Zhao Dong1, Jan Kautz2, Christian Theobalt3�Hans-Peter Seidel1
Interactive Global Illumination Using Implicit Visibility
1 MPI Informatik
Germany
2 University College London
UK
3 Stanford University
US
Motivation
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Title
Hard Shadow
Soft Shadow
[HLHS03]
Direct Lighting
Direct +Indirect Lighting
[Fantasylab]
Arbitrary BRDF
[KSS02]
Motivation
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Title
Related Works
or environmental (area) light sources.
factor that represents the visible hemispherical
area at a point. Just a ratio number, directional
info is incorrect.
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Title
[Hanrahan91]
[Wald07]
[Bunnell05]
Related Works
flexible, as we impose no restrictions on the
dynamics of the scene, but is also slightly more
expensive.
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Title
[Ren06]
[Dachsbacher07]
Light Transport
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Title
Light Transport
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Title
Basic Implicit Visibility Concept
distance in each bin.
element’s extent.
extent of the spherical bin.
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Title
Nearest Element
Basic Implicit Visibility Concept
Number of scene
Element.
Radiosity[Hanrahan91]
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Title
Algorithm Overview
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Title
Preprocess Geometry
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Title
Normal
Position
Area
Surface Elements
(Surfels)
Texture
Coords
Preprocess Geometry
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Title
Create Hierarchical Links
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Title
Atlas0
Atlas1
Atlas2
Atlas3
BinArray of
Stored Link
Shortest Link
Refine Hierarchical Links
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Title
A
B
C
A
B
C
A
BinArray of
Shortest Link
BinArray of
Shortest Link
Same bin
Refine Hierarchical Links
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Title
Level2
Level1
Level0
Illumination Computation
(Leaf node level).
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Title
Algorithm Implementation
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Title
Preprocess once, which depends
on the model’s Complexity, and
it is very fast on CPU side!
Execute for each frame. Create
And Refine hierarchical links is
the main Computation cost!
Currently implemented on
CPU!
Fully run on GPU side and it is
Quite fast!
Results: Various Bin Numbers
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Title
Path Tracing
6x12x12, 6.23FPS
6x16x16, 4.42FPS
6x8x8, 7.89FPS
Results: Efficiency Analysis
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Title
6x8x8
6x12x12
6x16x16
Results: Indirect Lighting
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Title
Direct, 6x16x16, 5.73FPS
One-bounce, 6x16x16, 4.95FPS
Two-bounces, 6x16x16, 4.43FPS
Results: Non-hierarchical VS Hierarchical
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Title
Path Tracing
Non-hierarchy, 6x16x16, 8.5s
6x16x16, 4.83FPS
6x16x16, coarse mesh
Results: Area Light (One-bounce)
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Title
Path Tracing
6x16x16, 5.12FPS
Results: Glossy && Between objects
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Title
Path Tracing
6x12x12, 8.02FPS
Direct Lighting,6x12x12,3.86FPS
Result: Video
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Title
Limitation && Problems
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Title
Conclusion && Future Works
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Title
Questions and Thanks!
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Title