How can Pokémon be used as an educational tool for economics?
By Amelie O'Connor, TY
Table of Contents
Introduction (slides 6-10)
What is Pokémon (11-14)
Table of contents (2)
Economics and Society in the Pokemon world (15-32)
Table of contents (3)
Table of contents (4)
Introduction
This section introduces my project
Introduction
My Objectives
Background Information
Pokémon as an educational tool
What is Pokémon?
Before we start, I will give an introduction to the fictional Pokémon universe which the main series games all exist within.
The aim of the game
What is a Pokémon?
Key Terminology
Economics and Society in the Pokémon world
This is a look at how the economy works in the fictional universe itself.
Introduction
Inflation
The Pokémon Dollar
Power Creep and Inflation
Supply and Demand
Supply and Demand (continued)
Supply and demand (continued 2)
Infrastructure (1)
Infrastructure (Roads 2)
Infrastructure (3)
Infrastructure (4)
Infrastructure (5)
System of Governance and Economy in the Pokémon World
Economic Systems
Economic Systems (continued)
Personal Finance and Pokémon
Budgeting
Pokémon and the economy in the real world
This is a look at the economic impact of Pokémon in real life
Pokémania
The Launch in the USA
Paired Release
Marketing to Nostalgia
Pokémon X and Y versions
Pokémon X and Y versions (continued)
Game Remakes
Pokémon GO
Pokémon GO (continued)
Play! Pokémon events
Uri Geller Lawsuit
Pokémon in the Middle East
UN Sustainable Development Goals
In this section I discuss how my project relates to the various SDGs
Goal 4 – Quality Education
Reflection
In this section, I reflect upon what an enriching experience YEOTY has been and what it has taught me, not just about economics.
What went well
What could have been better and what I learned
What I learned (continued)
Sources/References
Sources/References (2)
Sources/References (3)
Sources/References (4)
Sources/References (5)