Teenpreneurship
In this learning session, we’ll see how technology empowers you to engage in business and commerce even while in your teens.
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TRY IT OUT:�Lights, Camera, Market!
A marketplace role-play
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What will �we do?
We’ll simulate a marketplace!
Simulate
Marketplace
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Who will �we be?
Each one will take on a specific role in the marketplace and bring it to life.
IMPORTANT:
Read and follow the guides!
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Some Rules
Buyers will each receive a starting credit of 10,000 units in their credit cards, which they will use to shop in the marketplace.
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Some Rules
The credit cards will be issued by bankers. The credit card contains the following information: name, credit card number, and security code.
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Credit Card Sample
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Some Rules
Sellers must price their products in increments of 1,000. Applying discounts or promos must also follow this rule.
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Steps in�Buying and Selling
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Buyer hands over credit card to seller and provides her/his security code.
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Seller approaches a banker, provides buyer’s credit card information and purchased amount.
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Steps in�Buying and Selling
3
Banker verifies info, lists the total amount of purchase on the accounts board, and informs seller that payment is cleared. Banker also notifies buyers when a purchase is made using their credit cards.
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Seller takes back credit card, returns it to buyer along with purchased product.
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Accounts Board
Name of Card Holder |
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Credit Card Number |
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Credit Limit |
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Item/s Purchased | Amount | Running Total | Status (Cleared or Denied) |
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Steps in�Buying and Selling
5
Buyer may choose to post customer feedback on the product/s purchased.
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Customer Feedback | |
Name of Seller |
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Rate the Product | |
What did you like? |
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What needs to be improved? |
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Name of Buyer |
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v
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v
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Our Marketplace
Seller
Seller
Seller
Seller
Seller
Seller
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Buyer
Accounts Board
Banker
Banker
Banker
Banker
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Let’s hear from the bankers!
New banking policies
(teacher lists here new policies as bankers discuss, or teacher asks bankers to fill out this slide before the presentation)
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Any Questions?
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Orientation ends here.
See you at the marketplace!
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Places, everyone!
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Lights, Camera, Market!
Let the simulation begin!
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Lights, Camera, Talk!
What was the activity about?
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Lights, Camera, Talk!
What did we actually simulate?
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Lights, Camera, Talk!
How did you feel about the entire activity?
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Lights, Camera, Talk!
Who among you achieved the goals in your simulation guides?
Who among you failed to achieve your goals?
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Lights, Camera, Talk!
What helped you achieve your goals?
What hindered you?
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Lights, Camera, Talk!
Which particular role/s did you prefer to act out? Why?
Which role/s did you hesitate to portray?
What made you hesitate?
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Lights, Camera, Talk!
Have you had any similar experiences in the past?
Do share them with the class.
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Lights, Camera, Talk!
Can the things that happened in the simulation of the marketplace today actually happen to us and to others in real life?
How about virtually or online?
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Lights, Camera, Talk!
Based on your experience today, what are some of the risks of e-commerce that you have to be aware of?
Can you name these risks?
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Lights, Camera, Talk!
How can we strategize to personally prevent, reduce and/or manage these risks?
How can we be more protective of our digital security and safety?
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Lights, Camera, Talk!
What are the opportunities that e-commerce has to offer for young people like you?
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Lights, Camera, Talk!
Do you know of certain teens who have made it big through e-commerce?
Do name some of them.
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Lights, Camera, Talk!
How about you?
Do you think you can personally take advantage of these opportunities that have already helped other teens in the past?
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Lights, Camera, Talk!
How can you be more proactive in harnessing the potentials and possibilities of e-commerce even at a young age to also make it big someday?
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Lights, Camera, Talk!
Is it possible to involve your immediate family or community in order to grow an e-business?
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Lights, Camera, Talk!
Do you think it’s possible for people your age to create income-generating opportunities not only for yourselves but for the people around you as well?
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What’s the difference?
e-COMMERCE
(electronic commerce)
The conduct of business activities online, which includes buying and selling certain products and services in exchange for currency and another product/service.
DIGITAL ENTREPRENEURSHIP
The “ability to use digital media and technologies to solve global challenges or to create new opportunities” (Park, 2016).
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Digital entrepreneurship �empowers kids and teens like you!
Technology allows young people to engage in business and commerce.
(provide examples of successful kidpreneurs and teentrepreneurs that you think your students may relate to; you may refer to sites like those below:
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Be careful!
Engaging in �e-commerce comes with certain risks
ONLINE SALES FRAUD
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PHISHING
getting your personal/financial information
Be careful!
Engaging in �e-commerce comes with certain risks
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Be careful!
