all the value you brought to our time together!
We are excited to be on this journey with you + can’t wait to see your prototypes in action!
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