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Department of Electrical and Computer Engineering

Ergonomic Game Controller

Alejandro J. Vanga Guzman, Nicholas Istre, Lei Xu

Fernando Rios-Gutierrez

Background

Abstract

Project Design and Implementation

Contact Information

References & Acknowledgements

  • First Design:
    • Full functionality with 2D video games.
    • Buttons have fixed key/controller bindings.
    • USB compatibility to connect to gaming consoles or computers.
    • Components consist of 4 buttons and a single joystick.

    • Limitations in this design:
  • Only one joystick prevented access to play high-end 3D video games.
  • Side-by-Side button arrangement increased product size.
  • Only considered one non-interchangeable joystick design.
  • Final Design:
    • Full Functionality with current 3D video games.
    • Buttons have customizable key bindings that can be changed with controller software.
    • Easy interchangeable ergonomic joystick designs.
    • Components consists of 9 buttons and 2 joysticks.
  • Design Issues:
    • Several of the 3D printing parts ended up being too brittle or not completing.
  • Fixed by investing on higher quality PLA filament and downsizing the prints.

    • Delay issues when pressing buttons and joystick drift.
  • Fixed by debugging code and resoldering several components to ensure connection.
  • Create an accessible game controller that ensure the comfortability of individuals that have physical or neurological disabilities that affect hand dexterity.
  • Project Description:
    • An accessible controller kit that has the same functionality as most current non-accessible console controllers.
  • Optimize a device that is available to use the same amount of buttons used on a original console controller.

  • Ensure customizability to allow users to fit their needs.

  • Product should be made up of durable yet low cost materials to keep its price range lower than current competitors.

Lei Xu, xl00192@georgiasouthern.edu

Nicholas Istre, ni00455@georgiasouthern.edu

Alejandro Vanga Guzman, av04255@georgiasouthern.edu

[1] Web Accessibility in Mind. “Motor Disabilities.” WebAIM.org. https://webaim.org/articles/motor/motordisabilities (accessed Aug. 26, 2023)

[2] Kids Brain Health Network. “The Benefits of Active Video Games for Youth with Cerebral Palsy.” KidsBrainHealth.ca. https://kidsbrainhealth.ca/portfolio-items/the-benefits-of-active-video-games-for-youth-

  • We would like to to give a special thanks to these individuals who helped us in the implementation of our project.

Liam Porter, ARJ 11th grade

Samuel Tornow, ARJ 7th grade

  • Reaching Our Goals:
    • Full implementation of accessible controller, where individuals are able to play older 2D video games as well and more modern high-end 3D games.

    • Project budget benchmark was lower than expected. Which ensures the device would be able to be sold cheaply.

    • Access to configurations and customization so that consumers can change buttons to their liking.

  • Future Implementations:
    • Creating a device that reads facial expressions to open up video game accessibility for individuals with disabilities that restrict their lower body movement.

  • Components and Purposes:
    • 3 Small Buttons: The menu, pause and start buttons.
    • 2 Foot Pedals: Used as the R1 and L1 buttons.
    • Small Joystick: Controls the 3D camera view in game.
    • Ergonomic Joystick: These controls the movement of ingame character.
    • 4 Large Buttons: Control the main actions (Usually the X,Y,A,B seen in modern controllers)

Literary Review

Results

Methodology

  • Designing our Product:
    • Research video game accessibility projects that are currently being sold by different companies.
  • What are the approach these companies are taking?
  • Comparing generalized designs v.s. specialized designs.

    • Talk with individuals who would benefit from an accessibility game controller and receive their feedback.
  • Get their opinion about products currently in the market that aid them.
  • Set a standard for comfortability and practicality.

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