Engaging in �e-commerce comes with certain risks
IDENTITY THEFT
using your identity for their personal gain
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Be careful!�Engaging in �e-commerce comes with certain risks
Know how to protect yourself!
valuate online retail sites and shops even before you buy
(Adapted from the Australian Competition and Consumer Commission, 2016)
Always remember to be
TRUE!
T
R
U
E
esearch the background of buyers/sellers
ighten your personal security
pdate your knowledge of digital security, and of course, your antivirus and malware
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Be careful!�Engaging in �e-commerce comes with certain risks
Know how to protect yourself!
NO PHISHING
(Adapted from the Australian Competition and Consumer Commission, 2016)
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o to sharing of accounts and passcodes online
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mit answering questions that give away personal information
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erform complex password revisions regularly
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andle perceived scams with seriousness and utmost care
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nform the proper authorities as soon as possible if you think you have been a victim of phishing or identity theft
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ecure all your devices with password protection
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old on dearly to your bank and/or credit card personal identification numbers (PINs)
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gnore any request of money transfer from you or to you by people who say they are in trouble; they may be phishers or money launderers
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ever open the dubious 3Ps (popups, prizes, and poser’s emails)
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ather back your stolen identity as quickly as you can
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The 8 Digital Life Skills (Park, 2016)
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Make a Teenpreneurship Vision Board
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BUY
SELL
SWAP
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References
Arkontaky, J. (n.d.). Types of Internet Fraud and How They Work. Chron. Retrieved from http://smallbusiness.chron.com/types-internet-fraud-work-61078.html
Australian Competition and Consumer Commission. (2016). The Little Black Book of Scams. Canberra: Commonwealth of Australia. Australian Competition and Consumer Commission. Retrieved from https://www.accc.gov.au/system/files /Little%20Black%20Book%20of%20Scams%20-%20Pocket-sized%20guide.pdf
Bair, A. L. (n.d.). Kids as Online Entrepreneurs. Dummies. Retrieved from http://www.dummies.com/relationships/raising-children/kids-as-online-entrepreneurs/
ISTE. (2017). ISTE Standards for Students. ISTE. Retrieved from: http://www.iste .org/standards/standards/forstudents-2016
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References
Kane, C. (n.d.). Re: Vision Boards – An Inspirational Gallery [Web log message]. CHRISTINEKANE. Retrieved from http://christinekane.com/vision-boards-an-inspirational-gallery/
King, J. (2011, August 30). Re: 10 Most Common Types of Internet Scams [Web log message]. Lawyers.com. Retrieved from https://blogs.lawyers.com/2011/08/ 10-most-common-types-of-internet-scams/
Paquette, L. (2012, February 6). Using Role Play Simulations to Promote Active Learning. Faculty Focus. Retrieved from http://www.facultyfocus.com/arti cles/instructional-design/using-role-play-simulations-to-promote-active-learning/
Park, Y. (2016, September 6). 8 digital life skills all children need – and a plan for teaching them. World Economic Forum. Retrieved from https://www.weforum. org/agenda/2016/09/8-digital-life-skills-all-children-need-and-a-plan-for-teaching-them
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References
Ribble, M. S., Bailey, G. D., & Ross, T. W. (2004, September). Digital Citizenship: Addressing Appropriate Technology Behavior. Learning & Leading with Technology, 32(1), 6-11. Retrieved from https://files.eric.ed.gov/fulltext/ EJ695788.pdf
Rider, E. (2015, March 14). The Reason Vision Boards Work and How to Make One. The Huffington Post. Retrieved from http://www.huffingtonpost.com/elizabeth-rider/the-scientific-reason-why_b_639227 4.html
Shandrow, K. L. (2016). 11 Successful Kid Entrepreneurs Keeping Their Eyes on the Prize. Entrepreneur Asia Pacific. Retrieved from https://www.entrepreneur .com/slideshow/273222
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References
Stoeckl, S. (2017, March 29). Proactive not protective! Digital Citizenship should empower students. ISTE. Retrieved from https://www.iste.org/explore/article Detail?articleid=937&category=Set-the-standard&article=Proactive+not+protect tive!+Digital+citizenship+should+empower+students
Thomasson, M. (n.d.). Pinterest. Retrieved from https://www.pinterest.com/ mellenys/teen-dream-boards/?l p=true
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All images used in this presentation are licensed under Creative Commons Public Domain (CC0), and are sourced from the following websites:
pixabay.com
www.pexels.com
unsplash.com
This presentation was prepared by Cynthia Grace L. Diaz and Rachel Anne D. Declaro,
and the layout was done by James P. Trinidad.
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This publication is licensed under Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0).
(https://creativecommons.org/licences/by-nc-sa/3.0/)
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