VIRTUAL
VR FOR WORKFORCE TRAINING
INTERVIEWPRO VR
TODAY
AGENDA
TODAY AGENDA
9 MINUTES
Presentation Time
01
BACKGROUND
02
OUR APPLICATION
03
DEMO VIDEO
04
DESIGN FEATURES
JOB INTERVIEW CHEATING
Development of Virtual Reality
Notable Events in the world of virtual reality
If AI helps people fake interviews, how can we help them build real soft skills?
AI-driven VR group interview simulation
BACKGORUND
Development of Virtual Reality
Notable Events in the world of virtual reality
— PROBLEMS WITH EXISTING TRAINING
01
Lack of Guidance
02
Cognitive Overload
03
Weak Conversations & Feedback
DEMO
https://drive.google.com/file/d/1qxncAml2VLApcw0a2xlOd6GJPAKS5FG_/view?usp=sharing
01
AUTHENTIC SOCIAL SIMULATION
Replicate realistic group interview dynamics—including collaboration, competition, role negotiation, and social tension
02
COGNITIVE & EMOTIONAL STRESS SIMULATION
Introduce dynamic cognitive stressors and emotional triggers to replicate the uncertainty of real-world interviews.
03
INDUSTRY-ALIGNED SKILL FOCUS
Target real hiring criteria like communication clarity, non-verbal poise, and emotional regulation.
04
MULTIMODAL FEEDBACK & PERSONALIZED GROWTH
Provide multimodal performance feedback alongside personalized skill maps and training recommendations.
DESIGN FEATURES
WHY IT WORKS?
SYSTEM ONBORDING
Individual Interview Simulation
Group Interview Simulation
Dynamic Stress Events
SIMULATION OF INTERVIEW
FEEDBACK & GROWTH TRACKING
Personalization | Strong (resume & LinkedIn based) | Moderate (customized questions) | Strong – Resume-based, industry-specific, skill-targeted pathway |
Immersion | Low (screen-based) | High (VR environment) | High (VR environment) |
Social Interaction | None (1-on-1 only) | Weak (dual AI interviewers only) | High (Real-time group roles & dynamics) |
Feedback depth & Adaptivity | Low (Static feedback, basic verbal response) | Low (Single-thread follow-up, basic speech analysis) | High (Adaptive AI, dynamic stress scenarios, rich multimodal feedback) |
Face-to-Face Simulation | No | Partial (formal environment, but static) | Full (Natural movement, gaze, spatial cues) |
Progressive Learning Path | No | NO | Yes |
INNOVATION HIGHLIGHTS
AMA Interview
Virtual Speech
Our Product